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Fangs

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  1. Fangs

    Spawn location issue

    Cool, I will look into this.
  2. Fangs

    Spawn location issue

    o.unload RaidableBases Unloaded plugin Raidable Bases v2.7.4 by nivex o.load RaidableBases Loaded plugin Raidable Bases v2.7.4 by nivex - Loaded 9 items from RaidableBases\Default_Loot Loaded 225 items from RaidableBases\Base_Loot\Easy Bases Loaded 252 items from RaidableBases\Base_Loot\Hard Bases Loaded 217 items from RaidableBases\Base_Loot\Medium Bases [RaidableBases] Grid initialization completed in 70 seconds and 351 milliseconds on a 4250 size map with 1246 potential points. RaidableBases.json
  3. Fangs

    Spawn location issue

    For the last two wipes we've been using the paid plugin, bases seem to spawn on the same locations over and over again. If we run it with only one base it will spawn exactly were the former was. Is there a way to make this more random? It seems all spawns cluster in the bottom left corner of ANY island.
  4. Thank you for the response. Will dig into this further. It was probably a temporary thing with the bear traps. It seems to work as supposed now.
  5. "Traps": true, What is actually protected by this setting? Flame turrets, Autoturrets, Shotgun traps, SAM turrets? I assume bear traps count ass deployables?
  6. You can run multiple instances of the same app at once; shift + double click.
  7. Fangs

    Solo Enforcement

    Possible to alter this to enforce a team size of four instead? Like no more than four players can auth on any TC and sticky teams (unable to leave, change team setup) until wipe?
  8. Fangs

    SUGGESTION: Selected batch edit

    First of all, thank you for an amazing tool. I only just found it and I love it already. The app allows for you to edit singular items or all in a category. I would suggest to make it so you can select a few items (or many) and batch edit them to the same values. Say you "shift+click" on all items you wish to edit then "batch edit", and voila - all selected items get edited.
  9. You edit the lists in "Editable_Lists" and when happy with the result you move them to Base_Loot and Difficulty_Loot accordingly.
  10. Fangs

    Building skins

    Awesome! I'm looking forward to it.
  11. Fangs

    Building skins

    Is there a setting to randomly turn metal walls to container skin or keep vanilla for A/ whole base or B/ random building blocks when generating a raidable base? Same question for stone/adobe/bricks. If not I think this would be a great feature. I want the bases to look as random as possible and using the building skins seem like a no brainer. Preferably even a mix; some bases all walls showns as vanilla, some bases all walls skinned with container and some bases skinned with a mix of both. Same for stone. All vanilla stone. All adobe. All bricks. A mix of all or such.
  12. Fangs

    Donation Webstore

    Multiple Rust servers, one Discord. How to set it up so that player 1 buys VIP 1 in the store and gets oxide group VIP 1 on both Rust servers and role Vip 1 on Discord in one go?
  13. Fangs

    Donation Webstore

    Multiple Rust servers, one Discord. How to set it up so that <player 1> buys VIP 1 in the store and gets oxide group VIP 1 on both Rust servers and role Vip 1 on Discord in one go?
  14. Fangs

    Donation Webstore

    Multiple Rust servers, one Discord. How to set it up so that <player 1> buys VIP 1 in the store and gets oxide group VIP 1 on both Rust servers and role Vip 1 on Discord in one go?
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