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Everything posted by nivex
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sure you can use it for that too. no problem!
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no problem yes, base loot will get added first if Always Spawn Base Loot Table is enabled in its profile yes, if you have them in both files then base loot will spawn (given the above) and difficulty loot may randomly spawn on top of that too if you notice items spawning that are not in your loot tables then it would be from the copypaste file (not from my tier packages though) and you can enable Empty All Containers in the profile to fix that. should also report that issue to whomever you got the base from so they can take the items out for you
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you need to set the amountMin to 0 too I've updated the docs to reflect this
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hi, you cannot set it lower than 12.5. this prevents you from accidentally breaking the plugin.
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heya, you can't delete the file. Oxide will recreate it when the profile tries to load the base loot table. an empty file won't be used so that's why you don't see it in your bases. the plugin can't put items back into a file once you've edited them out, nor can it change amounts on its own. it just can't remember what you've done in order to do that. you can maintain any edits. if anything happens contrary to this then its caused by something else, such as Oxide, which has reverted prior edits of mine base loot is to hold a few items that should always spawn for a specific profile of bases. difficulty loot is to hold all other items to be randomly picked from for specific difficulties. this is detailed in the documentation.
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@imkat98 I get the rare report regarding this but haven't been given any errors I can look into it again but I can't fix this without an error or at least being able to reproduce it. I think the RaidableBasesUID datafile is being reset and there's nothing I can do about that if so. I never reset it unless it's null/corrupted
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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no problem. I will fix the eject for the attack helicopter and add an eject option for it disabled by default.
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hi, post your eject settings
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upload this config reload the plugin refresh the website page or ftp, whatever you are using download the config from the server that you just uploaded make sure it is still the same it won't be able to spawn anything today, Wednesday, if its using that config if it is Thursday where the server is located then it will spawn easy
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- 572 comments
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- #rust
- #rust plugin
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also this will drastically reduce the amount of available spawn points on the grid. so if you have issues with enough bases not spawning then you would need to change this setting. a lot of maps seriously lack good terrain inland. so on my 4600 size proc gen map i went from 5188 points with beaches enabled to 866 points. anything less than 2000 is going to cause issues as your player and entity count increase with a wipe. those points will greatly reduce from 866 to an unusable amount and bases will stop spawning at that point so you can use that option, but you need to keep this information in mind so if the plugin stops spawning bases then you know why that is:)
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hi, nothing is spawning with that config today. > rbe debug Debug mode (v2.7.417): True Scheduled Events Running: True Maintained Events Running: False Queues Pending: 0 DEBUG: Last messages: DEBUG: 32x - Scheduled: Insufficient amount of players online 0/1 DEBUG: 106x - Cannot spawn difficulty today: Easy, Medium DEBUG: 159x - Max amount of events reached for difficulty: Hard, Expert, Nightmare DEBUG: 53x - All modes excluded. Nothing left to spawn. buyraid 0 does not allow purchase today either
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you need to remove owner from that copypaste base or give whatever steamid it belongs an immune permission, where the lifetime is "none" in the config just ignore the completed message. it is harmless and will be fixed next update
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ok, post the config and mention anything else that you've tried.
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@Samuel Pumpe yes, it's per profile no, it won't ignore that amount entirely. it must have an amount to start with or it will not work at all. it just will not force that amount to spawn. it'll roll on the probability once and spawn from that only. so if you don't have enough loot in the base then that's why, and players won't be happy with this
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hi, attach the config
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@HowlingWolf hi, you can use the rb.config add command to add bases easily rb.config add "Easy Bases" easy1 easy2 easy3 etc. it is case sensitive so type the names exactly or it will overwrite it @Samuel Pumpe hi, I will add this probability option for you, but I don't think it's a good idea. some players will be very upset with this and likely leave the server over it. it will be Do Not Force Items With Lower Probability To Spawn you can use the text field for this, add it to the note { "shortname": "note", "name": null, "amount": 1, "skin": 0, "amountMin": 1, "probability": 1.0, "stacksize": -1, "text": "This is my note" },
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@Samuel Pumpe@nashslash hi probability range is 0.0 to 1.0 so you wouldn't want to set it above 1.0 0.0033 is valid but that is so very very rare if you do not have enough available loot to spawn from your loot tables then it will pick regardless of the probability. solution? add more items with higher probability. difficulty loot tables should have 180+ items in them. base loot tables should have a few items that you always want to spawn, with Always Spawn Base Loot Table enabled in the profile.
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hi, does reloading the plugin fix it?
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Changed Status from Pending to Closed Changed Fixed In to Next Version