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unvaxedsavage

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  1. unvaxedsavage

    Submarine support pls?

    Hello would it be possible to add submarine support?
  2. Hey Nivex, on my server things have been working fantastic and we have never once changed the config. After updating to 2.7.8, i've noticed my maintained events are not re-spawning. They spawn the first round but once a player clears them or they run out of time they do not respawn. Could you help me identify what may be going on here? confirmed we are using 2.7.8. I've attached my config as well. On our map raidables are setup to be along the northern coast- normally there has been 3 there and this screenshot is about 12 hours into restart- there was 0 bases when I first checked, I reloaded the plugin when players notified me that there were no raidables available. after reloading it they completed 2 of them, leaving just this 1 on my map. If they go clear this one it will despawn and we will be at 0 bases available again. Any help in identifying what may be the issue here would be greatly appreciated. Please let me know if I can provide any other information such as logs etc RaidableBases.json
  3. I dont use the above mentioned plugin "restore upon death" like Huanho but my players are not receiving rock & torch after the latest version'
    FANTASTIC SUPPORT - Razor was able to help with some custom specifications needed for my server. This plugin is great and a fun event for all players. Highly recommend on any size server.
  4. I do not use TruePVE or nexgen anyway to reference one of the predefined events in dynamicPVP? spawnItems.Clear(); DynamicPVP?.Call("CreateDynamicZone", "HackableCrate", JetCrashPosition); The HackableCrate could be swapped for the Patrol Helicopter event but I'm not sure the correct name for syntax. Also JetCrashPosition I just made that up, would need your correct naming convention for location. We would also need a way to force end that dynamic zone after the duration of Jet event Crash site
  5. Hey imthenewguy, my server really enjoys this plugin and the recent new map pack release. I wanted to ask about possibly making the reward be X [item] per player who joins the survival arena. for simple terms lets say 20 scrap per player? 2 players, the reward would be 40 scrap etc, 4 players, 80 scrap, and so forth- would this be a feasible optional feature?
  6. Hey Razor, Is it at all possible to add a PvP dome that can be dropped at the crash site? Preferably something we can edit the radius of to increase size. Possibly integrate the DynamicPVP?.Call("CreateDynamicZone" from DynamicPvP?
  7. Hey Fruster that is correct. My goal is to not make all the hackable crates PvP on my server- What is PvP: Oilrig crates Cargoship crates (and hopefully the cargo plane crash) what is not PvP: hackable crates dropped by cargo heli at the large monuments we use dynamic PvP to enable a few PvP zones but yes in the "Hackable Crate Event" settings I have "Enable Event": false
  8. Hey Fruster, thanks, it seems this can be achieved by using the hackable crate event within dynamic pvp. The situation on my server is a bit different, as not all hackable crates are PvP. This would create PvP zones where we do not need them. Is it at all possible to get a dome around the event without using such method in dynamic PvP? Thank you!
  9. I see this is possible- but this would make the hackable crates else where on the server have a dome as well. In this particular scenario this would not work and pvp domes would be created where not needed. Is there another way to accomplish the pvp dome without using the hackable crate event?
  10. unvaxedsavage

    Shipwreck

    the event is underwater...... the sounds and animation are just audio queues for event start. i wouldnt want to ride down on the boat just for patrol subs to spawn in and torpedo us....
  11. unvaxedsavage

    Radiation

    Hi Adem can you please allow a setting to block radiation from the event zone? or if enabled it spawns a different prefab than the underwaterlab_dwelling_600_corner_a.prefab? Players are hitting spikes of 250 radiation when they enter the zones that these are at. under the ship with the escape sub is really bad, and walking along side the cargo ship where the divers patrol. it leaks outside from the underwaterlab_dwelling_600_corner_a.prefab blocking the way into the hull of the ship
  12. Hey Razor, lately my Jet Event has been happening however no nukes are dropping. They only work as expected on the first spawn, then its just jets flying around + crashes until the next server restart or manual reload. I will attach my config file. I haven't added any new plugins in this time so I do not think there should be any conflicts JetEvent.json
  13. unvaxedsavage

    Jet Event

    Has anyone had any conflicting plugins or issues with the Jets not dropping nukes? when I use the /jet nuke <player> the MLRS function as expected! I've attached my config... JetEvent.json
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