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nivex

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Everything posted by nivex

  1. nivex

    The dome has shifted its position

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. nivex

    Bug with Jackhammer

    Changed Status from Pending to Closed
  3. nivex

    The dome has shifted its position

    hi, yes it's ok. just a visual bug and is fixed in next update
  4. nivex

    Resources for TC?

    Changed Status from Pending to Closed
  5. nivex

    Resources for TC?

    ah ok great
  6. nivex

    Bug with Jackhammer

    ah nice find then
  7. nivex

    Grid Block

    Changed Status from Pending to Closed
  8. nivex

    Resources for TC?

    if you want to spawn resources in the TC then add it to your base loot files, oxide/data/RaidableBases/Base_Loot, and enable Always Spawn Base Loot Table in the profiles, oxide/data/RaidableBases/Profiles
  9. nivex

    Resources for TC?

    hi it's in the config file. and to enable or disable it completely...
  10. nivex

    Raidable Bases

    @Tabmorine hey, CopyPaste is required for the plugin to work. it is what spawns all of the bases. edit your kits and remove CopyPasteFile from them and it won't break the npc mods
  11. nivex

    Grid with few spawn points

    you can't manually add spawn points to the grid you'd have to create spawn points with the Spawns Database plugin but then it wouldn't use the grid anymore. the amount of spawn points is dependent on the map and your config. your config settings are good so that leaves the map. I run proc gen maps that I add islands to with RustEdit. large zones from zonemanager would reduce the spawn points too good luck
  12. nivex

    Grid with few spawn points

    spawn points will decrease as your entity count increases. that just means there's less space available for the bases because it's taken up by player entities. your config looks fine, so any limitation would be from the map itself some maps just are not good for this plugin. make sure you have 2.8.2 installed 2.8.0 and 2.8.1 had issues
  13. nivex

    Grid with few spawn points

    .
  14. nivex

    kicked out the raid

    Changed Status from Pending to Closed
  15. nivex

    kicked out the raid

    no problem
  16. nivex

    kicked out the raid

    edit clarity: Allow Teleport was bugged and only blocked teleporting at the base before, instead of everywhere. that wasn't intended. I will add an option to allow teleport when respawning.
  17. nivex

    kicked out the raid

    Allow Teleport will block all teleporting into the event when it's set false. this includes respawning.
  18. nivex

    kicked out the raid

    heya, you can enable Allow Teleport in the config to prevent this.
  19. nivex

    Grid Block

    if enabled then Show X Z Coordinates will prevent it from working. ill fix that option in next update that is how you configure it, but it won't be a reliable option until Facepunch fixes the grid calculations. most of them are off by 1 grid on most maps so you would have to block any grids surrounding those grids as well. so again, not a reliable option Block Spawns At Positions is a reliable option and you can get the position by typing printpos in the f1 game console
  20. nivex

    Raidable Bases

    @Suprnova74 those are copypaste options. you can have as many profiles as you want so long as they use the same 5 difficulties. just copy a profile and rename it. you can have 1 profile per base if you really wanted to.
  21. nivex

    Raidable Bases

    Block Damage Outside Of The Dome To Npcs Inside (true) + Allow Npcs To Shoot Players Outside Of The Dome (false) Block Damage Outside Of The Dome To Players Inside Block Damage Outside Of The Dome To Bases Inside Block Damage Inside From Npcs To Players Outside Decrease Damage Linearly From Npcs With A Maximum Effective Range Of Decrease Damage Linearly From Players With A Maximum Effective Range Of @Nstahg8r it would be pretty cool if it were possible the above options might be useful most everything is in the profiles
  22. nivex

    Bug with Jackhammer

    you can change Stab under Player Damage To Base Multipliers to 0.0 for min/max to disable jackhammers. set this thread private and list your plugins
  23. nivex

    Raidable Bases

    @Zindel RaidableBases.json is in oxide/config/ install the config from the package into that folder then reload the plugin use the command rbe debug if you have more problems after installing the config and reloading @Nstahg8r you can increase Create Dome Around Event Using Spheres but no, there is not a way to do that. there will always be some form of visibility inside of the event. rust would have to add something to make that possible afaik
  24. yes, the Rust update was released on the 4th along with 2.8.2 no, there's no further documentation. most options are self explanatory if you have further questions you can create your own thread or ask in discussions and I can help you there
  25. you need to update edit: the above fix was for December the new fix requires a different signature which is already patched
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