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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Hawkhill there's some electrical bugs in rust
  2. nivex

    Raidable Bases

    @Nstahg8r did you update to 2.7.8? I don't see a download from you for that version. you should use rbe debug in the server console when you have issues too.
  3. nivex

    Raidable Bases

    @Hawkhill hi, I sent you a fix
  4. nivex

    Raidable Bases

    ok Ill check it out
  5. nivex

    Raidable Bases

    @Hawkhill ok, zip the data folder again and DM
  6. nivex

    Raidable Bases

    @Hawkhill if it's in the base loot with that set true then it did drop it's probably in the lockers when it shouldn't be
  7. nivex

    Raidable Bases

    @Jackelmyer /rbe despawn
  8. nivex

    Automatic / Manual / Schedule

    ya I'm still trying but no issue yet
  9. nivex

    Raidable Bases

    @Hawkhill np. it picks everything randomly. if you enable Always Spawn Base Loot Table then it will spawn all 44 items from the base loot table, though you don't need to set everything to 1.0. you just need to have a scaling system that consistently allows an average of 150 items to spawn so an example would be: items 1 to 100 with 1.0 probability items 101 to 125 with 0.75 probability items 126 to 175 with 0.25 probability items 176 to 199 with 0.15 probability this allows an average of 150 items to spawn
  10. nivex

    Raidable Bases

    @Hawkhill 1.0 or 100% does not mean it will always spawn. it means if it is randomly picked then it will spawn. all 800 items start with 1.0 by default it chooses the items at random, and then rolls on probability to determine if it will spawn
  11. nivex

    Automatic / Manual / Schedule

    as I said to another person with this issue, I don't know what else to try rbe active:
  12. nivex

    Raidable Bases

    @Hawkhill heya, this is why you are not getting enough loot. base loot table is fine, but your probability for nightmare difficulty loot table does not allow for 150 items to consistently spawn. it is going to be a random amount each time. why did 2.7.4 spawn more loot? because it ignored probability beyond the first roll. this was never intended, and probability did not work properly because of it. if you have 20 items in a loot table, and require 100 items to spawn then it should roll probability a maximum of 5 times. 100/20 = 5. it rolled once, and picked it the other 4 times ignoring probability. 2.7.8 rolls it each time, and with 150 being less than 199+47 it will roll probability one time for your nightmare loot tables. 181 items in your nightmare difficulty loot table have 25% or less probability. so you need to set the probability values to be inline with the amount of loot that you want to spawn it is very simple to change those using notepad++ with the replace all feature CTRL+H to set it to a more realistic value
  13. nivex

    Raidable Bases

    @Hawkhill buyable uses the same loot as the others DM your profile and loot tables
  14. nivex

    Raidable Bases

    @chuck norris I can't reproduce this. I made a spawns file with 8 spawns, spawned a manual base, bought a base, and the 8 bases continue to respawn using your config zip everything for RB and DM it, including map size/seed
  15. nivex

    Automatic / Manual / Schedule

    I can't find out what it is if I can't reproduce it...
  16. nivex

    Automatic / Manual / Schedule

    did you update to 2.7.8? I don't have logs of you downloading that update I can't reproduce this either I spawned a manual raid, purchased a raid, let all 8 maintained events spawn and they continue to respawn
  17. nivex

    Automatic / Manual / Schedule

    ok ill check it out
  18. nivex

    Raidable Bases

    hook time isn't an issue Ill check out the events when i can
  19. nivex

    Raidable Bases

    @chuck norris thats all rbe debug shows?
  20. nivex

    Raidable Bases

    it works with tier 3. just tried make sure you have npcs enabled, and that you have some configured to spawn too.
  21. nivex

    Raidable Bases

    @Jackelmyer no, as I said, it will not apply a skin unless it's compatible
  22. nivex

    Raidable Bases

    nah, that's not what he means. he means to toggle it off and back on again to see if that fixes your issue your settings work as is so long as there's no json error you won't see any npcs inside if there isn't enough room for them. they need open space.
  23. nivex

    Raidable Bases

    hi no, that is for skins, and it uses that list. I don't know where you can find a list online, but it has all skins. it will not and cannot use a skin on a grade unless it's compatible. so it will pool compatible skins from the list and use a random one 0 is the default skin. if you don't want the default being used then you should remove 0 from that list. Use Random Skin For Whole Base will pick 1 random skin for the base Use Random Skin On Every Block will pick random skins for the base Only Apply Skin When Material Is Enabled does not apply to those two options. it's for the individual skin settings only that should work, and does work for me. see below. sleeper and spawn inside options are all self explanatory
  24. nivex

    Raidable Bases

    @AaronL you probably need to update to 2.7.8. otherwise you will have to use these commands rbe debug rb.config list
  25. nivex

    Raidable Bases

    @abcderanzi hi, it won't count the loot unless it's configured to by adding locker to Additional Containers To Include As Boxes you don't look at the in game UI to see how much loot has spawned. that's how much is required to complete the event. the server console shows the total
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