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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    Sounds like a game bug. If you figure out how to reproduce it let me know and I can report it to Facepunch. The map isn't supposed to indicate that status. Aside from the timer not resetting once it's been fully completed. Frustrating or not, players are meant to figure this out on their own. To stay engaged with the plugin and the server. Options like these take away from that engagement. If they knew exactly where to travel at all times then they most certainly would play less content and get bored sooner.
  2. nivex

    Raidable Bases

    Ah, your players are mistaken. The LootDefender plugin sets a lockout for Bradley. Not this plugin. Those times are set when players are rewarded, after a raid despawns, or when they lose ownership of a base and this option is enabled: Assign Lockout When Lock Treasure Max Inactive Time Expires Yes, that's how it works. If easy is configured with a 15 minute lockout then you will not be able to enter another easy base for 15 minutes, unless you purchase it and you have this option enabled: Lock Raid To Buyer And Friends Can you elaborate and provide pictures if possible?
  3. nivex

    Raidable Bases

    Hello. You can do this already using Time Between Raids In Minutes in the config and setting each difficulty individually. What timer is resetting?
  4. nivex

    Raidable Bases

    you set a price and players buy a raid using the UI after typing /buyraid. you can set it to economics, RP, scrap or any other item... options are in the documentation it's all disabled by default so you must set prices first. the options are very important. if you don't allow them to buy PVP raids and all of your profiles are PVP only then they will not to be able to buy anything.
  5. nivex

    Raidable Bases

    I don't know how anymore. It used to be very easy to do.
  6. nivex

    Raidable Bases

    To spawn in cupboard: Move Resources To Cupboard => true (in config) Always Spawn Base Loot Table => true (in profiles) Keep resources in the Base_Loot tables To spawn in boxes: What you're describing is probability. Weights will be removed in favor of probability in the next update
  7. I'll see what I can do. I have the map. Edit: Seems HDRP broke this as well. Fixed in next plugin update @thepiercedweirdo
  8. Hello, none of the bases in this package are copied at the wrong height. It's not possible for any of them to spawn partially underground unless there's a bug in the plugin. If it spawns fine in most areas and not in others then this confirms it is a bug. It will always spawn at the same exact height otherwise. Which map are you using, and can you give a grid where this happens? It must be an issue with how the plugin detects the ground.
  9. nivex

    Abandoned Bases

    This is fixed in next update.
  10. nivex

    Raidable Bases

    heya, these are already added and are in the documentation @doublee313 API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime) void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)
  11. nivex

    Raidable Bases

    hi, this has not changed. if a random base spawns then the filename does not exist. just used this myself a few minutes ago
  12. nivex

    Raidable Bases

    well that's good then. I looked into the AntiNoobRaid issue and have submitted a patch to fix the issue for you. As for RaidLimit, it has many issues and needs a ton of fixes. I suggest using something else if it becomes too problematic
  13. nivex

    Raidable Bases

    heya. those issues are out of my control. those issues must be fixed in those plugins by using EventTerritory API provided by RaidableBases Prevent Fire From Spreading should be set true in the config though. incen rockets are terrible on FPS regardless
  14. nivex

    Raidable Bases

    heya, thanks for the kind words and the support. yes, you can type rbevent 0-4 e.g: rbevent 1 would spawn a medium base randomly on the map.
  15. nivex

    Raidable Bases

    Heya, yes, I can add that. As Steen mentioned, likely his plugin. @Steenamaroo you can use bool EventTerritory(Vector3) for this
  16. nivex

    Raidable Bases

    which? flamethrower? incendiary ammo? what gun?
  17. nivex

    Raidable Bases

    Hi, You can change how far apart bases spawn by adjusting it in the config file. Buyable, Maintained, and Scheduled Events can all be set individually using Spawn Bases X Distance Apart (100 meters by default) Bases that spawn underground need to be copied again (recommended) or have the height adjusted in their profile (not recommended). Bases should be copied at eye level of the foundation, and pasted to make certain they spawn properly. Adjusting height in the profile is a shortcut to this tedious task, but it is not a fix
  18. nivex

    Abandoned Bases

    as i said, they must not have abandonedbases.convert.free otherwise its free.
  19. nivex

    Raidable Bases

    Thanks, fixed in next update
  20. nivex

    Abandoned Bases

    hi. players must have abandonedbases.convert permission to use the /sar command. they must not have abandonedbases.convert.free otherwise its free.
  21. nivex

    Raidable Bases

    I can't set individual discounts, so it will have to be a payment to me via PayPal when you are ready to upgrade. Minus the cost of the tier 1 will be your discount.
  22. nivex

    Raidable Bases

    hi, no, there's no reason this fix should not work for flamethrowers either. I'll check it out.
  23. nivex

    Raidable Bases

    ha, oops, fixed in 2.0.9
  24. nivex

    Raidable Bases

    I'd be more than happy to help. Click the Support tab at the top, and create a thread detailing the issue. I will need the server messages for when the plugin loads as well.

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