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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed
  2. nivex

    Garbage left after base despawn

    Changed Status from Pending to Closed
  3. Changed Status from Pending to Closed
  4. Changed Status from Pending to Closed
  5. Changed Status from Pending to Closed
  6. Changed Status from Pending to Closed
  7. nivex

    copy paste

    Changed Status from Pending to Closed
  8. nivex

    Grid with few spawn points

    Changed Status from Pending to Closed
  9. nivex

    The dome has shifted its position

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. nivex

    Bug with Jackhammer

    Changed Status from Pending to Closed
  11. nivex

    The dome has shifted its position

    hi, yes it's ok. just a visual bug and is fixed in next update
  12. nivex

    Resources for TC?

    Changed Status from Pending to Closed
  13. nivex

    Resources for TC?

    ah ok great
  14. nivex

    Bug with Jackhammer

    ah nice find then
  15. nivex

    Grid Block

    Changed Status from Pending to Closed
  16. nivex

    Resources for TC?

    if you want to spawn resources in the TC then add it to your base loot files, oxide/data/RaidableBases/Base_Loot, and enable Always Spawn Base Loot Table in the profiles, oxide/data/RaidableBases/Profiles
  17. nivex

    Resources for TC?

    hi it's in the config file. and to enable or disable it completely...
  18. nivex

    Raidable Bases

    @Tabmorine hey, CopyPaste is required for the plugin to work. it is what spawns all of the bases. edit your kits and remove CopyPasteFile from them and it won't break the npc mods
  19. nivex

    Grid with few spawn points

    you can't manually add spawn points to the grid you'd have to create spawn points with the Spawns Database plugin but then it wouldn't use the grid anymore. the amount of spawn points is dependent on the map and your config. your config settings are good so that leaves the map. I run proc gen maps that I add islands to with RustEdit. large zones from zonemanager would reduce the spawn points too good luck
  20. nivex

    Grid with few spawn points

    spawn points will decrease as your entity count increases. that just means there's less space available for the bases because it's taken up by player entities. your config looks fine, so any limitation would be from the map itself some maps just are not good for this plugin. make sure you have 2.8.2 installed 2.8.0 and 2.8.1 had issues
  21. nivex

    Grid with few spawn points

    .
  22. nivex

    kicked out the raid

    Changed Status from Pending to Closed
  23. nivex

    kicked out the raid

    no problem
  24. nivex

    kicked out the raid

    edit clarity: Allow Teleport was bugged and only blocked teleporting at the base before, instead of everywhere. that wasn't intended. I will add an option to allow teleport when respawning.
  25. nivex

    kicked out the raid

    Allow Teleport will block all teleporting into the event when it's set false. this includes respawning.
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