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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    =p fyi
  2. nivex

    Abandoned Bases

    @Delco6467good catch. fixed in next update if (!attacker.IsHuman() && EventTerritory(attacker.transform.position) || attacker.userID == victim.userID) to if (EventTerritory(attacker.transform.position) && (!attacker.IsHuman() || attacker.userID == victim.userID)) @saintmichel13LOL well sure I can add this but I don't think it'd work too well for compounds
  3. nivex

    Raidable Bases

    @Tabmorineits in the profiles, not the config
  4. nivex

    Raidable Bases

    @Hakkaiserver saves during `restart` command. what is a dirty restart
  5. nivex

    Map split plugin compatibly

    i don't know what that is. what's the link? and as for players not getting hurt that plugin must fix that issue by using EventTerritory API to ignore any damage
  6. nivex

    Raidable Bases

    I need an error guys. please look at your logs for one from either CopyPaste or RaidableBases. just search for Exception and skim through it. you should also search for libgdiplus. if you see that word then you must install that library, or have your host install it. this applies to Linux machines.. the plugin will not function without this library as it's required to convert byte arrays to images
  7. nivex

    Raidable Bases

    @Razor14150can you post any errors ? DM me them. without them I don't see how to fix it atm
  8. nivex

    Abandoned Bases

    @Yastrebhi, I need the actual error. NRE doesn't tell me anything without the trace as well. you can find it in the server logs if it didn't give the full message to you in the Oxide log/server console. server log should not be confused with oxide log either, they're completely different. I say this because people confuse it way too often =p @saintmichel13interesting but doesn't really seem entertaining unless the bots come in waves
  9. nivex

    Weird mystery

    ya I don't recognize the base but I'm pretty forgetful when it comes to remembering them
  10. nivex

    Scale loot with containers

    I made sure each box has 4-6 items or more in them so I'm not sure what the issue is can they elaborate? I hear that complaint often from players even when it's not true (and using completely different loot tables) so I would need details why
  11. nivex

    Abandoned Bases

    there are economic payments already and it will be a payment to cancel as well in next update i added rewards for Economics, IQEconomic, ServerRewards and SkillTree in next update for you just now. copypasta not hard =p
  12. nivex

    Abandoned Bases

    wait you want it as a reward or payment? @Neighigh
  13. nivex

    Raidable Bases

    @MatzeXXyou can configure the weapons for turrets in the profiles, oxide/data/RaidableBases/Profiles "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "rifle.lr300", "rifle.semiauto" ] }, @chuck norrisnp hope you get it figured out. there are still 2 bugs with bases not despawning though. one happens if the server crashes. the other i have no clue, but i hear it's during a restart. i am not able to reproduce it yet. @Swedish Chefty for helping!
  14. i wanted the profile to see where you are spawning the npcs. now that i have that... the plugin is very picky where the npcs spawn inside of the bases. it's likely it did not find a spawn point it is not guaranteed for all configured amount of npcs to spawn in a base. it will spawn what it can and stop however it should never have an issue spawning them outside of the base unless it just can't find a position on the navmesh which happens but not much of a concern you'll have to be more specific on where it's not spawning the correct amount at if you configure 2 scientists to spawn and 2 to spawn in the base then it's going to spawn 2 max, not 4.
  15. nivex

    Weird mystery

    heya. there's a despawn issue which i'm trying to fix. not sure what is causing it yet. a server crash would prevent a base from despawning. that is fixed in next update. no, the plugin isn't crashing the server. i am just speaking of any server crash in general the plugin does turn lights on if the option is enabled.
  16. nivex

    Abandoned Bases

    ya restart doesn't affect it i doubt i will add npcs or loot boxes but we'll see i am however moving sleeper loot into boxes via an option with next update when Kill Inactive Sleepers is set true
  17. nivex

    not spawning

    Changed Status from Pending to Closed
  18. nivex

    not spawning

    glad its sorted
  19. nivex

    Loot & Corpse Timers

    i don't see anything but some of these I have never heard of. I would make sure you update all of your plugins otherwise I have no idea. raid bases isn't going to delete anything until it despawns and it won't touch bags
  20. heya. can you post the profile?
  21. nivex

    Raidable Bases

    I cannot support Death Notes until the dev adds the necessary API last but not least, @XyberviriGUIAnnouncements doesn't cause that to happen. it's something else with your config, or you have it toggled off with /rb ui which I am going to remove because this is constantly a problem
  22. nivex

    Raidable Bases

    @chuck norris raid bases is not going to prevent a TC from spawning. that would be a CopyPaste issue, another plugin interfering, or some unforeseen issue as for loot... 1. its not set true - i've had people insist it was only to not be, or realize they were looking at the wrong file 2. a plugin is destroying the boxes - not likely but it's happened 3. the copypaste file of the base is corrupted and needs removed - this is very often the case 4. server load - usually from way too many plugins or the server's machine is a potato 5. unstable server / server not restarted often enough - once a day at minimum and high-end servers are never excluded from being susceptible to bugs or memory leaks. restart. it is not uncommon for memory leaks to cause the server to fuction differently No usable containers found means the base did not spawn with boxes or they could not be found for any of the above reasons otherwise, I don't know. I do not see a bug, but I also have no idea why bases don't despawn (or is it spawn???) for some people. so I cannot say with any certainty what it is.
  23. nivex

    Raidable Bases

    @chuck norrisset the option Empty All Containers to true in the profile and try again? I dont recall you having this issue if you want to link me to it @Swedish Chefit's an option already bud, "Chat Steam64ID": 0, @406_Gromitaye its in the profiles as @nashslashpointed out ty bud @LostSoulI don't know what that is

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