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nivex

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Everything posted by nivex

  1. nivex

    problem

    Changed Status from Pending to Closed
  2. nivex

    Raidable Bases

    It's implemented. If it's not spawning then something is blocking it
  3. nivex

    Raidable Bases

    type rbe debug i mightve forgotten to implement this fully actually
  4. nivex

    Raidable Bases

    @Swedish Chefcan you post a screenshot?
  5. nivex

    Abandoned Bases

    @thepiercedweirdo thanks, fixed the display messages placing a TC does not claim a base typing /sar claim is how you claim a base. which requires abandonedbases.convert.claim permission, and is affected by Require Event Be Finished Before It Can Be Canceled which is true by default EDIT: also, I added additional messages for your players to clarify such things when they place a TC in the next update as well if they do not have permissions, then they'll be told: if Require Event Be Finished Before It Can Be Canceled is true, then they'll be told: otherwise, they'll be told: I may automate this when they place a TC in the future, but for now no. I have to make sure that it will work first.
  6. nivex

    Raidable Bases

    Fixed in 2.2.1 sorry about that @恶@nashslash
  7. Changed Status from Pending to Closed Changed Fixed In to 2.2.1
  8. Fixed in 2.2.1 sorry about that
  9. nivex

    bases not spawning

    Changed Status from Pending to Closed Changed Fixed In to 2.2.1
  10. nivex

    bases not spawning

    Fixed in 2.2.1 sorry about that
  11. nivex

    loot

    Changed Status from Pending to Closed
  12. Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. added option `stacksize` to all loot tables in next update for this behavior. all default stacksize are set to -1 or disabled. set to desired value to have it split into multiple boxes.
  14. nivex

    Can't buy with scrap

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  15. Changed Status from Pending to Closed Changed Fixed In to Next Version
  16. awesome, marking this as solved in next update. will get this out asap
  17. Changed Status from Pending to Closed
  18. Changed Status from Pending to Closed
  19. Changed Status from Pending to Closed Changed Fixed In to Next Version
  20. tyty looks to be sorted. can you confirm @doublee313
  21. @BetterDeadThanZedthe plugin is bugged, though. your solution works because the plugin is telling TruePVE to use your ruleset when it is supposed to be telling TruePVE to outright allow it
  22. unfortunately protection radius is the only modifier for this and it would prevent the plugin from spawning bases if its too large. it should be large when spawn points are manually added on islands for example, or when dedicating regions of a map specifically for raid bases with no build zones in zone manager and that would require you add said zones to the config too glad to hear the performance issue is fixed! if it is still fixed please let me know and i will submit the update
  23. @ZEODEif you don't mind... change to: the lag might have to do with how many locations are on the grid, which would cause the search method to take longer to execute and potentially rubberbanding
  24. did you try this after a server restart btw?
  25. nivex

    Can't buy with scrap

    Yes, that's essentially what I said
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