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Everything posted by Chill Roleplay
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Dam i was really hoping this would work. i use uMods - Gather Manager by Ryan wich does alow me to go to .03 but i liked the look how yoiu can do it on the fly For example we have like "GatherResourceModifiers": { "Raw Bear Meat": 0.3, "Raw Chicken Breast": 0.5, "Raw Human Meat": 0.3, "Raw Wolf Meat": 0.3, "Raw Horse Meat": 0.5, "Raw Pork": 0.3, "Wood": 0.2, "Stones": 0.3, "Metal Fragments": 0.3, "Leather": 0.3, "Cloth": 0.3, "Metal Ore": 0.3, "High Quality Metal Ore": 0.5 another thing that would be cool is like true false box's for each of them so that you know this plugin will not conflict with another plugin like for example smelting rate and crafting speed might have other plugins controlling them
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I was looking at all kinds of plugins and I was surprised to see there's is 0 plugins for factions basically. There's Imperium which is like 12,000 lines of code wich about half of which is not needed and it's very hard to figure out how to setup. I've seen Kings and Lords as well wich looks kinda cool but I don't think it's what I want. Would other server owners be interested in a premium Land Claim/War/Damage controls/Taxs? I just wanted to get a idea if I should be looking at hiring someone for personal development of my idea or if the community also yearns for something like this?
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I'm in love, Players with permission can add there own in game events and pictures to the calendar it ssooooooo awesome. So easy for players to share the date and times of the things they want to host. you wan surely show everyone "Whens Whip". if you don't want people messing with it it can all be done by the host to from in game UI.
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- 8 comments
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- #collecting
- #item
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Review of the Chop Shop Plugin by Wrecks The Chop Shop plugin developed by Wrecks has been a highly anticipated addition to our Rust server, and it does not disappoint. Over the past four years, our community has consistently requested a feature that allows players to engage in the thrilling activity of stripping cars for parts. Wrecks has not only seen the value in this idea but has executed it flawlessly. Customization and Flexibility One of the standout aspects of this plugin is its high level of customization. As a server owner, you have complete control over how players can obtain the chop tool, whether through a store, NPC shop, roaming vendor, or any other method you choose. Engaging Gameplay Mechanics The core gameplay mechanic of the Chop Shop plugin is straightforward yet highly engaging. Players use the chop tool to strip specially marked cars for parts, which can then be sold to buyers who spawn at random monuments at specific times. This dynamic system keeps players on their toes, as they must navigate the risks of being intercepted by police or other criminals during their transactions. Immersive Roleplay Experience The plugin significantly enhances the roleplay experience on our server. The possibility of police stakeouts and criminal interceptions adds a layer of excitement and realism that our community deeply appreciates. The audible cues when parts are being sold create an immersive environment where players must strategize and remain vigilant. You do not need to be a roleplayer though to see this plugins potential for creating pvp situations. Conclusion Overall, the Chop Shop plugin by Wrecks is a well-thought-out and beautifully executed addition to any Rust server. It brings a new dimension of roleplay and excitement, making it a must-have for server owners looking to enhance their players' experience. We highly recommend this plugin for its customization options, engaging mechanics, and the immersive gameplay it introduces.
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I tested the drug business plugin and it's working great! Here’s what I found: **Details:** 1. **Rewards:** - **Scraps:** The "Scraps" reward system is working as expected. - **Server Rewards:** Everything is fine with the Server Rewards too delivery arrives and currency is properly displayed. 2. **Drone Delivery System:** - **Multiple Deliveries:** You can make multiple deliveries without any problems. - **Drone Heights:** Drones can spawn and operate correctly at heights from 0.75 to 266. 9Hav not tested higher or lower) - **Targetable Drones:** These drones are indestructible, so they can't be shot down. 3. **Computer Compatibility:** - **Twitch TV PC:** You can use your USB on a Twitch TV PC. - **General Use:** The plugin works both indoors and outdoors with all computer types. 4. **Overall Performance:** - Tested multiple deliveries and they all worked smoothly. - Everything is in proper working order. The drug business plugin is fully functional and there are no issues. It’s good to go I also tested it for conflicts with over 250 plugins! We will reestablish this plugin on our server andreport back if there any thing I missed
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Our server is very roleplay oriented the Vault 21 overseer (a player) will be running this and renting some of the spaces once I get it all cleaned up the way we want it. I will send you a pic of us all in our vault outfits We are doing Fallout Factions and this type of stuff is great for us. We have added Chems, Vault doors, pip-boys all kinds of neat stuff.
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Hi there! This is why I asked the pre-sale questions about the features before purchasing. No worries, I’ll learn how to add these elements myself. I appreciate the monument; it’s really well done! At the moment, I would rate it 3/5 stars due to the current inability to build and the missing alpha layers & height map. This prefab requires expert-level map editing and careful planning to transition people through the alpha layers safely. It took me about 25 minutes to place it as I wanted, but when I loaded the map, there was grass in the hallway where I applied the alpha layer. I think I might need to add dirt first before applying the alpha layer. Given the price, I was a bit surprised it didn’t include these extras. For nearly the cost of an entire map, spending an extra 5-10 minutes to create a height map and alpha layer for customer would have been a great addition. I think the only way I would consider paying extra would be for personal projects beneficial to my community not a suggestion for your prefabs improvements. I hope this does not come across in any kind of negative way I am grateful for the work you have done on this. Thanks again for the monument. It’s a great piece, and I look forward to using it and I look forward to future work from you!
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Certin npc's we kill register to discord as a player kills Kpuc said this might fix it - a check for userID.IsSteamId()
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- 51 comments
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- #custom loot
- #rewards
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(and 4 more)
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{ "1. Auto spawn Cars": true, "2. Hack time in minutes (Clamped between 1 and 15)": 5.0, "3. Use Armoured Cockpit": false, "4. Use Armoured Passanger seats": false, "5. Time between hacking broadcasts (in seconds)": 60.0, "6. Don't hack in Safezone or Building Privlidge": true, "7. Drop Hack Crate if Car Breaks": false Could we have an option for how long the notifications pop up for ? police saying its too fast
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[Car Heist] car killed Calling kill - but already IsDestroyed!? 4module_car_spawned.entity[217405707] Failed to run a 0.20 timer in 'CarHeist v1.1.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <5f55adde392a4f559fa097c2225879c0>:0 at Oxide.Plugins.CarHeist+<>c__DisplayClass22_0.<KillCardrops>b__0 () [0x00020] in <c92c80cf9d534120b400a3a773f57898>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to run a 0.20 timer in 'CarHeist v1.1.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <5f55adde392a4f559fa097c2225879c0>:0 at Oxide.Plugins.CarHeist+<>c__DisplayClass22_0.<KillCardrops>b__0 () [0x00020] in <c92c80cf9d534120b400a3a773f57898>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to run a 0.20 timer in 'CarHeist v1.1.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <5f55adde392a4f559fa097c2225879c0>:0 at Oxide.Plugins.CarHeist+<>c__DisplayClass22_0.<KillCardrops>b__0 () [0x00020] in <c92c80cf9d534120b400a3a773f57898>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 [Car Heist] Heist car spawned , playerspawned : False