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Everything posted by Darbimus
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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They were heavy scientists. Hasn't happened again so I'm unable to take a screenshot. Scientists do still pile up in certain places (like the car with barrels that spawn near roads). I'll share a screenshot next time it happens if it does. Also in Ripton City, in the building with the big green F on the front, a horde of maybe 15 Zombies appeared and chased a player inside. When he closed the front door (the sliding gate doors) the horde continued to chase him inside, even though he had closed the gate to avoid them, as they were able to run through the gate even though it was closed. They ran through another gate inside as well, where he died due to not being able to avoid them. He quit the server after. Is this normal? I noticed them again. Screenshots added. Tried to remove them using RemoverTool plugin (/remove admin) and it didn't work. Tried to kill them and after one shot I was instantly kicked from the server.
- 30 comments
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Car Service monument is loaded with heavy scientists. They're walking in twos like they're stuck together but there are easily 20 of them. It's a bit much. Similar to the Dam but these are heavy scientists not regular. Actually it's a mix. They noticed one of my admin and followed her across the map. I tried to remove them but some wouldn't disappear so I tried kill them with a grenade and got kicked from the server. Said "Disconnected: RPC Error in DoThrow"
- 30 comments
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For some reason, after I start the convoy, I get a "A M3 Bradley is now patrolling the Launch site." overlay that pops up and never goes away. Using TruePVE with DynamicPVP, ZoneManager and ZoneManagerAutoZones. Also have the Server Hud 2.1.12 plugin I purchased from this site. Not sure if any of those are conflicting somehow or not but it wasn't until after implementing the convoy plugin that the problem arose. All aforementioned plugins are up-to-date. Edit: If I use use convoystart hard or convoystart standart with "Enable the helicopter": true, the vehicles bug out and lag behind/pile up and don't move. Using convoystart hard makes the overlay appear and never go away. if I start it by simply using "convoystart" with "Enable the helicopter": true, I get the same result of vehicles losing their way/piling up. Only with "Enable the helicopter": false, does the plugin work correctly. Edit2: Works great. Thanks for the fix...
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- 197 comments
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- 1
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