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Flint Monkey

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Everything posted by Flint Monkey

  1. No, the exterior lights (green and yellow)...
  2. Is it possible to customize the colors for the lighting?
  3. Checking in on this... TBH, I haven't run a flood in a bit and do not know if this is fixed.
  4. Is it possible to have multiple start/stop hooks to enable/disable the same icon on the Hud? If so, what's the syntax for this? I have multiple plugins that initiate similar events and do not want to clutter the Hud with duplicate icons. Thanks!
  5. Flint Monkey

    Npc Horses

    Thank you!
  6. Flint Monkey

    Npc Horses

    I have a couple of tiers set up for this plugin today. While I can configure the NPC health and vision range as well as the speed of the horse, the riders are _very_ accurate and it's difficult to survive for players who come across them while on foot. Is it possible to configure the accuracy of the riders by tier? Thanks!
  7. Please close this - the functionality already exists.
  8. I currently have an issue where SkillTree's /track function conflicts with another plugin (RaceTrack by k1lly0u). Both plugins use the /track command. Some plugins allow us to set/modify commands like this in the configuration file. Can this be done for SkillTree?
  9. I do have the Rustedit.dll installed and am running the most recent. Are you using the version of the map downloaded from here? ?
  10. Flint Monkey

    Loch Ness - no water

    When players attempt to swim across the Loch, they fall to the bottom. Is this as intended?
  11. Flint Monkey

    Armored Train

    There are tons of options for the NPCs. I like to terrorize my players with a wandering "Big Bad Bunny" in April.
  12. Flint Monkey

    Armored Train

    Shhh... you're not supposed to put things like this where Adem can read them...
  13. Flint Monkey

    Armored Train

    I was just about to ask the same thing, @The Friendly Chap! Thank you!
  14. Thanks!
  15. I have: "Allow damage to the train driver [true/false]": true, but players are unable to target/damage the driver on the train_easy preset. It looks like the setting is universal (applies to all trains). What would cause the driver to not take damage?
  16. Are there specific weapon options that should be included in the kits for them to work properly?
  17. Hi @Sabby, I set up a few kits for PumpkinHead and CornHead, and when enabled, neither NPC attacks. Instead, they back away from the player and then eventually come back but do not hit/attack the player. I have tried multiple kit options... one with a shotgun, one with a knife, and one with a chainsaw. All have ammo/fuel if applicable and the kits work (attack) with other plugins (BotReSpawn, for example). Any ideas on what's going on here? Thanks!
  18. If you know enough c# to be dangerous, there is a way to add it to the the plugin code itself. You can copy the section from another event and replace that with a new name, color and the command that starts the event. With that said, @MuB-Studios is very good at updating the plugin regularly to add additional events.
  19. Ignore the above re: event hooks. I need those for a different plugin. For RaceTrack, the command is "race start".
  20. I completely conflated Event Manager with another plugin I use in terms of requirements; I'm sorry. You're right -- Event Manager uses console commands. We have what we need for this.
  21. Flint Monkey

    Add event: Paintball?

    Is it possible to add the Paintball event? @imthenewguy might need to add start/stop hooks to support this. Here's a link to the plugin page:
  22. Flint Monkey

    Event start/stop hooks?

    I use Event Manager to schedule events; when it was command based in the config, I'd added Paintball. Since it's been rewritten, I'd like for the developer (@MuB-Studios) to add support for Paintball. I think they need start/stop hooks for this. Can you share the hooks (or add them to a future version if they do not exist)?
  23. Does the map NPC spawn data require BetterNPC for the monument NPCs to work?
  24. Re: the scheduling page, it'd be great to have language that makes it clear that we're scheduling times when PvE will be INACTIVE/turned off vs ACTIVE/turned on. I'd also like the ability to schedule it consistently from month to month, instead of having to add dates for each month. I know this is difficult because the dates change based on the calendar. Is it possible to include something that allows us to pull data from a wipe timer and set something like "last X hours before wipe"? Wipe timer options could be: wipeUnixTimestampOverride or...
  25. There are several customizable event plugins, like RaceTrack (https://chaoscode.io/resources/racetrack.74/) which allow you to create your own customized version of events. I'd love the ability to add these via a config file (right now I am reaching out to devs for hooks and then modifying the EventManager.cs to include them).
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