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Everything posted by Flint Monkey
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- 6 comments
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- #trono espadas
- #swords
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(and 1 more)
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- 98 comments
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Hi @Niko This is a great monument. The only issue I am seeing is that the buttons inside the puzzle under the truck do not work. In other words, once you get in, you can't get out. Thx, Flint
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Hi @Steenamaroo - since the update, LockedCrate_HackStart is no longer triggering bots to spawn.
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I was adding it to the belt items. Here's my version of the above code: "Belt items": [ { "ShortName": "multiplegrenadelauncher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "ammo.grenadelauncher.buckshot" }, It's identical. Some plugins require unloading them before making changes to the config file for the changes to take effect. I wasn't sure if I had to do this with Water Patrol.
- 194 comments
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- #boat
- #facepunch
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I tried toning down the damage the patrol boats do by replacing the HE grenades with ammo.grenadelauncher.buckshot, but they still appear to be using ammo.grenadelauncher.he ammo. Is there something I need to do for this change to take effect beyond 1) updating the config file and 2) reloading the plugin?
- 194 comments
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- #boat
- #facepunch
- (and 15 more)
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I replaced one of the swamp monuments with the Kirran & Lifa - Swamp Zombie Home for the month of October and my players loved it. This custom monument has 3 puzzles, one for each keycard (green, blue, and red), that increase in difficulty. The attention to detail of the monument itself makes it a great attraction for maps looking to create a horror theme. It was also very simple to install and required minimal editing (especially if you replace an existing swamp). I added some custom NPCs using BotReSpawn for added difficulty.
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- 1
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- #monuments
- #paid
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(and 4 more)
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Same here... I am getting the console/log spamming as well. It creates a lot of noise, which makes it difficult to identify other issues looking through the console and logs. Here's what I am seeing in the logs every time a player swipes a code lock: Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 181 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
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- 20 comments
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- 194 comments
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- #boat
- #facepunch
- (and 15 more)
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@David - I've seen this posted by several users. I cannot get Shop to show up in Welcome Panel. When I attempt to load Shop, here's what I am seeing in console: Unloaded plugin Shop v1.1.62 by David Failed to call hook 'OnServerInitialized' on plugin 'Shop v1.1.62' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop.SelectLayout () [0x00040] in <493a29a7e733420da4c2001051e6d2bc>:0 at Oxide.Plugins.Shop.OnServerInitialized () [0x00036] in <493a29a7e733420da4c2001051e6d2bc>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b1] in <493a29a7e733420da4c2001051e6d2bc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Loaded plugin Shop v1.1.62 by David Here's my code in the config/WelcomePanel.json file... Under custom chat commands... And under tab settings... and under addons... And here's the reference in config/Shop.json: I have tried with both detecting the template and not detecting it. If I use... "» Use Shop as WelcomePanel Addon": false, the shop can/will come up and works as expected when using "/shop" in chat.
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This is in config/WelcomePanel.json, under General Settings. Simply replace "wp_tabx" with what you want your /shortcut to be. Here's my example config: "Custom chat commands (don't delete from list, just rename).": [ "info", "rules", "info_wipe", "wp_tab4", "wp_tab5", "wp_tab6", "discord", "shop", "wp_tab9", "wp_tab10" ]
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@David - I have the same issue. I can use a command to pull up /shop but if I use... It does not work... thanks!
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Thanks for responding, @jakman76. I have not updated the map since I started it and _think_ the RustEdit.dll is up-to-date. I am dependent on my host provider for that one, but they pull it directly from GitHub. I have the elevator installed in 2 locations on the map and both have the same issue. It's a bit troublesome as I actually built my own base in one of them. ATM I am getting by with noclip. Should I try reloading the map?
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Same here... this is the error that appears in console: Is it possible that Facepunch changed something about the FogMachine?
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I'm likely not the first person to ask this... is it possible to add an option for labels to the shop items? For example, if I want to give players the ability to purchase the blue and the orange jumpsuit, both look the same in shop and it's hard to tell them apart (unless I go hunting for custom images).