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Everything posted by ThePitereq
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The only problem that i can see from the code is one of my faults, but it shouldn't cause this bug. It will be fixed in next version, but are you sure that there is no other plugin that can use quarry output storage? If the problem will happen again please message me on discord ThePitereq#3979 we will try to fix this problem without spamming here.,
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"Static Quarry Tick (how often quarries dig resources, in seconds)": 42, "Static Quarries - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 0.2, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 200.0, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 200.0, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 10.0, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 12.0, "Display Name": "" }, { "Shortname": "lowgradefuel", "Skin": 0, "Amount Per Tick": 34.0, "Display Name": "" } ], This should work 100% like vanilla, but please first check it by yourself before adding to server This configuration will dig part of items every 42 seconds, so it digs 5 times per 1 barrel.
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Request: Mine big ores without explosives
ThePitereq replied to Covfefe's Support Request in Support
Big meteors have unreachable gather hitbox due to RUST limitations. Maybe when i'll make a look at that and will try to fix over x2 size hit-box bug i'll implement this feature. -
Hey! Somehow i missed this ticket, I am very sorry! Recycler levels are nowhere saved when picking up the recycler. I can make that it saves in item name, but most servers doesn't support names everywhere and it can be easly lost too.
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Hey! Sorry for no response, somehow i read that and forgot to answer. It's hard for me to check what happened. Does the problem still appear?
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Medium sized meteors do not take damage
ThePitereq replied to Knightstalker's Support Request in Support
Hey! They are too big for player to mine, its blocked by RUST. For now try decreasing max scale to equal or less than 2.0. Maybe i'll try to override that in next update but not sure if it can be made without performance impact. -
Upgradeable Boxes not despawning (floating)
ThePitereq replied to Somescrub's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.1 -
Recycler doesn't change anything that is in rust already. You can modify it by adding it to config. Most of recycler plugins will conflict with this one because mine plugin allows you to edit i think everything that is possible in recycler so there is no need of other plugins. There is no command for that. There is only giverecycler command that you can add to and store plugin available.
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Current plugin supports only 1 fuel, but it can be expanded to more if you want in next update. Quarries on map are visually running all the time. It's just a visual thing - it has nothing to do with output. Yeah. It should work like that. But if you want to use diesel barrel i recommend increasding static quarry tick rate because now it will be 1 diesel per 60 sec (default configuration). I'll add float values like 0.1 in next update.
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Hey. I dont think if i'll find any solution for being stuck on railroad, it can be just collider issue. About brakes etc. I think someday i will write new solution for that, because it doesnt work 100% correct.
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Upgradeable Boxes not despawning (floating)
ThePitereq replied to Somescrub's Support Request in Support
Hey. Yeah I've got report about that. Next version will have cached upgraded crates and they will get removed after mutation end. Also can add security check if crate is on cargoship. -
Changed Status from Pending to Closed Changed Fixed In to 1.4.0
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Hey! Your requested feature has been added in 1.4.0. There is some problems with ownership checking that will be fixed in next wipe. But the base samage modifier works. Sorry for long reply. Have fun!
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed