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ThePitereq

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Everything posted by ThePitereq

  1. It's not that they stole it. I knew that they want to create something like road bradleys like 2 years ago when they mentioned something about that when they were creating new roads. By creating their own road bradleys they gave me more possibilities of improving mine, like better obstacle detection etc.
  2. ThePitereq

    PopUp API

    But it won't be like you add .gif file and it works. You'd need to split them into frames and add each frame manually. Idk if it's worth of time now.
  3. ThePitereq

    PopUp API

    GIFs are currently not supported by Facepunch UI. Can make animated images, but they will have x<frames> worse performance than any other UI, so most of the UIs would have at least x100-150 worse performance than regular UI.
  4. Changed Status from Pending to Closed Changed Fixed In to 2.3.7
  5. ThePitereq

    Starting without fuel

    Hey! As i made few calculation changes it should now work 95% fine
  6. I think i found out what you said. Your config really helped in that. Fixed in recent version.
  7. For me it works. You don't have some old quarries that were placed before you changed value? Values in quarries aren't upgraded if you change the config value.
  8. Changed Status from Pending to Closed Changed Fixed In to 1.5.3
  9. ThePitereq

    Bugs

    Changed Status from Pending to Closed Changed Fixed In to 1.3.4
  10. Should be fixed in 1.5.3. Sorry for long waiting.
  11. ThePitereq

    plugins

    The problem is that it checks all recipes from bottom to top. You can easily fix that by moving the "7-Star" to the first position in config. SOmeday i'll add option to config that will force the craftings with more resources to be first in order.
  12. ThePitereq

    Bugs

    The error will be fixed in few minutes.
  13. there must be some problem with the PveMode plugin. Contact the plugin owner about the bug, I can help with investigating it. This is just an message that affects nothing. If you want to get rid of it you can search for OnEntityTakeDamage in code and replace all return false; to return true; in their bracket.
  14. ThePitereq

    Bugs

    You probably have some mistake in your bonus item drop shortname. Or some of the values (ignoring item name) are null.
  15. Guys, you need to remember about clearing ImageLibrary data file on each wipe. I didn't had any problems with that and aonyone who reported this issue. You can try running refreshallimages console command and wait few minutes, it might fix your issue but not sure 100%.
  16. Hmmm weird, can you send me whole config? Here or in DMs.
  17. ThePitereq

    Bugs

    It can't be. The command works exactly the same as the timed event, so if command doesn't work - the event shouldn't too. I tested it and for me it works correctly, maybe you messed something up with config? Fell free to send it here or in DM.
  18. ThePitereq

    Rendering Bug

    Can you give me more details?
  19. There are some updates planned, but for now there is no other plugin feature compatibility.
  20. Hey! It shouldn't. There is almost always an small chance that FP can update something hours before force wipe, but as i checked everything should work without problems. I've already updated all of my plugins that will break after force wipe.
  21. ThePitereq

    Rendering Bug

    When i'll find an solution for that i'll make whole plugin rewrite to make it less-performance impact and look better when flying.
  22. ThePitereq

    Rendering Bug

    Hey! It's an issue that i need some time to investigate. I am not the best on entity networking and need to learn a bit more. The problem is with the "size increase" objects that's connected to different network group than rock. This is why it causes the problems. When i'll find a solution for that i'll update it in the same day
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