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ThePitereq

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Everything posted by ThePitereq

  1. ThePitereq

    Key Definition

    Changed Status from Pending to Closed
  2. ThePitereq

    Space Chickens

    Could you send me your configuration please? Will test why radiation doesnt work.
  3. Changed Status from Pending to Closed Changed Fixed In to 2.0.2
  4. ThePitereq

    plugins

    Changed Status from Pending to Closed
  5. ThePitereq

    Can't delete quarries

    Changed Status from Pending to Closed
  6. ThePitereq

    Can't give perms?

    Changed Status from Pending to Closed
  7. ThePitereq

    Custom Item as Currency

    Changed Status from Pending to Closed
  8. ThePitereq

    excavator

    Changed Status from Pending to Closed
  9. ThePitereq

    Help

    Changed Status from Pending to No Response
  10. ThePitereq

    Unable to run

    Changed Status from Pending to No Response
  11. ThePitereq

    Pumpjack 1 diesel no output

    Changed Status from Pending to Closed
  12. ThePitereq

    CAN'T USE CHARGES

    Changed Status from Pending to Closed
  13. ThePitereq

    3 boost active

    Changed Status from Pending to Gremlins
  14. Changed Status from Pending to Closed
  15. Changed Status from Pending to Closed Changed Fixed In to 1.1.4
  16. Hey! I think it was fixed previously, but there was still another error going on that should be fixed in recent version.
  17. ThePitereq

    LOOT

    Changed Status from Pending to Closed
  18. ThePitereq

    LOOT

    Hey, I just saw when looking at tickets that it's related to Road Bradley. the road bradley gibs system is based on Rust one and doesn't have anything related to them implemented, and i think there will be none in the future.
  19. ThePitereq

    Showing 3 boost

    Changed Status from Pending to Gremlins
  20. ThePitereq

    on off function

    Hey, it is, but why do you need an salt water? I don't see anything that it can be used for
  21. Hey @Covfefe the plugin is present in CarbonAliases 1.0.1. I hope it will work for you.
  22. The damage is made based on health that each entity have by default, even if it's not displayed. Hard to say now what will work the best, when i'll do some tests i can respond with more detailed answer.
  23. Only melee damage counts. Each melee weapon. Tool Damage Dealt Percentage is an percentage of the meteor entity per hit. If you make it 2.0 it would require you to hit the meteor 50 times before it breaks. Each weapon have different damage properties (blunt/slash etc.) so it won't work properly.
  24. There is nothing changed, there are only additional permissions based on max placed count that can be given to players that want to have more pumps, that arte editable which is why they arent listed there.
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