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Everything posted by ThePitereq
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Hey! Is it possible to record some video of that? Seems little bit complicated as you wrote this. As i remember each of the inventories have methods to close previously opened inventories, but maybe i missed something.
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Failed to call hook 'VirtualQuarriesConsoleCommand' on plugin 'VirtualQuarries v2.4.0'
ThePitereq replied to m3dus4's Support Request in Support
Hey! when the problem appeared? Seems like some UI action. -
Oh, that might be possible, but it will still take items from inventory. Will add an additional daily check and roaming bradley check in next update.
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not sure, but i think you need to set "Other Currency Plugin" to empty string "" and then set the "Deposit Item" shortname to scrap
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just set "Required Permission": "", To something like custommixing.viprecipe
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Don't have problem like that, can you describe it a little bit more, please? Or provide an video.
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It's impossible without any error in console. There must be sometihng going on as i have been testing it in conditions like that and had no issues with it.
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"give500rp-0": { "Command (if set, ignore item)": [ "curr rp give {userId} 500", ], "Shortname": "", "Skin ID": 645763, "Amount": 1, "Item Name": "", "Display Name": "500 RP Transfer", "Is Blueprint": false, "Icon URL (if skin not 0)": "you need to put some icon url here", "Price": 10000, "Price Per Purchase Multiplier": 1.0, "Multiply Price Per Daily (true) Or Per Wipe (false) Purchases": true, "Show Description Field": false, "Discount Permission (value)": {}, "Required Permission": "", "Display Blacklist Permission": "", "Daily Buy Max": 0, "Wipe Buy Max": 0, "Cooldown Between Purchases (in seconds, 0 to disable)": 0 },
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it's not that it affects it. The rust by itself just spawns regular bradleys, not from mine plugin.
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Changed Status from Pending to Closed Changed Fixed In to 1.6.9
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Hey. It's due to weird implementation of Oxide warnings that have nothing to do in functionality. There is no strict rule to which option true or false should developers use and there are situations like that. You can go to the my plugins, search for OnEntityTakeDamage and replace all return false; to return true; In the same way it can be made in SimplePVE/NoDecay so change it from true to false and it will work the same way. But replace only on one side of the plugin, so from false to true, or from true to false. This should fix your issue.
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You've updated plugin to most recent version which is almost full rewrite. newest version contain alternative crtate lock method which is more performant than regular one. It unlocks crates after a while (time in cofniguration). You can change it back to fireballs in config.
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Option to disable NPCs will be present in next update, probably today.
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I dont understand your problem, can you describe it a little bit more please?
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Missed this, sorry. I can't track everything on each page and from comment section all i get is one-time message. If you want to be kept in track with features/fixes, please create ticket. Cool idea. I am also thinking about auto find feature that will consume 1-X "survey charges" and will find you the deposit you wanted in 100% if you have enough survey charges. Depends on your input it could be easy, or almost impossible. Don't want to add lock-on thing as it will make players to spam the button which will do a lot of useless calculations and generations.
