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ThePitereq

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Everything posted by ThePitereq

  1. ThePitereq

    Items duping

    Changed Status from Pending to Closed Changed Fixed In to 1.1.6
  2. ThePitereq

    Buy Raid not working right

    "Plugin": { "Plugin Name": "ShoppyStock", "Deposit Method (API)": "GiveCurrency", "Withdraw Method (API)": "TakeCurrency", "Balance Method (API)": "GetCurrencyAmount", "ShoppyStock Shop Name": "Irrenticket", "Amount": 50.0, "Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 2, "User Data Type (API) - [ 0 - ulong | 1 - string | 2 - player ]": 0 }, try this
  3. ThePitereq

    ERROR!!

    Hi, does your offer price is 0?
  4. Oh so items for free, yeath they might not be supported, will add support for free items in next update.
  5. Like when you set 0 where? Can you describe it a little bit more?
  6. hey, sorry, i can miss sometimes the comments section, if you have problem please open an support request. I don't have any issues with ingredient input. Does problem still appear? DO you use most recent version? Any errors on cosole?
  7. ThePitereq

    latest problem

    no, it never worked like that
  8. ThePitereq

    latest problem

    Because it's ITEMS or CURRENCY, not both.
  9. it puts, and takes out items from your industrial quarries, because the conveyors see the original input/output, while when player opens it opens their instanced inventory. So currently your plugin won't work with mine, but i think i can implement that if some conditions met it will work for player-placed quarries also.
  10. Hmm, i think it could be added as an optional feature in future updates, will add it to my todo list
  11. Could you elaborate? Does problem still appear? There could be some hook issues as i've experienced some lately. If problem still appear please crate a ticket
  12. That's a thing that i think missed, will add implementation of that in next update.
  13. the problem appears in player-placed quarries? It depends on plugin configuration but my plugin checks if quarry have assigned some bonus (sulfur/stone/hqm), player placed ones shouldnt have this bonus but idk how each plugins works. If there is still something not right, can you point that out, or everything hass bee fixed?
  14. Sorry, somehow missed this ticket idk how. Had same question while ago when i was updating excavator, didn't knew why air drops doesn't spawn because i didnt changed anything. So everything works as for now?
  15. Changed Status from Pending to Closed Changed Fixed In to 2.4.3
  16. Fixed in recent version. Sorry for waiting! Wasn't in home
  17. Changed Status from Pending to Closed Changed Fixed In to 1.6.13
  18. Fixed in recent version. Sorry for waiting! Wasn't in home
  19. ThePitereq

    Economics

    Changed Status from Pending to Closed Changed Fixed In to 2.4.3
  20. ThePitereq

    Economics

    Fixed in recent version. Sorry for waiting! Wasn't in home
  21. you can reward players by damage dealt and if you set the reward amount to 1 it will award this item only to top dmg player. You can set amount of crates to 0 so it won't spawn on other loot profiles.
  22. ThePitereq

    Group setting suggestion

    it won't be as simple as it looks like, it would require implementation of some kind of groups of quarries and then adding them to the limits.
  23. ThePitereq

    I have bug :)

    if you use most recent carbon aliases and meteor event it should work correctly
  24. oh, didin't thought about tc range in this solution will take a look on that to prevent doing additional action 1. you can modify only custom routes, as static ones (X_Edited) are always generated on plugin startup. If you want to remove road from pool you need to add it to blacklist in the config. 2. Hm, i think i've got something like this report, but it was so random and no details that i ignored that because i had no evidence. Will take a look at that. 3. It should announce globally when tank is spawned by server, and only to attackers if it's owned by someone. Something wrong with that? 4. It should teleport, but it should only if it has been stuck for more than 20 seconds i think. Something wrong with that also?
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