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Everything posted by ThePitereq
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- 26 comments
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- #discord
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Is there a way to do more than 1 upgrade
ThePitereq replied to Garlandar's Support Request in Support
hey, you just need to add another "upgrade section". More of them you can see on example config available on main plugin page to download. All limits can be configured at top of the configuration file. -
hey, when you write a command without anyu arguments there is a full list of required items.
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Changed Fixed In to 2.3.8
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Changed Status from Pending to Closed
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It's example config. It isn't made for regular usage. It's just as an example what you can do with the plugin
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Suggestion : Option to despawn in monuments
ThePitereq replied to CaptainNebulous's Support Request in Support
Hey, sure! Can be added in next update -
It's not that they stole it. I knew that they want to create something like road bradleys like 2 years ago when they mentioned something about that when they were creating new roads. By creating their own road bradleys they gave me more possibilities of improving mine, like better obstacle detection etc.
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Changed Status from Pending to Closed Changed Fixed In to 2.3.7
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Hey! As i made few calculation changes it should now work 95% fine
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I think i found out what you said. Your config really helped in that. Fixed in recent version.
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For me it works. You don't have some old quarries that were placed before you changed value? Values in quarries aren't upgraded if you change the config value.
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Changed Status from Pending to Closed Changed Fixed In to 1.5.3
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Changed Status from Pending to Closed Changed Fixed In to 1.3.4
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Should be fixed in 1.5.3. Sorry for long waiting.
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The problem is that it checks all recipes from bottom to top. You can easily fix that by moving the "7-Star" to the first position in config. SOmeday i'll add option to config that will force the craftings with more resources to be first in order.
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The error will be fixed in few minutes.
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there must be some problem with the PveMode plugin. Contact the plugin owner about the bug, I can help with investigating it. This is just an message that affects nothing. If you want to get rid of it you can search for OnEntityTakeDamage in code and replace all return false; to return true; in their bracket.