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ThePitereq

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Everything posted by ThePitereq

  1. Full error might be visible from direct console output. Try adding direct file input in your start file by adding >> file.txt at the end of command if it's linux, i think its > in Windows.
  2. hey, you just need to add another "upgrade section". More of them you can see on example config available on main plugin page to download. All limits can be configured at top of the configuration file.
  3. ThePitereq

    Sub Pump

    hey, when you write a command without anyu arguments there is a full list of required items.
  4. ThePitereq

    Starting without fuel

    Changed Fixed In to 2.3.8
  5. ThePitereq

    Starting without fuel

    Changed Status from Pending to Closed
  6. ThePitereq

    Gold?

    It's example config. It isn't made for regular usage. It's just as an example what you can do with the plugin
  7. 1. Yeah, you can create custom routes. 2. Not sure about the same road as convoy, but recently RUST added some obstacle finding to bradley so it might work. In worst case they will collide and block each other, in my side they shouldn't disappear.
  8. "Event Timer - Meteor Amount Based On Player Count": true, "Event Timer - Meteor Count (if based on player count - per player)": 4.0, "Event Timer - Max Meteor Count": 40,
  9. Hey, sure! Can be added in next update
  10. It's not that they stole it. I knew that they want to create something like road bradleys like 2 years ago when they mentioned something about that when they were creating new roads. By creating their own road bradleys they gave me more possibilities of improving mine, like better obstacle detection etc.
  11. ThePitereq

    PopUp API

    But it won't be like you add .gif file and it works. You'd need to split them into frames and add each frame manually. Idk if it's worth of time now.
  12. ThePitereq

    PopUp API

    GIFs are currently not supported by Facepunch UI. Can make animated images, but they will have x<frames> worse performance than any other UI, so most of the UIs would have at least x100-150 worse performance than regular UI.
  13. Changed Status from Pending to Closed Changed Fixed In to 2.3.7
  14. ThePitereq

    Starting without fuel

    Hey! As i made few calculation changes it should now work 95% fine
  15. I think i found out what you said. Your config really helped in that. Fixed in recent version.
  16. For me it works. You don't have some old quarries that were placed before you changed value? Values in quarries aren't upgraded if you change the config value.
  17. Changed Status from Pending to Closed Changed Fixed In to 1.5.3
  18. ThePitereq

    Bugs

    Changed Status from Pending to Closed Changed Fixed In to 1.3.4
  19. Should be fixed in 1.5.3. Sorry for long waiting.
  20. ThePitereq

    plugins

    The problem is that it checks all recipes from bottom to top. You can easily fix that by moving the "7-Star" to the first position in config. SOmeday i'll add option to config that will force the craftings with more resources to be first in order.
  21. ThePitereq

    Bugs

    The error will be fixed in few minutes.
  22. there must be some problem with the PveMode plugin. Contact the plugin owner about the bug, I can help with investigating it. This is just an message that affects nothing. If you want to get rid of it you can search for OnEntityTakeDamage in code and replace all return false; to return true; in their bracket.
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