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Everything posted by ThePitereq
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I think i found the problem. will be fixed today.
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Try removing "default": [ "CustomRoad1", "CustomRoad2" ], from Tank Routes - Custom Purchasable Roads Per Map Sorry for long reply. I though i sent message, but idk what happened.
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Hey! Check the newest version if it contains fix for your problem, if not - unfortunatelly i cannot do anything. Sorry!
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Send me your config
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How do I get quarries to output EVERYTHING 100% of the time?
ThePitereq replied to Covfefe's Support Request in Support
Changed Status from Pending to Closed -
Hey! Problem should be solved in 1.3.1. Please answer here if your problem is fixed!
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Hey. Sorry for delay. Found new bugs today. Need to be sure that everything is okay ^^
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Hey. Yeah, possible bug. Will be fixed in 1.3.1 that will come out max tommorow with few more improvements! Will ping here and close a ticket when it;s done.
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How do I get quarries to output EVERYTHING 100% of the time?
ThePitereq replied to Covfefe's Support Request in Support
Hey. In pumpjack and quarry you set "Chance": 99, which means there is sum of 198 of changes to get quarry, so equal results you will have if you set chance: 1 on both of them. It works (1minuber + 2 number and rolls random number hetween 0 and 1minuber + 2 number and it is is in range of 1 number it is first, if not, the second) You also set "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 10, in pumpjacks, but you have crude oil there only, so 1 and 1 will be enough And on quarry profile you need to set "Minimal Resources Per Node": 4, "Maximal Resources Per Node": 4, if ypo uwant to have all the resources. -
Changed Status from Pending to Closed Changed Fixed In to 2.0.5
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Okay i found out what's wrong. Will update in few minutes.
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Thanks for checking that! I'll investigate that problem a little bit more now.
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Hey! Check if problem appears in older version (2.0.3) New version uses new hook that somehow doesnt work for everyone. Need to check it in free time it if will happen to you also.
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I don't know why this plugin UI doesn't close. I can't do anything about that. Mine plugin works on EXACTLY the same hook as the ItemPuller. Can't say why ItemPuller UI is not closing. Mine plugin: ItemPuller: I've searched a little bit and found that ItemPuller should also use the OnPlayerLootEnd hook in order to close in all possible cases.