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ThePitereq

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Everything posted by ThePitereq

  1. Its RUST-Related issue. Not sure if it can be fixed without Harmony. When i'll investigate this thing in future maybe i'll attach Harmony mod to fix this if it iwll be possible.
  2. Its because they cannot find the way for walking. Try changing scientist path to different one.
  3. I think i found the problem. will be fixed today.
  4. Try removing "default": [ "CustomRoad1", "CustomRoad2" ], from Tank Routes - Custom Purchasable Roads Per Map Sorry for long reply. I though i sent message, but idk what happened.
  5. ThePitereq

    error in the console

    Hey! Check the newest version if it contains fix for your problem, if not - unfortunatelly i cannot do anything. Sorry!
  6. Send me your config
  7. Changed Status from Pending to Closed
  8. Hey! Problem should be solved in 1.3.1. Please answer here if your problem is fixed!
  9. Ah, you mean this option. Yeah, it will always spawn the same mob. it doesnt roll animal type twice.
  10. Hey. Sorry for delay. Found new bugs today. Need to be sure that everything is okay ^^
  11. Hey. Yeah, possible bug. Will be fixed in 1.3.1 that will come out max tommorow with few more improvements! Will ping here and close a ticket when it;s done.
  12. Hey. In pumpjack and quarry you set "Chance": 99, which means there is sum of 198 of changes to get quarry, so equal results you will have if you set chance: 1 on both of them. It works (1minuber + 2 number and rolls random number hetween 0 and 1minuber + 2 number and it is is in range of 1 number it is first, if not, the second) You also set "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 10, in pumpjacks, but you have crude oil there only, so 1 and 1 will be enough And on quarry profile you need to set "Minimal Resources Per Node": 4, "Maximal Resources Per Node": 4, if ypo uwant to have all the resources.
  13. IT shouldn't be possible. Are you sure your other plugins doesn't "double" spawned animals or something?
  14. Changed Status from Pending to Closed Changed Fixed In to 2.0.5
  15. Okay i found out what's wrong. Will update in few minutes.
  16. It doesn't make any sense at all. It doesnt have any checks if player is online or not. Maybe some other "performance" plugin is unloading storages or something? Don't know for sure. I am using it for few months now and no problems.
  17. no. It is value only for targetting without offense towards bradley. You can also set Tank Target - Max clothing amount to like 8 (not possible) and empty Tank Target - Targeted items list. It should work.,
  18. Thanks for checking that! I'll investigate that problem a little bit more now.
  19. Hey! Check if problem appears in older version (2.0.3) New version uses new hook that somehow doesnt work for everyone. Need to check it in free time it if will happen to you also.
  20. Um, you can set Tank Target - Max distance to target to 0
  21. ThePitereq

    conflict

    I don't know why this plugin UI doesn't close. I can't do anything about that. Mine plugin works on EXACTLY the same hook as the ItemPuller. Can't say why ItemPuller UI is not closing. Mine plugin: ItemPuller: I've searched a little bit and found that ItemPuller should also use the OnPlayerLootEnd hook in order to close in all possible cases.
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