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ThePitereq

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Everything posted by ThePitereq

  1. ThePitereq

    Custom maps

    Hey. The "Tank Routes - Spawns Per Maps" config part ins based on levelurl so if your map file is named CustomMapV1.3.3.map if you add CustomMap to config it will work. If you have levelurl with your map hosted somewhere and it have the file name in Url you can use this file name as config value. Like in default config your file has DetroitMapV1.0.5.map name it will work based on Detroit config option.
  2. ThePitereq

    Config Error

    Changed Status from Pending to Not a Bug
  3. ThePitereq

    Config Error

    Hey! There was a note in 1 changelog. and the value in the list shouldnt be in "" because it is not an string. it is number
  4. WIll release today an fix with small change that may repair this issue. The problem can be also with other plugin if it uses the same method of securing. We will see after update.
  5. Or... It happened only one time or it is regular?
  6. Oh, yeah. It might be possible in my code. Sorry for problems, will release an update tommorow because its late today. Sorry for waiting.
  7. Um. It checks the permission from top to bottom and if player have permission it overides previous one, so if you want to make it work, make it in order that should be like default,vip,admin.
  8. For now the quarries works as normal quarries so there is no way for that. In future i want to make full rewrite with custom quarry mining system that will improve performance and give more possibilities.
  9. Yes, sure. Just add more vaiues to the list (the [ ] bracket ) and it will work. default config has basic level and 1 upgrade so you can base on this one.
  10. ThePitereq

    Random Roads

    Changed Status from Pending to Closed Changed Fixed In to 1.1.3
  11. ThePitereq

    Random Roads

    The random road feature has been added! I've cheched it on my server and it works, but plugin have a lot of functionality and if it prints any error, please create new support request. Have fun!
  12. I will think about that. If i will need something for "team testing", sure ^^ You can DM me on Discord: ThePitereq#3979 Thanks!
  13. Hey! It's great idea. I must investigate that and maybe implement it in future versions of the plugin. "MLRS Support Call" might be cool too. These changes are bigger changes and need a little more testing because if wrongly implemented it can affect performance. Will look on it in the future. Thanks!
  14. I'll leave it open for now, to remember about that. I am little bit busy in these days (easter) and investigation and fix might little delay. Sorry for problems!
  15. Version 2.2.2

    27 downloads

    RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Jackhammer Hot Spot Fix plugin eliminates the always-hot spot hit of a jackhammer. Plugin can also revert the old "jackhammer clicking" meta. With this plugin, players must actively search for hot spots to break nodes faster. { "Cancel Only RUST Update": false }
    $5.00
  16. ThePitereq

    Random Roads

    If it's a problem I can change how it works and replace "Tank Route - Road IDs": [ 0, 1, 2 ], With "Tank Route - Road IDs": [ { 0, 1 }, { 2, 3 }, { 10 } ], And then it will roll random road from these three routes. But this is a huge edit in code so i will not make it today.
  17. ThePitereq

    Random Roads

    This option doesnt set the bradley to roll the route. With this option you can make ONE bradley that if it will finish road 1 it doesnt turn around because it goes to road 2. It is useful when there is a bridge in custom map. and bradley can easy go through this bridge.
  18. Okay, Can you also send me a config where this appears? Thank you. Will check later today.
  19. Not sure whati can be. Will release an new version in few minutes with small fixes that will also spawn bradley little bit higher, maybe it will fix that.
  20. It goes on dirt road? Or normal one? Maybe dirt one is too far in ground and he couldnt check it because he stands on asphalt. I added asphalt check in newest version.
  21. what is ring road. all roads have their id's. It can be different in each wipe if you are using proc gen maps.
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