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About Mirabel
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Had a request from our players with regards to the bodies left behind, they're asking if it's possible for them to despawn right after being killed and all the loot to be placed into a few boxes that spawn after the raid is complete. Could even add an option for no loot to spawn if they fail to defend their base or run out of time. They're asking this as the many bodies left from many waves are causing lag and fps issues.
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Mirabel started following My Animal Farm , NpcRaiders , BradleyOptions and 1 other
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I just installed this last night, the cannon options appealed to me, but changing the values doesn't seem to do anything at all, is there something I'm doing wrong? After each change I reloaded the plugin and spawned a new bradley, tested this with the coax and saw the changes happen but the cannon refused to change regardless of the numbers I put in. Any help is appriciated, thanks
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Mirabel started following Failed to call hook 'OnLootEntity'
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Just installed the lastest version and get this error in the console, see attachech image. Any help would be appriciated Will say I love this plugins concept, it's exactly what we've been looking for!
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Mirabel started following Monument Lock
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Awesome thanks! I did have another suggestion, could there be an option for an outline on the timer at the bottom of the screen? It gets a bit hard to read while in the snow. Also, we're testing/configuring the plugin before it goes live on our server, we've a small team of testers, if you'd like to use us as beta testers, we're happy to help
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Mirabel started following New weapon options for Bradley
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Hey, just got this plugin today am loving it so far. I was wondering if there could be some options for the tank to use more weapons, both at range and close quarters. Prehaps some of the heli rockets, maybe even the MLRS ones to flush out camping players. For close range could the flame turrets/tesla coils be utilized? Our server is PVE and our players are very apt at taking out the Bradley, somthing to give it a bit more teeth and flare would be awesome! Looking forward to seeing where this plugin goes, thanks!
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Sorry to bring this up again but I'm still not understanding, I appreciate you running through it all but it doesn't seem to work when I try it I'm testing it on fish, they can drop 3 items, it should be a 25% chance, but they seem to drop every single time for some reason. In the pic I set the weights to the following: seaweed: 100 max drop 1 fish eyes: 50 max drop: 3 fish oil: 9000 max drop: 10 Then gutted 1000 sardines and got this, the max drops work but the weights seem to do nothing. I tried it in reverse, so with fish oil at a really low number and seaweed at a high number, and got the same result. It feels like there is another value overriding the weights. There is something not right about this. I can share my config file if that would help.