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Everything posted by ThePitereq
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Changed Status from Pending to Closed
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Hey! You can check if the issue has been fixed. Sorry for waiting so long. A lot of things to do right now
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Suggestion: Command line to run RainOfFire
ThePitereq replied to Fusion 3.64's Support Request in Support
Hey! Sure! Can add something like that, and add support even for multiple commands to run, not only one. -
- 187 comments
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- #items
- #enhancement
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(and 6 more)
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Through monobehaviour public void StartRecycling(BasePlayer player = null) { if (recycler.IsOn()) return; float recyclerSpeed = _plugin.GetRecyclerSpeed(player); InvokeRepeating(new Action(RecycleThink), recyclerSpeed, recyclerSpeed); Effect.server.Run(recycler.startSound.resourcePath, recycler, 0U, Vector3.zero, Vector3.zero, null, false); recycler.SetFlag(BaseEntity.Flags.On, true, false, true); recycler.SendNetworkUpdateImmediate(false); }
- 187 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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- 187 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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- 187 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Yeah, just change the damage value in config.
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Hey! There is only one option to set timed events, without randomization - "Event Timer - Event Every X Seconds (0 to disable)": You can't run event on a small radius, based on locaization. All you can do is to set direct event, for each player x of meteors, or decrease fall range with "All Meteors - Meteor Spread On Map (higher = smaller impact radius)": option. If you want to set the marker say it's meteor you can only use the shop indicator, because only this type of marker supports custom names. You need to set "Marker - Map Marker Type (None/Normal/Explosion)": "Normal",
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Request: Mine big ores without explosives
ThePitereq replied to Covfefe's Support Request in Support
Hey! I was just looking at this feature, and it seems it's caused by antihack. As a temporary solution you can try setting melee_protection 2 as server variable, or if it still doesn't work - to 0. Not sure if i'll find any good solution without using Harmony etc. it might be a tricky one. -
Medium sized meteors do not take damage
ThePitereq replied to Knightstalker's Support Request in Support
Hey! I was just looking at this feature, and it seems it's caused by antihack. As a temporary solution you can try setting melee_protection 2 as server variable, or if it still doesn't work - to 0. Not sure if i'll find any good solution without using Harmony etc. it might be a tricky one. -
Changed Status from Pending to Closed
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Hey! Wdym by restricted? You have the "Disabled Vanilla Recipes" option.
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Hey. You mean the default quarries, not static ones? Didn't tested that to be hones. Will check, and if bugged - will release an hotfix tommorow.
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- 19 comments
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- #mutations
- #monument
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The only problem that i can see from the code is one of my faults, but it shouldn't cause this bug. It will be fixed in next version, but are you sure that there is no other plugin that can use quarry output storage? If the problem will happen again please message me on discord ThePitereq#3979 we will try to fix this problem without spamming here.,
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"Static Quarry Tick (how often quarries dig resources, in seconds)": 42, "Static Quarries - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 0.2, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 200.0, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 200.0, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 10.0, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 12.0, "Display Name": "" }, { "Shortname": "lowgradefuel", "Skin": 0, "Amount Per Tick": 34.0, "Display Name": "" } ], This should work 100% like vanilla, but please first check it by yourself before adding to server This configuration will dig part of items every 42 seconds, so it digs 5 times per 1 barrel.
