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Everything posted by ThePitereq
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NullReferenceException: Object reference not set to an instance of an object
ThePitereq replied to BeePssY's Support Request in Support
Still i can't do anything if i don't have full error. -
players getting kicked with jackhammer
ThePitereq replied to LizardMods's Support Request in Support
Fixed in 1.2.1, will release today/tommorow another version with few extras. -
NullReferenceException: Object reference not set to an instance of an object
ThePitereq replied to BeePssY's Support Request in Support
I can't do anything without full error. Please give me full error from direct console output and your config. -
Increase Direct Meteor - Randomized Impact Radius
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The bug from 1.2.0 has been fixed. In 1.2.2 i will add option to disable changes made in recent versions, and with my second plugin Jackhammer Hot Spot Fix you are able to fix RPC errors without having to click. Maybe i will find solution for new version without requirement of reverting changes back. Hmm, i had to make this update while ago but somehow i lost it. Option for ground check will be added in 1.2.2.
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Option has been added in 1.2.0. Have fun!
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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players getting kicked with jackhammer
ThePitereq replied to LizardMods's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.2.0 -
Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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Hey! Direct drops works only for 1 meteor. I can add support for more meteors in next version. Btw. 150 metors is a lot and will have a big performance impact (like 150-200 players shoot rocket launcher in the same time).
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Hmmm. I cannot replicate this problem. Idk how i can help you. It can be map problem, or other plugin that changes how recycler works. Not sure.
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players getting kicked with jackhammer
ThePitereq replied to LizardMods's Support Request in Support
Yeah, This problem is listed on main plugin page. I tihnk i found solution for that, but right now i am tryign to improve the meteor display (sometimes, in rare cases they are invisible) and will release it in new version. -
new update conflict with NoDecay
ThePitereq replied to Valhalla_has_beer's Support Request in Support
Changed Status from Pending to Not a Bug -
Sometimes the real points generated on maps are below/over the groung and the tank cant reach them. NEwest version removes this problem, but in rare cases points can be still under ground. Try increasing this value to 1, max.2 and see if it will fix this problem.
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It was on custom map? Other players had this issue too? It could be too much sound emitters and they muted the recycler or idk.
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Hey! Can you give me your config, please?
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Hey! There is an message in the top of the plugin, that it's error with new jackhammer update and i am still invenstigating it. Try reducing your max meteor size to around 2.0 or less.
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Oh, i didn't knew about that. Will take a look on hapis map and give the answer soon. Hapis is very specific map and it might be a chance that plugin will not work on this map.
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Try experiencing with these values. It might fix your problem "Tank Route - Height Offset": 0.0, "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads)": false, "Tank Route - Remove Roads With Obstacles From Pool": false,
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new update conflict with NoDecay
ThePitereq replied to Valhalla_has_beer's Support Request in Support
This conflict is only visual, if you change false to true in OnEntityTakeDamage in my plugin it will not change how plugin works, but the spam will end.