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ThePitereq

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Everything posted by ThePitereq

  1. Hey! Problem should be solved in 1.3.1. Please answer here if your problem is fixed!
  2. Ah, you mean this option. Yeah, it will always spawn the same mob. it doesnt roll animal type twice.
  3. Hey. Sorry for delay. Found new bugs today. Need to be sure that everything is okay ^^
  4. Hey. Yeah, possible bug. Will be fixed in 1.3.1 that will come out max tommorow with few more improvements! Will ping here and close a ticket when it;s done.
  5. Hey. In pumpjack and quarry you set "Chance": 99, which means there is sum of 198 of changes to get quarry, so equal results you will have if you set chance: 1 on both of them. It works (1minuber + 2 number and rolls random number hetween 0 and 1minuber + 2 number and it is is in range of 1 number it is first, if not, the second) You also set "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 10, in pumpjacks, but you have crude oil there only, so 1 and 1 will be enough And on quarry profile you need to set "Minimal Resources Per Node": 4, "Maximal Resources Per Node": 4, if ypo uwant to have all the resources.
  6. IT shouldn't be possible. Are you sure your other plugins doesn't "double" spawned animals or something?
  7. Changed Status from Pending to Closed Changed Fixed In to 2.0.5
  8. Okay i found out what's wrong. Will update in few minutes.
  9. It doesn't make any sense at all. It doesnt have any checks if player is online or not. Maybe some other "performance" plugin is unloading storages or something? Don't know for sure. I am using it for few months now and no problems.
  10. no. It is value only for targetting without offense towards bradley. You can also set Tank Target - Max clothing amount to like 8 (not possible) and empty Tank Target - Targeted items list. It should work.,
  11. Thanks for checking that! I'll investigate that problem a little bit more now.
  12. Hey! Check if problem appears in older version (2.0.3) New version uses new hook that somehow doesnt work for everyone. Need to check it in free time it if will happen to you also.
  13. Um, you can set Tank Target - Max distance to target to 0
  14. ThePitereq

    conflict

    I don't know why this plugin UI doesn't close. I can't do anything about that. Mine plugin works on EXACTLY the same hook as the ItemPuller. Can't say why ItemPuller UI is not closing. Mine plugin: ItemPuller: I've searched a little bit and found that ItemPuller should also use the OnPlayerLootEnd hook in order to close in all possible cases.
  15. Plugin is aimed for language channels, but you can use the channels as you want. You can create Rp CHat, PvP chat and more channels and you can switch between them, or send messages from different channel using like #rp <message> prefix. In /chat options you can set the visiblity of channels but global channel (with ! at the berginning) is always visible for everyone.
  16. ThePitereq

    error in the console

    I don't know where the problem can happen, because everything there is secured. I can add one small thing that might fix it in the next update, but it shouldn't be possible at all. I don't know how the other plugin works so i can't do a lot if the problem is happening because of other plugin.
  17. ThePitereq

    Hapis support

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. ThePitereq

    Hapis support

    Hey again! It was a while... The road editor will be implemented in few next days in 1.3.0 version with a lot of new features! The plugin is ready and just need a little bit more testing.
  19. ThePitereq

    Failed to call Hook

    Changed Status from Pending to No Response
  20. Changed Status from Pending to Closed
  21. Changed Status from Pending to Closed
  22. ThePitereq

    error in the console

    I don't see the image. Not sure what can be the problem. It happens everytime? Even if no other plugin is loaded it still print errors?
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