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ThePitereq

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Everything posted by ThePitereq

  1. Hey! If you generate new config you should get some default values, but i'll send you them here. "Big Meteor - Crates Inside (with weights)": { "assets/prefabs/misc/supply drop/supply_drop.prefab": 1, "assets/bundled/prefabs/radtown/crate_elite.prefab": 2, "assets/bundled/prefabs/radtown/crate_normal.prefab": 5 },
  2. Doesn't tested it with Carbon, as i didn't had time to even look at Carbon, but if it isn't, it will work in few next updates. The plugin doesn't have any item for item, player to player trading Each part can be disabled. You can disable shops or stock market or transfer. Each item have their own configuration if it should be sold to server.
  3. I am trying to recreate your problem but i can't. Can you message me on discord? https://discord.gg/58RdNVQf27
  4. ah, you've probably just added some items to the server's sell and tries to sell them? If it's that it will be fixed in next update. To make hotfix for that just run updateprices <shopName>
  5. Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  6. Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  7. Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  8. Changed Status from Pending to Closed Changed Fixed In to 1.4.2
  9. Changed Status from Pending to Closed
  10. Changed Status from Pending to Closed
  11. It's weird problem. Have you edited your direct-sell command? Maybe it directs to non-existing shop? It seems that it tries to format currency from shop that doesn't exist.
  12. Just look at bracklets. They should glow up on 90% of text editors, like Notepad++. If they do close in wrong place, you made something wrong. "Server Sell Items": { "wood": { "0": { "Display Name": "Wood", "Minimal Price": 0.2, "Maximal Price": 4.0, "Price Parent (shortname-skin)": "", "Price Parent - Price Boost Min": 0.0, "Price Parent - Price Boost Max": 0.0, "Default Sell Amount Calculation": 50000 }, "1567546863": { "Display Name": "Magic Wood", "Minimal Price": 1.0, "Maximal Price": 19.0, "Price Parent (shortname-skin)": "", "Price Parent - Price Boost Min": 0.0, "Price Parent - Price Boost Max": 0.0, "Default Sell Amount Calculation": 100 } }, "metal.refined": { "0": { "Display Name": "metal.refined", "Minimal Price": 0.1, "Maximal Price": 0.2, "Price Parent (shortname-skin)": "", "Price Parent - Price Boost Min": 0.0, "Price Parent - Price Boost Max": 0.0, "Default Sell Amount Calculation": 150000 } }, "stones": { "0": { "Display Name": "Stones", "Minimal Price": 0.4, "Maximal Price": 5.0, "Price Parent (shortname-skin)": "", "Price Parent - Price Boost Min": 0.0, "Price Parent - Price Boost Max": 0.0, "Default Sell Amount Calculation": 50000 } } }
  13. it's in wrong place. Keep the tabs and spaces clear and you will see the problem. You've placed metal.refined inside wood. I also recomend some json verify online tool. Creating both sell and buy requests doesn't mean that the buy request will do something to slel request. there needs to be a player that will directly buy/sell something from/to player.
  14. so it seems your market is disabled? Or maybe it's their codename? Maybe you've changed only shop display name? The codename is taken from the key of shop in your oxide/config/ShoppyStock.json
  15. you can store only items, that are allowed to be sold in server's sell market
  16. Do you have "shop" redeem inventory in your RedeemStorage API config? It seems that it's missing. I'll add an message about missing storage in next RedeemStorageAPI update.
  17. Yes, in the Command tab you can input multiple commands Here's example: "unbreakabletools-0": { "Command (if set, ignore item)": [ "oxide.grant user {userId} neverwear.tools", "servermessage 2 '{userName}'" ], "Shortname": "", "Skin ID": 0, "Amount": 1, "Item Name": "", "Display Name": "Unbreakable Tools [Permanent]", "Is Blueprint": false, "Icon URL (if skin not 0)": "", "Price": 100000, "Required Permission": "", "Daily Buy Max": 1, "Wipe Buy Max": 1 },
  18. Okay, but it will be not added now, because it required a lot of testing. Changing whole plugin to different variable can cause 1000 more problems than there currently is. If it's a problem now all i can do what's fast is an small command addon, that will multiply everyone's balance by value in command argument, so it can stay on integers.
  19. I can add option to remove formatting but there will be no warranty of correct balance display if it's too big. Idk where can i add that description. It needs to be responsive because not every item will have description.
  20. I think it would be possible to support values after coma, but then then the balance would look a lot bigger. I can add option that will not sell things if the sum value is below 1. I think i can add option that will overwrite category index in stock market, but it will just place them at the first place, so if you want to sort everything you will need to input all categories there.
  21. 1. Oh, I forgot about that one. Will be fixed in 1.0.1. 2. Where would you want this format? 3. Names are set through configuration files. For now it's imposible to set their names. This change would require updates in everyones configs so i'll keep it to future updates.

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