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SlayersRust

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Everything posted by SlayersRust

  1. I use TruePVE and PveMode.
  2. How many normal Homing Rockets would it take to kill the heli?
  3. We run a PVE Server where sleepers can't be killed and the bradley just endlessly shoots at Sleepers sleeping near the dome. Could you make it so bradley only attacks players who have attacked it first or just make it not attack sleepers?
  4. Yes please I would prefer this as well.
  5. SlayersRust

    Console error

    Getting these console errors Failed to call hook 'OnKitRedeemed' on plugin 'SkinController v2.0.10' (NullReferenceException: Object reference not set to an instance of an object) at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00036] in <6ce3a68f9da44537af1250f63cfb92de>:0 at Oxide.Plugins.SkinController.RedirectItem (BasePlayer player, Item item, Oxide.Plugins.SkinController+SkinData skinInfo, System.Boolean wasRedirect, System.Boolean isOrigional) [0x00132] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x0015c] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.OnKitRedeemed (BasePlayer player, System.String kitName) [0x00064] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0150a] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  6. So whenever a player places weapon racks and interacts or looks at them it gives them this error and disconnects them from the server and they cannot rejoin until I killplayer and ent kill the weapon racks. I tested weapon racks thoroughly in normal bases and the error will not recreate. The error only happens with weapon racks placed inside of the custom build zones from your BuildingSites Plugin or on them. See attached images for errors. Please fix
  7. Change Clear(true); to Clear(); This will fix it. Update thanks to Nivex
  8. Needs an update for forced wipe
  9. SlayersRust

    Stack Modifier

    @Khancould we please get an update released for this a few hours before wipe? I have 13 servers and this is a pretty rough plugin if its broken on the modded section. Would love to get this updated on all my servers as I take them down 3-5 hours before wipe to prepare them
  10. Changed Status from Pending to Not a Bug Changed Fixed In to V1
  11. Server will not boot using this map I tried a dozen times and this map will not boot on my server. I tested several other custom maps and my servers always started up first go with no problems. Please update this map thank you
  12. I added the prefabs you included in the folder but I'm still missing the following prefabs: Most 2 Could you please include them in an update?
  13. Is this updated for all the new rocks and works okay without any missing rocks etc?
  14. Okay I tested and it works fine on my server. I'd recommend contacting who you host with to help you as I have not seen this error before and it could be a ton of things. I would ask them to take a backup of your server and try on a fresh install then re add your oxide folder and anything else you've added. Its also good to have the https://github.com/k1lly0u/Oxide.Ext.RustEdit installed in your rust dedciated managed folder
  15. I'll come test it on my test server now and report back!
  16. SlayersRust

    Turret Fury

    Please set your plugin to ignore NPCAutoturrets! There is a collision issue between your plugin and BetterSentryTurrets plugin making it not work.
  17. SlayersRust

    How to update?

    Do I just need to delete and replace all 110 bases in copy paste folder and good to go? I don't need to retype the add to profiles long liines?
  18. Thanks so much mate! yeah would make a great option so players can't grief players build zones by just sleeping inside of them
    Great Plugin and with all the Updates the Dev has been doing it's working super great with Plugins like RaidableBases etc. My players love this plugin, works super smoothly and does exactly what you'd expect like being able to spawn with all your loot after dying. This one offers such a get back up and going again instantly! 10/10 would recommend
  19. What config option to assure heli never leaves and roams the map? Does this go true or false or are there any other options? I wanna make sure the AirfieldEvent Heli never leaves the Airfield Patrol Zone to go off somewhere on its own "The patrol helicopter will not patrol the airfield if it has found a target": true,
  20. Could you please add the same Marker Settings into "Bounty Hunter" Plugin that you have in your "Zombie hunter" Plugin please? It's one of the big things currently missing to make the plugins look the same map marker wise and keep the same consistency Thanks so much! I'm sure many server owners would appreciate this! "Marker Settings": [ { "Zombie Marker Radius": 0.2, "Zombie Marker Color": "038C7F", "Zombie Marker Outline": "606060", "Zombie Marker Alpha": 0.5, "Zombie Hunter NPC Marker Radius": 0.2, "Zombie Hunter NPC Marker Color": "038C7F", "Zombie Hunter NPC Marker Outline": "606060", "Zombie Hunter NPC Marker Alpha": 0.5, "Zombie Hunter NPC Marker Name": "Zombie Hunter Cashout"
  21. hmm let me go try this! Ah it worked that fixed it! Must have accidently changed that
  22. No it does not show, it stopped working during forced wipe. So I assume facepunch changed something during the forced wipe.
  23. I'm using oxide and I tested it in a completely new environment, new test server on oxide with only those 2 plugins and I still get the no map marker issue with my config set to enable map markers
  24. I'm still getting no map markers on my server. I replaced both plugins with newest version I made sure and loaded them up and still no markers. But my markers work fine with RaidableBases Plugin, Sputnik Plugin, ArmoredTrain plugin etc. Could we have some stand alone map markers inside of BountyHunter and ZombieHunter Plugin because they aren't working for me. o.unload MarkerManager Unloaded plugin Marker Manager v3.0.3 by DezLife o.reload MarkerManager [CSharp] Started Oxide.Compiler v successfully MarkerManager was compiled successfully in 1422ms Loaded plugin Marker Manager v3.0.3 by DezLife o.reload BountyHunter BountyHunter was compiled successfully in 625ms Unloaded plugin Bounty Hunter v1.3.0 by Wrecks [Bounty Hunter] Beginning Initial Spawns. Loaded plugin Bounty Hunter v1.3.0 by Wrecks [Bounty Hunter] Spawning Bounty 1/8. [Bounty Hunter] Spawning Bounty 2/8. [Bounty Hunter] Spawning Bounty 3/8. [Bounty Hunter] Spawning Bounty 4/8. [Bounty Hunter] Spawning Bounty 5/8. [Bounty Hunter] Spawning Bounty 6/8. [Bounty Hunter] Spawning Bounty 7/8. [Bounty Hunter] Spawning Bounty 8/8. I also loaded 2 plugins onto a fresh test server BountyHunter and Marker Manager and that is it and I am still getting no Map Markers. Here is my config: { "Spawn Bots On Plugin Reload?": true, "Amount to Spawn On Plugin Reload(Must be less than Max Active Bounties)?": 8, "Announce Top Bounty Hunters To Chat Every x Seconds (0 To Disable)": 3600, "Bounty Prefab Path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": false, "Require License for Xp Gain?": true, "Enable Monument Spawns?": false, "Enable Custom Spawns?": true, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 76561198059348841, "Maximum Active Bounties": 8, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Chat Command to Purchase a Bounty License?": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": false, "Price to Purchase a Bounty License?": 10000, "Lose Bounty License on Death?": false, "Clear Licenses on Wipe?": true, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Bandit.)": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": 64.86, "y": 2.0, "z": -46.2 }, { "x": -0.58, "y": 0.83, "z": -68.93 } ], "Dynamic Spawn Rotation Correction": 0.0, "Clear Kill Counters on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": false, "Economy Plugin - 1 Economics - 2 Server Rewards": 2, "Maximum Amount of Like Tokens Sold at a Time": 1000, "NPC Interaction Cooldown In Seconds": 3.0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 300, "Amount of Time In Seconds for a Bounty to Despawn": 86400, "Enable Spawn SFX?": false, "Enable Despawn SFX?": false, "Announce to Chat When Bounty is Active?": true, "Announce to Chat When Bounty is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Bounties?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Bounty Tiers": [ { "Tier Name": "Fragile Bounty Target", "Skill Tree Xp Value": 100.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 300, "Bounty Damage Scaling": 0.4, "Aim Cone Scale": 2.0, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 5000.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "skull.trophy", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 30.0 }, { "Shortname": "head.bag", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Savage Bounty Target", "Skill Tree Xp Value": 200.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 1000, "Bounty Damage Scaling": 0.7, "Aim Cone Scale": 2.5, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 7500.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "skull.trophy", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 30.0 }, { "Shortname": "head.bag", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Boss Bounty Target", "Skill Tree Xp Value": 300.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 5000, "Bounty Damage Scaling": 1.8, "Aim Cone Scale": 3.0, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 15000.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "skull.trophy", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 30.0 }, { "Shortname": "head.bag", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40.0 } ] } ], "NPC Weapon": "rifle.ak", "NPC Weapon Skin": 819149392, "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] }

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