-
Posts
2,199 -
Joined
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Jbird
-
The NPCs are intended not to drop any loot themselves. It is intended that the goal is the loot box on the boat that is available when you kill all of the NPCs. You could include more in the loot there to compensate for the NPCs and to make them worth chasing and defeating depending on your servers loot tables @kraken. The loot crate is on the front of the boat.
-
UPDATE Working out in ticket on MM Discord. If any issues are found update to the site will be issued. Seems to potentially be something we can sort out within the prefabs and builds though.
-
- 432 comments
-
- #abilities
- #boss
- (and 16 more)
-
Hello there. Are you by chance in the Mad Mapper Discord or would you be willing to join, to create a ticket? We could dig into this more to try to find what the error is being caused by and resolve it. Did you customize the files or are you using default files? It may be more of a server issue but I only say that because there are no known issues with the plugin or we would have heard about it by now, so it is special to your server in one way or another. Will have the developer look at the error itself as well to see what it is telling us about the issue so he may reply soon as well. What version of NpcSpawn and BossMonster are you running?
- 432 comments
-
- #abilities
- #boss
- (and 16 more)
-
You can do this in the configuration actually. You can set the min and max for each preset of boat @WerWolf.
-
I don't think that Raidable Bases has any issues @WOLF PACKwe would hear more about it I think. But perhaps the auth setup plugin could be a culprit? Would you try unloading it and see if the issue persists?
-
Excellent sounds like a plan. Thank you for the update @Kobani.
-
- 432 comments
-
- #abilities
- #boss
- (and 16 more)
-
Can you check other plugins that might be adding a lock to the door @WOLF PACK as there shouldn't be any extra locks. I think there was something specific to locks that had created them at least once in the past but I don't remember discussing it for quite awhile now. If you want to jump into a ticket in the Mad Mapper Discord we could go through some of the plugins that could be affecting it? You should potentially be able to do this yourself though just type plugins in console and take a look at the list. Go through it and try to think if what could be touching locks that would be creating an extra one here.
-
Thank you @Kobani
-
Do us a favor @Kobani will you post this in Convoy support? I feel like I remember the RPC error before but I do not recall what it was from. Check there first if you would please.
-
Hello @Smithy Check your SimplePVE settings as that would control the damage block. Correct to take changes you made into effect reload the entire plugin. This is more for testing. NPCs do not know how to walk on foundations so this is not going to work nearly whatever you do. But anything done in the editor can be used, within reason. It has to be something they can walk on. I'm not sure if the building pieces have been tested if built in the editor I think they would have the same result unless you put triggers for them to walk on instead, which is a good amount of custom work. Let us know if you have any other questions, and have fun with it!
-
- 17 comments
-
- 1
-
-
- #code lock
- #door
-
(and 12 more)
Tagged with:
-
Might be nothin but it could be an issue in some circumstances. These errors are usually due to more than one plugin using those hooks at the same time. BetterNpc will give this error to let you know. Most of the time it actually still runs the mini events with NPCs but some times it will not work or it will create NPCs in places you may or may not want. It could be as easy a fix as disabling the related event in BetterNpc, just depends on if there is an error in the plugins running properly and whether that is an issue or not for you. If you want to dig deeper into it you can jump into the Mad Mapper Discord to create a ticket and share a list of plugins or discuss what plugins you think it would be interacting with the same hook and we could look for a fix.
-
Reload the plugin to see that it is loaded fully and properly. If the command is not working then perhaps the plugin is not loading properly. When you reload the plugin if it loads then you should be able to use the command. If you would like you should join the Mad Mapper Discord and create a ticket there where you can share your configuration and more screenshots so that we can troubleshoot any issue you may be having. This plugin is by another developer entirely. You'll want to discuss this under that plugin.
- 17 comments
-
- #code lock
- #door
-
(and 12 more)
Tagged with:
-
What options do you have for the bosses movement type? You can share their config if you are not sure what I mean and I'll point them out. If you are in the Mad Mapper Discord you can create a ticket there and send it there. Either place is fine though, Discord tickets are just more private.
-
Check the data files to the version you are using now @scarecr0w12. It is likely that you have the 1.1.8 data files.
-
What map does this happen on @m3dus4?
-
Try adjusting their spawn location a bit. What is the prefab built out of? If you can show any screenshots of the setup and such it might help us understand what's keeping them from moving around. They should automatically roam if you have a roam range set for them to do so, and they have something they are able to walk on.
-
- 186 comments
-
- #boat
- #facepunch
- (and 15 more)
-
- 186 comments
-
- #boat
- #facepunch
- (and 15 more)
-
Would any of you be willing to jump in a ticket in the Mad Mapper Discord? We can create a group ticket and I can add everyone too it so we can get with KpucTaJl and see if there is anything we can do to improve things. @š½éšУ @Flint Monkey @Covfefe @KingSizeKevin I think you may already be in a ticket there right? Can join up with the squad?
- 186 comments
-
- #boat
- #facepunch
- (and 15 more)
-
No problem my friend @Dad Frog, we are happy to help.
-
Some plugins because of how they handle the loot, will be the same as using the default option. So yes you can use option 0 for BetterLoot it has been compatible with the whole library for as long as I can remember.