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Everything posted by Kleementin
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No more car wrecks left to call airdrop
Kleementin replied to Kleementin's Support Request in Support
Why make a video of it? -
No more car wrecks left to call airdrop
Kleementin replied to Kleementin's Support Request in Support
Everytime one of the wrecks flew over the c̶u̶c̶k̶o̶o̶'̶s̶ ̶n̶e̶s̶t̶ fence another wreck got a marker. The only problem was that there was only 1 marker left soon and no other appeared. I didn't try to just take any wrecks to recycle them. But I remember doing that with one car wreck at the same event cause it first had a marker which disappeared then when it fell down but I just recycled it anyway. Dunno if this did something to the event. I cannot say if this happens often. I just started my server again. I will have a look at it. -
I have no more car wrecks marked that I could recycle to get the airdrop. I accidentally threw 2 over a fence and they lost their marker completely.
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So, will it come that the 2nd fuel slot will be filled automatically when needed? I am waiting for this since this plugin came up. I think it's really necessary. In the shown case I filled as much resources in the furnace as I can and this would use 20k wood to burn. But I always have to add 10k to the 2nd slot manually.
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I noticed doors and windows are listed under Deployables. Could you add these to "Building" or do an extra category? I would like to use the protection for whole bases including all window stuff and doors but without any other deployables that are not part of the base itself. Also, can we get an option to set a time when all protection stops working for everybody. This way we could set a date shortly before the next wipe where all bases can be raided. Thank you.
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- #protection
- #base
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- 8 comments
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- #admintool
- #teleport
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What exactly does Oven Smelting Overrides do?
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Second wood slot won't be filled automatically since the update
Kleementin replied to Kleementin's Support Request in Support
Will this come anytime soon? It's been some time. -
- 208 comments
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(21:36:39) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/dvmwW5c.png_0 - Image URL: https://i.imgur.com/dvmwW5c.png (21:36:39) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/afJY7cT.png_0 - Image URL: https://i.imgur.com/afJY7cT.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/pO6eVOK.png_0 - Image URL: https://i.imgur.com/pO6eVOK.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/nPqbl6m.png_0 - Image URL: https://i.imgur.com/nPqbl6m.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/Qo14QIG.png_0 - Image URL: https://i.imgur.com/Qo14QIG.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/mwbQmBO.png_0 - Image URL: https://i.imgur.com/mwbQmBO.png
- 208 comments
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Thx for that hint with ignoring stack sizes.
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I get this in the console. (19:14:36) | Failed to call hook 'OnEntityTakeDamage' on plugin 'RTM v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RTM.OnEntityTakeDamage (DecayEntity entity, HitInfo info) [0x00075] in <08e9d56d55274f4caece5ec4a2fec6f6>:0 at Oxide.Plugins.RTM.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00571] in <08e9d56d55274f4caece5ec4a2fec6f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
- 208 comments
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Not working with Defendable Homes plugin
Kleementin replied to Kleementin's Support Request in Support
Thx for the update. Defendable Bases is working now. -
Why do furnaces stop working at that state now? Normally they used to use all slots and the 10k stack size completely until they stopped cause there was no more room. But here's plenty of room for more metal frags and charcoal but the furnace goes out.
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Have to get back to this. Is it possible to set the amount of wood that is being consumed for each item like campfire, stone fireplace, large furnace, furnace... I would really like to adjust these cause some use too much wood. Like "Fuel Burned Per Tick": 4 but separately for each item or having an override for those items I wanna change that for like the campfire which consumes way too much wood.
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Same here. I just hope this does not happen often. It's cumbersome to ask the server host to install this over and over.
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Not working with Defendable Homes plugin
Kleementin replied to Kleementin's Support Request in Support
Btw. melee weapons do damage in Defendable Bases in safe times. Only explosives like rockets, C4, explo ammo and stuff won't. -
Ok. Whatever happens, I will stop buying any plugins from your Mad Mappers crew. (and i own like 6 of yours) I can't be sure if one of your plugins won't work with other plugins I use and it obviously makes no difference if I ask for you guys to test it or make sure if it does or not in advance. I mean whatelse should I do?! Of course I ask you guys before purchase if this will work. And if you give me green light, I do buy it. If the plugin still does not work I am just fucked. I cannot throw money out the window like that. This is 40 bucks.
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@JbirdI just confirmed it. I asked the Raid Time Manager developer in a thread now if he can do something about. Will see what his response might be. If he won't be able to do something about it I would ask you to give my money back cause Defendable Homes would be kinda useless then.
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As you might already know the Defendable Homes plugin is not working together with Raid Time Manager. I think JBird wrote with you about that already. NPC's won't do damage with rockets during safe time which makes Defendable Homes useless. Can you do something about that?
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I have to confirm that rocketmen do damage without Raid Time Manager activated. So, what will we do about it? My whole server concept is based on Raid Time Manager.