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Everything posted by Kleementin
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Is there a Magic Panel addon for the Water Event plugin?
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Ok. I would think it must be possible to have the same behaviour regarding the Harbor Event ship compared to the vanilla Cargo Ship event in terms of coming in from out of the map, using the same path and docking at harbor. But I'm not a developer. I did not know that the Rust.dll is needed. Maybe this should be added to the required dependencies. Now I did install the RustEdit extension but the problem stays. The crane won't move hitting that button. Does one have to kill the tank first? @Jbird
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- 45 comments
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- #broken cars
- #cargoplane
- (and 26 more)
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- 45 comments
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- #broken cars
- #cargoplane
- (and 26 more)
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I have a unique idea. Instead of a cooldown for logged out players it would be more meaningful to prevent the offline protection together with the No Escape plugin and a raid block. This way there would not have to be a cooldown after logging out where every player has to fear being offlined during that cooldown time. But players who already are in a fight or raid and received a combat or raid block via the No Escape plugin would be forced to end the raid instead of fleeing from the raid.
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- 109 comments
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
