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Kleementin

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Everything posted by Kleementin

  1. 2 questions. Do the monuments stay on at the location they spawned at the whole wipe also after server restarts or do they always spawn here and there and despawn after a while? I would find it more interesting if they don't pop up but stay where they are the whole wipe. Is the config prefilled (especially the NPC's section) yet? I saw the comment from @Covfefe and I know how hard it can be to understand this and fill it yourself.
  2. Kleementin

    Car Tuning

    How bout making it possible to tune motorbikes?
  3. Well. It would make sense to have that option at least to combine Raid Time with PVP time. That's all I wanted to say. Cause otherwise it's either PVE or not. And full PVE makes no sense when there's a raid time.
  4. Did you ever think about combining Raid protection and PVP protection? Many players ask if the raid time also means that they cannot be killed. For some servers it might be interesting if there was an option to have both combined in one plugin.
  5. I was wondering what's happening to players who have PVE turned on during raid. Are they just not killable? This could make raiding almost impossible.
  6. I went back to the previous version. Sorry.
  7. Is there a Magic Panel addon for the Water Event plugin?
  8. There is no description for the latest plugin changes and how to set the config.
  9. Kleementin

    Water Event

    What does one have to set to give the turrets unlimited ammo? "Number of ammo": 150
  10. Kleementin

    Harbor Event

    Ok. I would think it must be possible to have the same behaviour regarding the Harbor Event ship compared to the vanilla Cargo Ship event in terms of coming in from out of the map, using the same path and docking at harbor. But I'm not a developer. I did not know that the Rust.dll is needed. Maybe this should be added to the required dependencies. Now I did install the RustEdit extension but the problem stays. The crane won't move hitting that button. Does one have to kill the tank first? @Jbird
  11. Kleementin

    Harbor Event

    Came back 3 times to that button and pushed it but nothing. I have no clue why. Will try it another time. Also, the 2 scientists on the roof of the captain's cabin did not take any damage or move.
  12. Kleementin

    Jet Ski

    How does one pick up the jet skI? I took a hammer but can't pick it up with that. Also did "(2.1.1) Allow picking up the jet ski": true @_senyaa
  13. Kleementin

    Harbor Event

    I pushed the button but the crane did not move. Do I have to do anything else? The video does not show. @Jbird
  14. Kleementin

    Harbor Event

    Why is the cargo not coming from out of the map anymore? It just spawns near the harbor. Feels weird and could interfere with players. @Jbird
  15. Kleementin

    Shipwreck

    I can't say wether its the player or the server. I just noticed hard lagging after clean server and pc restart and coming to the event.
  16. Kleementin

    Shipwreck

    I have to say the lagging is hard on this one. Even after a clean server restart and the event does a lot of lagging. Especially near the event site itself it was really annoying. I then did shipwreckstop and the lags were all gone.
  17. Could you give us an option to not present these messages to the general chat? I wanna make sure nobody knows when the event is being done. I would like just delete that 4th line but it is important message to the player too so that he knows what to do.
  18. I have a unique idea. Instead of a cooldown for logged out players it would be more meaningful to prevent the offline protection together with the No Escape plugin and a raid block. This way there would not have to be a cooldown after logging out where every player has to fear being offlined during that cooldown time. But players who already are in a fight or raid and received a combat or raid block via the No Escape plugin would be forced to end the raid instead of fleeing from the raid.
  19. Can we also get an option to ignore twig or is already in the plugin? Could not find an option in the config.
  20. Could you also add an option to integrate the time of protection left in the message you get when hitting a base?
  21. Ok. So this does mean the actual damage scale? Can you please change this to be translated into the percent of protection? Players don't get what this means and therefore the command is kinda useless. They would rather see how much protection there is instead.
  22. Kleementin

    Armored Train

    Aaah I think I have to do "Allow automatic startup? [true/false]": false under stuff like "Preset Name": "train_xmas_easy" to prevent those from spawning and use other presets instead.
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