
2ic
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Everything posted by 2ic
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Yeah I had to edit cs file to: case 0: { RandomEgg = "easter.paintedeggs"; break; } case 1: { RandomEgg = "easter.paintedeggs"; break; } case 2: { RandomEgg = "easter.paintedeggs"; break; } case 3: { RandomEgg = "easter.paintedeggs"; break; } default: { RandomEgg = "easter.paintedeggs"; break; } because golden eggs are so crazy OP. Chance drop would be great. My server is a 2x and I tried to edit GatherManager so it only drops 1 egg instead of 2. "GatherDispenserModifiers": { "EGG": 1.0 }, "GatherResourceModifiers": { "*": 2.0, "Sulfur Ore": 1.0, "EGG": 1.0 }, "MiningQuarryResourceTickRate": 5.0, "PickupResourceModifiers": { "*": 2.0, "EGG": 1.0 }, "QuarryResourceModifiers": {}, "SurveyResourceModifiers": {} I tried it everywhere with EGG, Painted egg even easter.paintedeggs any idea on how I make it drop 1 instead of 2 eggs?
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plz for the love of god add all those buttons we can see in your previews as Cui Data Example.. I spent like half hour trying to place something under 1st hotbar square and it looks like shit. I just gave up tbh I get its like only a tool to make it work but a little help (quality of life) here would be awesome..
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Of course I do. Plenty. Def can't do that on a live server. for mods related to TC I use: TCAuth2Plus TcMapMarkers Admin TC Manager EntityLimit to limit Tcs quantity on the server.
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Hi Nivex, thanks for an amazing plugin. Best plugin ever when you run a newbs friendly server. I tried to remove ALL custom skins from this mod but some bases still shows some doors skinned; it is because these are saved as original bases with those skins? sometimes when base despawns some "skins" are suspended in the air...
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Hey Nivex, so I got 2 issues with your plugin: 1.- it doesn't like AntiNoobRaid plugin when using incen rocket: floods console with: (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! and server fps tanks from 148 to 5 fps for as long as it burns. disabling AntiNoobRaid solves issue temporary; hopefully it can be fixed. 2.- sometimes it triggers raid count with RaidLimit; NOT always. So its kinda weird. On my server players have 1 raid/player/24h and when I tested your mod on 2 bases it didn't trigger the raid count. Since its open to everyone I got at least 5 complaints that at some point during raid on a Raidable base it triggers the raid count. Update : it seems that players can still raid Raidable Bases even if RaidLimit count is triggered.
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Hey Nivex, huge fan here for your contributions on umog.org. Been using admin radar, awg, truepve etc.. for months. It was a no brainer for me to get this mod with tier3 package. Tremendous work. I had to limit it a 1 base /h and without bubble effect: quite heavy on sfps even on my dedicated. A little question: is it possible to spawn a base with a certain difficulty within console? rcon? that would be amazing.
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Am I blind? I can't find a link to my Purchased plugins anywhere..
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Thanks for nice plugin. Is it possible to have permission to use it? I definitely do not want this to be available to everyone on the server because ... players will abuse it and place hundreds upon hundreds of those just because they can.. even better permission on x vanilla times burn duration: "candletimer.use": 2, "candletimer.lite": 3, "candletimer.reg": 4, "candletimer.pro": 5 "fogtimer.use": 2, "fogtimer.lite": 3, "fogtimer.reg": 4, "fogtimer.pro": 5 * "candletimer.use": 2 will burn twice as long... fogs are a real fps sinker; this one would be really easy to exploit by some players: when logoff for night : start 50xfoggers, noone will raid a base at 2fps thank you.
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