2ic
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Yeah I had to edit cs file to: case 0: { RandomEgg = "easter.paintedeggs"; break; } case 1: { RandomEgg = "easter.paintedeggs"; break; } case 2: { RandomEgg = "easter.paintedeggs"; break; } case 3: { RandomEgg = "easter.paintedeggs"; break; } default: { RandomEgg = "easter.paintedeggs"; break; } because golden eggs are so crazy OP. Chance drop would be great. My server is a 2x and I tried to edit GatherManager so it only drops 1 egg instead of 2. "GatherDispenserModifiers": { "EGG": 1.0 }, "GatherResourceModifiers": { "*": 2.0, "Sulfur Ore": 1.0, "EGG": 1.0 }, "MiningQuarryResourceTickRate": 5.0, "PickupResourceModifiers": { "*": 2.0, "EGG": 1.0 }, "QuarryResourceModifiers": {}, "SurveyResourceModifiers": {} I tried it everywhere with EGG, Painted egg even easter.paintedeggs any idea on how I make it drop 1 instead of 2 eggs?
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plz for the love of god add all those buttons we can see in your previews as Cui Data Example.. I spent like half hour trying to place something under 1st hotbar square and it looks like shit. I just gave up tbh I get its like only a tool to make it work but a little help (quality of life) here would be awesome..
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Of course I do. Plenty. Def can't do that on a live server. for mods related to TC I use: TCAuth2Plus TcMapMarkers Admin TC Manager EntityLimit to limit Tcs quantity on the server.
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Hi Nivex, thanks for an amazing plugin. Best plugin ever when you run a newbs friendly server. I tried to remove ALL custom skins from this mod but some bases still shows some doors skinned; it is because these are saved as original bases with those skins? sometimes when base despawns some "skins" are suspended in the air...
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Hey Nivex, so I got 2 issues with your plugin: 1.- it doesn't like AntiNoobRaid plugin when using incen rocket: floods console with: (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! (19:00:45) | [AntiNoobRaid] Structure at (-378.4, 10.0, 1379.3) has no owner! and server fps tanks from 148 to 5 fps for as long as it burns. disabling AntiNoobRaid solves issue temporary; hopefully it can be fixed. 2.- sometimes it triggers raid count with RaidLimit; NOT always. So its kinda weird. On my server players have 1 raid/player/24h and when I tested your mod on 2 bases it didn't trigger the raid count. Since its open to everyone I got at least 5 complaints that at some point during raid on a Raidable base it triggers the raid count. Update : it seems that players can still raid Raidable Bases even if RaidLimit count is triggered.
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Hey Nivex, huge fan here for your contributions on umog.org. Been using admin radar, awg, truepve etc.. for months. It was a no brainer for me to get this mod with tier3 package. Tremendous work. I had to limit it a 1 base /h and without bubble effect: quite heavy on sfps even on my dedicated. A little question: is it possible to spawn a base with a certain difficulty within console? rcon? that would be amazing.