Jump to content

kasvoton

Creator
  • Posts

    460
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by kasvoton

  1. These are the entities affected: "bbq.deployed", "campfire", "electricfurnace.deployed", "fireplace.deployed", "furnace.large", "furnace", "hobobarrel_static", "hobobarrel.deployed", "refinery_small_deployed", "skull_fire_pit", "small_refinery_static" You can tune them individually.
  2. It's server wide protection.
  3. Version 1.0.8

    47 downloads

    Control raid protection using rcon: enable_raid: RAID is enabled, all damage is allowed disable_raid: RAID is disabled, no damage is allowed When RAID is disabled a small UI shows on the top left corner. Using a scheduler plugin like this you can disable RAID during certain periods of time. Example config for Scheduler which: Restarts the server daily Re-enables the raid protection after the restart except if the server was wiped Disables the raid protection everyday at 12:00 Enables the raid protection everyday at 00:00 except on wipe day { "UTC": true, "Cron": [ { "Minute": "@restart", "Hour": "*", "Day": "*", "Month": "*", "DoW": "*", "Command": "!wipe disable_raid" }, { "Minute": "45", "Hour": "5", "Day": "*", "Month": "*", "DoW": "*", "Command": "restart 300 \"Daily reboot\"" }, { "Minute": "0", "Hour": "0", "Day": "*", "Month": "*", "DoW": "0,2,3,4,5,6", "Command": "disable_raid" }, { "Minute": "0", "Hour": "12", "Day": "*", "Month": "*", "DoW": "*", "Command": "enable_raid" } ] }
    $1.99
  4. Version 1.0.8

    110 downloads

    This plugin will allow your players, based on permission, to either instantly collect the ore/wood resource or always hit the x-marker. This plugin provides two functionalities: Players with the "geespot.instant" permission will instant gather Ore and Wood at first hit. Players with the "geespot.xmarker" permission will always trigger the X marker mini-game no matter where they hit on the model.
    $3.99
  5. Yes.
  6. kasvoton

    Scheduler

    @golgolakk It will work just fine with Carbon.
  7. @Milky Chills Australia OK will add this as a feature for next version. @golgolakk No it will not work with Carbon, this is a Harmony v1 native plugin. @Daddymafia If you have access denied errors while uploading to the HarmonyMods folder, you'll need to open a support ticket to your game server provider.
  8. @MNfreakTim I've sent you a PM with a beta version for testing.
  9. It was built with procgen in mind.. but I can add the feature to work with custom maps. Would you like for it to rotate over a list of custom maps, or when it detects that a custom map is used just ignore the random seed part ?
  10. The fuel on the config file gets back to 10 on every plugin restart ? If so this is a bug, will check. Nevertheless this plugin strictly follows Facepunch implementation, so the consumed wood is multiplied accordingly to the speed of burn. I can only assume Quick Smelt was not using the same rules.
  11. Can you have a look if you have any other plugin using OnItemCraft or CanCraft that could be affecting how crafting works ?
  12. Version 2024.5.2.1658

    316 downloads

    SAVE 13% WHEN BUYING THE BUNDLE NOW SUPPORTING PROCGEN AND CUSTOM URL BASED MAPS ! This plugin will allow you to setup automatic server wipes without requiring external scripts. This plugin is very useful for any server owner but I'm positive that it will be really useful for those hosting providers running panel based game instances where you do not have full access to customize the server or the provided wipe tool is very limited. You should have a look at the suggested plugins for Oxidation's Scheduler which is a perfect fit for a fully in-game automatic wipe process. The plugin also allows you to set a list of seeds that will be used at server wipe to select the new map seed. You can define as many different wipe types as you'd like on the config file like so: This example is for a "forced" wipe. In order to execute the wipe type on the rcon console "wipe forced". "Forced": { "Restart": 120, "Message": "A server wipe is being executed, we'll be back shortly", "Game": { "Blueprints": true, "Logs": true, "Map": true, "PlayerDeaths": true, "PlayerIdentities": true, "PlayerStates": true, "PlayerTokens": true }, "Plugins": { "Convalence": true, "Data": true, "Groups": true, "Language": true, "Logs": true, "Users": true }, "Files": [ "my/custom/path/this_file_will_be_deleted.json" ], "Blacklist": [ "carbon/data/this_file_will_never_be_deleted.json" ] } This example is for a "weekly" wipe. In order to execute the wipe type on the rcon console "wipe weekly". "Weekly": { "Restart": 120, "Message": "A server wipe is being executed, we'll be back shortly", "Game": { "Blueprints": false, "Logs": true, "Map": true, "PlayerDeaths": true, "PlayerIdentities": false, "PlayerStates": true, "PlayerTokens": false }, "Plugins": { "Convalence": false, "Data": true, "Groups": false, "Language": true, "Logs": true, "Users": false }, "Files": [ "my/custom/path/this_file_will_be_deleted.json" ], "Blacklist": [ "carbon/data/this_file_will_never_be_deleted.json" ] } This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.Wiper.X.dll file into your HarmonyMods folder and restart your server. At the first server start after installing the patch a new configuration file Oxidation.Wiper.json will be created at the HarmonyMods folder. What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.
    $4.99
  13. I will check what's going on with it. Thanks for reporting.
  14. So you want to make it slower ?
  15. Check you inbox in a few moments..
  16. Hi Alan, I've got this on the description: > This patch will change the procedural map generation algorithm to include the Trainyard monument and train tracks (railring) on any map size greater or equal to 3500.
  17. kasvoton

    Scheduler

    Yes that should work.
  18. Full disclosure, lately I've been really busy coding for Carbon that I haven't yet had a look at the e-furnaces. I will see what can be done ASAP.
  19. Have you read the other comments to see if you are doing something wrong on your config ? With this plugin you can make it go so fast that the crates will go under the terrain..
  20. Should still be working fine, are you having any issues ?
  21. The plugin changes the limit imposed by Facepunch for the rail ring to generate on the map, rail rings takes a log of space. Monuments are placed in a certain order by the map generator, having the rail ring will mean that something will need to be left out due to the lack of space on the map. We have no control over what gets culled.. so when using this plugin some seeds will work better than others. Some of the changes you have been asking would be doable by doing a custom map generator and are a bit out of scope of this plugin.
  22. AFAIK that's a client side thing.
  23. Which map size are you using with it ?
  24. I would really appreciate it. It could also be due to some harmony plugins not working well together. If you want I can send you Debug versions of my harmony plugins that will be very verbose on the rcon logs as the ones I publish here are Release versions.
2.3m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

152.3k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.