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Everything posted by kasvoton
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- 76 comments
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- #mini
- #minicopter
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- 76 comments
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- #mini
- #minicopter
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New release ! What's new ? If entity limit is set to "1" then the "/my" command will act as fetch when required Bugfixes: [FIX] Reported error related with "Range" [FIX] Vehicles no longer spawn inside buildings [FIX] Cooldowns are being applying even if an error occurs (blocked, no heli to fetch, or despawn) Please leave a review !
- 76 comments
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- #mini
- #minicopter
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- 76 comments
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- 1
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- #mini
- #minicopter
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Mini copter wont take off when on monuments/buildings.
kasvoton replied to Assassinbatosai's Support Request in Support
Is this happening only with the dome ? I've tested with Oilring and it's not happening. -
Changed Status from Pending to Work in Progress
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Copters will not move forward after takeoff.
kasvoton replied to Assassinbatosai's Support Request in Support
Changed Status from Not a Bug to Closed -
Copters will not move forward after takeoff.
kasvoton replied to Assassinbatosai's Support Request in Support
Changed Status from Pending to Not a Bug -
Copters will not move forward after takeoff.
kasvoton replied to Assassinbatosai's Support Request in Support
Adjust your auto-hover minspeed to be smaller. The default value should be a good starting point. Please send me a PM if the issue persists even with low values -
I will PM you.
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Hi ! "System.Range".. I don't understand where that is used on my code. Are you using Carbon or Oxide ? And which version are you running ? Thanks.
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- 76 comments
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- #mini
- #minicopter
- (and 10 more)
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- 76 comments
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- 1
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- #mini
- #minicopter
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- 76 comments
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- 2
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- #mini
- #minicopter
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- 76 comments
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- #mini
- #minicopter
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- 76 comments
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- 1
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- #mini
- #minicopter
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Work in Progress
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I will take this as an improvement for a next version.
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Changed Status from Pending to Closed Changed Fixed In to 1.5.11
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Just send me a request, I am at the codefling discord.
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Hi, can you post your config ? cooktime values on de config are divided by two for ingame time. So a value of 10 means 5sec ingame.