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Assassinbatosai

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  1. Yes, I've seen that, but like others have said it's too much of an inconvenience to have to type /f(whatever) or /no(whatever) every time someone spawns a mini. From a player perspective it would be much easier to just have the /my(whatever) command fetch the already spawned mini instead of making a new one. I'm sure it's not that easy from a mod maker standpoint, but would be super useful. That or let us set a limit on how many copters can be spawned per player. Maybe have it say something like "you already have a copter spawned! use /f(whatever) to recall it or /no(whatever) to delete it!" That or if they are above the limit it will only allow that many copters to be spawned and then destroy them after a new one is spawned.
  2. After taking off the copter takes a considerable amount of force to move in a direction. Normally I need to move the mouse like crazy in order for it to break free and be able to move. Using Carbon btw.
  3. When players are standing on top of buildings the copters spawn inside the building/base. Using Carbon btw.
  4. Any time I spawn a mini on top of monuments or buildings the copter refuses to take off. For example if I spawn a mini on top of dome it does the take off and start up sounds but never lifts off. Using Carbon btw.
  5. Other plugins I've seen will fetch the mini if one is found spawned by the player, if not it will spawn a new one. Maybe have an option for max number of helis spawned per player, and also have the /my command fetch the heli if one is found instead of spawning in new one and making a thousand minis everywhere.
  6. I would also like the plugin, thanks in advance!
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