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Assassinbatosai's Achievements
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Yes, I've seen that, but like others have said it's too much of an inconvenience to have to type /f(whatever) or /no(whatever) every time someone spawns a mini. From a player perspective it would be much easier to just have the /my(whatever) command fetch the already spawned mini instead of making a new one. I'm sure it's not that easy from a mod maker standpoint, but would be super useful. That or let us set a limit on how many copters can be spawned per player. Maybe have it say something like "you already have a copter spawned! use /f(whatever) to recall it or /no(whatever) to delete it!" That or if they are above the limit it will only allow that many copters to be spawned and then destroy them after a new one is spawned.
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After taking off the copter takes a considerable amount of force to move in a direction. Normally I need to move the mouse like crazy in order for it to break free and be able to move. Using Carbon btw.
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When players are standing on top of buildings the copters spawn inside the building/base. Using Carbon btw.
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Mini copter wont take off when on monuments/buildings.
Assassinbatosai posted A Support Request in Support
Any time I spawn a mini on top of monuments or buildings the copter refuses to take off. For example if I spawn a mini on top of dome it does the take off and start up sounds but never lifts off. Using Carbon btw. -
Assassinbatosai started following Helicopter Manager
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Other plugins I've seen will fetch the mini if one is found spawned by the player, if not it will spawn a new one. Maybe have an option for max number of helis spawned per player, and also have the /my command fetch the heli if one is found instead of spawning in new one and making a thousand minis everywhere.
- 73 comments
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- #mini
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Assassinbatosai started following Custom Status Framework?
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I would also like the plugin, thanks in advance!
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- 123 comments
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