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Everything posted by kasvoton
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- 31 comments
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- 1
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- #trainyard
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Version 2024.5.2.1658
166 downloads
SAVE 10% WHEN BUYING THE BUNDLE SAVE 10% WHEN BUYING THE BUNDLE This high performance patch will allow to set custom item stacks based on: Item name Item category Blacklist items (useful when using the categories) This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.StackManager.dll file into your HarmonyMods folder and restart your server. At the first server start after installing the patch a new configuration file Oxidation.StackManager.X.json will be created at the HarmonyMods folder. What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.$4.99- 5 comments
- 3 reviews
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- 1
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- #harmony
- #oxidation
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- 11 comments
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- 1
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- #gather
- #gathering
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Version 2024.10.3.1319
282 downloads
SAVE 10% WHEN BUYING THE BUNDLE This high performance patch will change the overall output rates of pickup, gather and quarries/excavator aka "Gather Manager". This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.Modded.X.dll file into your HarmonyMods folder and restart your server. At the first server start after installing the patch a new configuration file Oxidation.Modded.X.json will be created at the HarmonyMods folder. The following settings can be configured: Recycler tick rate (default: 5s) Research table speed (default: 10s) Crafting speed multiplier Vending machine buying speed Overall gather multiplier Overall pickup multiplier Overall quarry multiplier Overall excavator multiplier Overall trap multiplier It also supports setting unique output rates based on the Item's short name, example: "Excavator": { "*": 5.0, "hq.metal.ore": 1.0, "metal.ore": 2.5, "sulfur.ore": 1.0 } What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.$4.99- 11 comments
- 1 review
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- 3
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- #gather
- #gathering
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Version 2022.9.24.1102
27 downloads
This high performance patch will make craft be instant for all your players. After installing the patch and restarting your server you need to set "craft.instant 1" to activate the instant crafting. This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.Instacraft.dll file into your HarmonyMods folder and restart your server. What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.$2.99 -
- 31 comments
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- #trainyard
- #rail
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(and 5 more)
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- 31 comments
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- #trainyard
- #rail
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{ "Version": { "Major": 1, "Minor": 0, "Patch": 1 }, "AdditionalEvents": { "Enabled": false, "Min": 300.0, "Max": 600.0 }, "Airplane": { "Speed": { "Enabled": true, "Min": 5.0, "Max": 5.0 } }, "Signal": { "Duration": 210.0 }, "Cargo": { "Mass": { "Enabled": false, "Min": 1.0, "Max": 1.0 }, "Drag": { "Enabled": true, "Min": 0.45, "Max": 0.45 } } } This will make them go really fast.. like arrive in 5seconds.
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- 31 comments
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- 1
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- #trainyard
- #rail
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(and 5 more)
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- 31 comments
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- #trainyard
- #rail
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(and 5 more)
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- 31 comments
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- #trainyard
- #rail
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Version 2024.5.2.1658
438 downloads
This patch will change the procedural map generation algorithm to include the Trainyard monument and train tracks (railring) on any map size greater or equal to 3500. This works great with maps without the Giant Excavator as it provides a different way for your players to gather resources, use https://rustmaps.com/ to search for some good seeds. Tested extensively with map size 3650. This plugin manipulates the limits imposed by Facepunch for the rail ring to generate, rail rings takes a lot of map space. Monuments are placed in a certain order by the map generator, having the rail ring will ultimately mean that something will be left out due to the lack of space. We have no control over what gets culled.. so when using this plugin some seeds will work better than others. This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.CustomRailRingSize.dll file into your HarmonyMods folder and restart your server. What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.$3.99- 31 comments
- 4 reviews
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- 2
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- #trainyard
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Version 1.1.1
245 downloads
SAVE 13% WHEN BUYING THE BUNDLE This plugin will allow you to run console commands at any given schedule. The syntax was inspired on the Unix's crontab format but ported to json for easy of use. Below you'll find some examples.. but sky is the limit. +------------- minute (0 - 59) | +------------- hour (0 - 23) | | +------------- day of the month (1 - 31) | | | +------------- month (1 - 12) | | | | +------------- day of the week (0 - 6) (Sunday to Saturday); | | | | | | | | | | | | | | | * * * * * <command to execute> { "Minute": "*", "Hour": "*", "Day": "*", "Month": "*", "DoW": "*", "Command": "ai.sleepwakestats" } New features "@forced" and "!forced" to be used on the Command field as conditionals: /* * > minute = 15, hour = 19, DoW = 4, command = @forced restart 60 * > minute = 15, hour = 12, DoW = 4, command = !forced restart 900 * > The special keys "@forced" and "!forced" will allow you to execute commands * > only of forced wipe days or only on non forced wipe days. This example will * > restart the server every thursday at 12:15 except forced wipe days were it * > will only execute at 19:15. */ New features "@wipe" and "!wipe" to be used on the Command field as conditionals: /* * > minute = @restart, command = @wipe my_command * > minute = @restart, command = !wipe my_other_command * > The special keys "@wipe" and "!wipe" will allow you to execute commands * > only if the map was wiped. This example will execute my_command on server * > restart if the map was wiped otherwise will execute my_other_command. */ Execute the command "ai.sleepwakestats" every 3m: { "Minute": "*/3", "Hour": "*", "Day": "*", "Month": "*", "DoW": "*", "Command": "ai.sleepwakestats" }, Execute the command "status" at 15m of every hour: { "Minute": "15", "Hour": "*", "Day": "*", "Month": "*", "DoW": "*", "Command": "status" }, Restart the server every day at 6:45: { "Minute": "45", "Hour": "6", "Day": "*", "Month": "*", "DoW": "4", "Command": "restart 60" }, Have a specific plugin running only during the weekends: { "Minute": "0", "Hour": "0", "Day": "*", "Month": "*", "DoW": "6", "Command": "oxide.load MyWeekEndPlugin" }, { "Minute": "0", "Hour": "0", "Day": "*", "Month": "*", "DoW": "1", "Command": "oxide.unload MyWeekEndPlugin" } Execute the command "oxide.version" every Tuesday between 10:15 to 10:25: { "Minute": "15-25", "Hour": "10", "Day": "*", "Month": "*", "DoW": "3", "Command": "oxide.version" } Sets the fps limit to 30 at every server restart: { "Minute": "@restart", "Hour": "*", "Day": "*", "Month": "*", "DoW": "*", "Command": "fps.limit 30" } Keeps the plugin MyWeekEndPlugin unloaded during weekend restarts: { "Minute": "@restart", "Hour": "*", "Day": "*", "Month": "*", "DoW": "1", "Command": "oxide.unload MyWeekEndPlugin" }, { "Minute": "@restart", "Hour": "*", "Day": "*", "Month": "*", "DoW": "6", "Command": "oxide.unload MyWeekEndPlugin" }$4.99 -
- 112 comments
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- 112 comments
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- 112 comments
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- 112 comments
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Not a dumb question.. Cook time is the property each item has assigned by facepunch, so it works at the item level. The multiplier changes the tick rate of the furnaces, so it works at the furnace level. In the end of the day, they both affect how fast an item gets cooked.. but using two different methods depending on what you really want to archive.
- 112 comments
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- 17 comments
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- #admin
- #admintool
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- 17 comments
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- 1
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- #blueprints
- #manager
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This is an example config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "AdditionalEvents": { "Enabled": true, "Min": 300.0, "Max": 600.0 }, "Airplane": { "Speed": { "Enabled": true, "Min": 60.0, "Max": 120.0 } }, "Cargo": { "Mass": { "Enabled": false, "Min": 20.0, "Max": 20.0 }, "Drag": { "Enabled": true, "Min": 1.0, "Max": 5.0 } } } It will spawn additional drop within a random 300 to 600 seconds interval. The planes speed will be a bit faster than normal (70-80) or almost twice as slow when crossing the sky. The standard drop speed is between 2.5 to 3.5, so on this config it can fall almost twice as fast or twice as slow (approximate). PS: The number for mass and drag are generic floats without any specific unit. I you want the drops really fast, set airspeed to 10 and drag to 0.5.
