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Everything posted by RICK
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I have the BetterChat plugin installed on my server. After entering the quantity in the first step, it will automatically input the cost items and quantity and then create an order.
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Because I don't need this function, if the number is too large, will it occupy performance?
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I want to cancel the Limit Total option. Is there any other way besides changing its value to 99999?
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- 33 comments
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- #industrial
- #rust
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The following error occurs when attacking with a melee weapon No hit feedback is shown either Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IQMarker+<>c__DisplayClass59_1.<Interface_Attack_Hit>b__0 () [0x0001c] in <b5121db0033d4977b56932a80d48f40d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
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Show error message after taking damage Failed to call hook 'OnEntityTakeDamage' on plugin 'CustomClothingCombinations v2.0.4' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00019] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.CustomClothingCombinations.OnEntityTakeDamage (BasePlayer player, HitInfo info) [0x00083] in <3f65b995a85c47aebcfd78cbe52e9ac2>:0 at Oxide.Plugins.CustomClothingCombinations.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <3f65b995a85c47aebcfd78cbe52e9ac2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 38 comments
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- 29 comments
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- 127 comments
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- #stats
- #statistic
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- 31 comments
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- 2 comments
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- #krusty krab
- #prefab
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- 2 comments
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- 2
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- #krusty krab
- #prefab
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- 8 comments
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- 8 comments
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There is a strange error. In the past two months, I found that a lot of tugboats will be generated in the center area of the map. Today, after my efforts all night, I discovered the cause of the error. Every time I load the XDStatistics plug-in, a tugboat and a speedboat will be generated. , my server restarts once a day, so there are a lot of tugboats accumulated in the center area of the map. I checked the plug-in code and found no information about tugboats, so this problem is very strange. After my troubleshooting, I found the error The code is line 1177 of Item newItem = ItemManager.CreateByName(itemDef.shortname, 1, 0); I don’t know how to fix it. I need you to fix this problem. Below is the video of my demonstration. I can’t record it due to computer problems. I use Taken by mobile phone I uninstalled all plug-ins except XDStatistics, and restarted the server countless times. The problem still exists, so this should not be caused by mutual errors with other plug-ins.
- 127 comments
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- 1
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- #stats
- #statistic
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- 91 comments
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- 91 comments
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First of all, thank you for your update When opening Automatical Activate Skin When Player Connects, there will be the following errors Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.1.2' (ArgumentException: Object of type 'System.Collections.Generic.List`1[System.UInt64]' cannot be converted to type 'System.UInt64'.)
