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GamingHQ

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Everything posted by GamingHQ

  1. DELETED ( site owner, what about a option to delete messages? every site has it 😅 )
  2. GamingHQ

    Abandoned Bases

    i do must admit, that aint a bad idea in my opinion for those willing to keep the server pure PvE instead of player made structure's.
  3. heya, i have a few tips for you as i have been able to resolve my issue as it was dayz being a D to me with his mem leak of 220 GB useage on boot. Ask your provider for your server specs. If its xeon, request a new server with a I7 or I9 as rust is single core threaded. Check if there is nothing ongoing on your other servers. I have 7 servers running and dayz was the bad boii in mine situation. If you check your logs, do you see plugins having a hard time? TIP: use oxide.plugins to check their response time. If there is a plugin being heavy, it might be the cause of your problems. Copy paste plugin can sometimes leave traces with raid-able bases. Like the saddle test prefab for example. Go ingame to 0,0,0 If you see items there, it might because some plugin is not removing the items properly. Everyone getting near 0,0,0 will have a rubber banding time of their life. There was something ongoing with invisible items being saved somehow. As you mentioning rustedit, i assume you are on their discord. See this post for more detail https://discord.com/channels/475486514768510999/475486515292667904/976965665296617522
  4. Let me start at the beginning. I'm hosting servers for like, 6, 7 years now with my trustworthy partners. I know quite a lot when it comes on taking actions when a server starts hogging. However, for the past two months... i dont know what's going on, but its killing my mood bigtime as i see slowly the server bleed due to terrible server FPS. All plugins responding perfectly within less then 2 seconds time respond, but since the past 3 days, it started to go haywire, yet my server its FPS is so bad, that the server even crashes time to time ( and takes my whole node with it including dayz, night of the dead, valheim etc. ). Firstly, i thought this was an issue with raid-able bases, but the owner his response started me to look even further. my conclusion... i'm out of idea's and options. I updated all plugins to latest versions, No big files, just a 4k custom map with aproxx 50k ents on it. I opened a separate server, placed a copy of my server there and the same poopshow happens. Removing plugins one by one is possible, but there are several crucial plugins we need to keep in order to have the server running. Does anyone know anything by any chance? Is there something that i should avoid for now? Knowing there was a issue last month with boomboxes? 01 "Admin Radar" (5.1.8) by nivex (9.58s) - AdminRadar.cs 02 "Advert Messages" (3.0.2) by LaserHydra (0.03s) - AdvertMessages.cs 03 "Anti Ladder and Twig" (1.2.1) by kaucsenta (0.00s) - AntiLadderandTwig.cs 04 "Anti Spam Names" (1.3.1) by MON@H (0.02s) - AntiSpamNames.cs 05 "Auto Lock" (2.4.4) by birthdates (0.01s) - AutoLock.cs 06 "Automatic Authorization" (1.3.0) by k1lly0u/Arainrr (0.25s) - AutomaticAuthorization.cs 07 "Backpacks" (3.7.2) by LaserHydra (0.10s) - Backpacks.cs 08 "Bank Heist" (1.4.3) by Bazz3l (1.13s) - BankHeist.cs 09 "Better Chat" (5.2.8) by LaserHydra (0.01s) - BetterChat.cs 10 "Blueprint Share" (1.2.10) by c_creep (0.00s) - BlueprintShare.cs 11 "Building Workbench" (1.3.2) by MJSU (0.18s) - BuildingWorkbench.cs 12 "CarVendor" (1.1.1) by senyaa (0.45s) - CarVendor.cs 13 "Cases" (1.0.11) by Mevent (0.40s) - Cases.cs 14 "Chat Prefix" (1.2.1) by Gonzi (0.01s) - ChatPrefix.cs 15 "CircularNetworkDistance" (1.0.0) by Vice (0.00s) - CircularNetworkDistance.cs 16 "Clans" (1.0.22) by Mevent (8.47s) - Clans.cs 17 "Copy Paste" (4.1.32) by misticos (0.03s) - CopyPaste.cs 18 "Corpse Location" (2.3.5) by shinnova (0.49s) - CorpseLocation.cs 19 "Countries" (2.0.1) by Wulf (0.00s) - Countries.cs 20 "Crafts" (2.7.4) by Mevent (1.11s) - Crafts.cs 21 "Dangerous Treasures" (2.2.5) by nivex (12.98s) - DangerousTreasures.cs 22 "Death Notes" (6.3.7) by LaserHydra (0.62s) - DeathNotes.cs 23 "Discord Logger" (2.0.9) by MON@H (0.10s) - DiscordLogger.cs 24 "Economics" (3.9.1) by Wulf (0.07s) - Economics.cs 25 "EventHelper" (1.0.5) by imthenewguy (0.06s) - EventHelper.cs 26 "Everlight" (3.4.16) by Wulf/lukespragg/Arainrr (13.11s) - Everlight.cs 27 "ExcavatorLock" (0.4.7) by Lorenzo (0.08s) - ExcavatorLock.cs 28 "FancyDrop" (3.2.2) by FastBurst (1.89s) - FancyDrop.cs 29 "Furnace Splitter" (2.3.3) by FastBurst (2.39s) - FurnaceSplitter.cs 30 "Gathering Manager" (2.2.75) by Mughisi (0.21s) - GatherManager.cs 31 "GUIAnnouncements" (2.0.3) by JoeSheep (2.26s) - GUIAnnouncements.cs 32 "Image Library" (2.0.60) by Absolut & K1lly0u (0.35s) - ImageLibrary.cs 33 "JunkpileNPC" (1.0.0) by Krungh Crow (7.06s) - JunkpileNPC.cs 34 "Kits" (4.0.15) by k1lly0u (0.08s) - Kits.cs 35 "Limit Entities" (1.4.4) by MON@H (0.67s) - LimitEntities.cs 36 "Lock Master" (1.1.7) by FastBurst (2.00s) - LockMaster.cs 37 "Marker API" (1.0.3) by The_Kiiiing (0.07s) - MarkerAPI.cs 38 "Nav Mesh Error Fix" (1.1.1) by Ryz0r (0.00s) - NavMeshErrorFix.cs 39 "NightMessage" (1.0.1) by Mordeus (0.15s) - NightMessage.cs 40 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs 41 "NoRaid" (1.3.21) by Ryan (1.92s) - NoRaid.cs 42 "Notify" (1.0.4) by Mevent (0.00s) - Notify.cs 43 "NpcSpawn" (2.2.0) by KpucTaJl (10.10s) - NpcSpawn.cs 44 "NTeleportation" (1.7.0) by nivex (0.50s) - NTeleportation.cs 45 "Panel System" (1.0.1) by Mevent (1.00s) - PanelSystem.cs 46 "PermissionsManager" (2.0.6) by Steenamaroo (0.12s) - PermissionsManager.cs 47 "Player Loot Logs" (1.1.0) by zenmarev (0.15s) - PlayerLootLogs.cs 48 "PlayerRanks" (2.2.0) by Steenamaroo (5.52s) - PlayerRanks.cs 49 "Playtime Tracker" (0.2.2) by k1lly0u (0.91s) - PlaytimeTracker.cs 50 "Plugin Update Notifications" (1.0.9) by Whispers88 (0.01s) - PluginUpdateNotifications.cs 51 "PoliceVehicles" (1.3.1) by HexOptimal (0.06s) - PoliceVehicles.cs 52 "PreventLooting" (1.12.1) by CaseMan (0.02s) - PreventLooting.cs 53 "Remover Tool" (4.3.31) by Reneb/Fuji/Arainrr (0.01s) - RemoverTool.cs 54 "Rustcord" (3.2.5) by Kirollos & OuTSMoKE (0.06s) - Rustcord.cs 55 "RustRewards" (3.0.9) by Steenamaroo (3.41s) - RustRewards.cs 56 "Save Announcer" (1.0.4) by Ryan (0.03s) - SaveAnnouncer.cs 57 "Shop" (1.0.30) by Mevent (0.19s) - Shop.cs 58 "Signal Cooldown" (1.0.31) by Vliek (0.00s) - SignalCooldown.cs 59 "Sign Artist" (1.4.0) by Whispers88 (0.00s) - SignArtist.cs 60 "Skills" (1.30.3) by Mevent (0.75s) - Skills.cs 61 "SkinBox" (2.0.14) by k1lly0u (0.02s) - SkinBox.cs 62 "Smart Chat Bot" (2.0.13) by Iv Misticos (0.01s) - SmartChatBot.cs 63 "Sort Button" (1.2.4) by MON@H (0.00s) - SortButton.cs 64 "Spawn Modular Car" (5.0.4) by WhiteThunder (0.05s) - SpawnModularCar.cs 65 "Spawns" (2.0.36) by Reneb / k1lly0u (0.01s) - Spawns.cs 66 "Stack Size Controller" (4.1.1) by AnExiledDev (0.62s) - StackSizeController.cs 67 "Tebex Donate" (1.7.0) by Tebex (0.88s) - TebexDonate.cs 68 "Timed Permissions" (1.6.0) by LaserHydra (0.01s) - TimedPermissions.cs >>> Plugin being haywire time to time for no reason 69 "TruePVE" (2.0.6) by nivex (72.99s) - TruePVE.cs 70 "UpdatesChecker" (1.1.0) by Steenamaroo (0.03s) - UpdatesChecker.cs 71 "Vanish" (1.5.6) by Whispers88 (0.00s) - Vanish.cs 72 "Vehicle Licence" (1.7.29) by Arainrr (0.90s) - VehicleLicence.cs 73 "WelcomePanel" (3.0.7) by David (0.18s) - WelcomePanel.cs 74 "Wipe Info Api" (1.1.0) by MJSU (0.00s) - WipeInfoApi.cs 75 "WPKits" (1.1.2) by David (0.02s) - WPKits.cs 76 "WPSocialLinks" (1.1.2) by David (0.01s) - WPSocialLinks.cs 77 "WPVipRanks" (1.1.2) by David (0.00s) - WPVipRanks.cs 78 "WPWipeCycle" (1.1.2) by David (0.00s) - WPWipeCycle.cs 79 "XP System" (1.5.8) by ZTL/FastBurst (0.06s) - XPSystem.cs 80 "Zone Domes" (0.1.5) by k1lly0u (0.01s) - ZoneDomes.cs 81 "Zone Manager" (3.0.23) by k1lly0u (15.15s) - ZoneManager.cs ( Raidable bases disabled, Convoy disabled, Storm event disabled )
  5. GamingHQ

    NRE on canenttakedmg

    Hi adem. I do would like to add the following information. The server also has a plugin running that reduces the dmg on cars when crashing into stuff. Not sure if it would be conflicting, but besides that there is no other mod that regulates the damage done on cars. We do have licenses, not sure if this would be related to this error, but its worth knowing to be sure if its not a conflict or not.
  6. GamingHQ

    NRE on canenttakedmg

    Failed to call hook 'CanEntityTakeDamage' on plugin 'Convoy v2.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+<CanEntityTakeDamage>c__AnonStorey20.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x0000c] in <0d456393c7d7485fb4e7346181db428b>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.Convoy.CanEntityTakeDamage (ModularCar victim, HitInfo hitinfo) [0x00057] in <0d456393c7d7485fb4e7346181db428b>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0140a] in <0d456393c7d7485fb4e7346181db428b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
  7. Hello there. There are a few minor things ongoing so far. Firstly, the economics seems not to automatically update. The second thing is that, when you want to edit something from in game, you see the exit button clipping trough the other buttons, but is still intractable.
  8. GamingHQ

    Raidable Bases

    "A plugin is not going to cause a server-node to crash. I don't know who told you this but they're wrong and if it was your host then find a different one that doesn't feed you nonsense." Well, it actually did happened but it was in combination with the massive FPS problems we had thanks to FacePunch and their boombox oopsie. "I apologize for the issues you're experiencing and you can rest assured that they will be fixed when I find a fix for them" No need to apologize. You are also just doing your work. dont see my message as hate or anything. We are happy users since the day it got released.
  9. GamingHQ

    Raidable Bases

    After many months of usage, we decided to remove raid able bases. Too much stuff ongoing, bad server performance when active running, bots being drunk, invisible colliders inside bases because its missing items. We hope that, in the near future we will be able to use it again, but for now... nope. My whole server-node crashed and toke 9 other game servers with him because of raid able bases, so its my last time using it until a proper fix is done.
  10. Please, for the love of god. Revert the plugin page back as it was. I'm getting tired of seeing the page being reset with every f*king fart. When we check the plugin page, we check for last updated plugins. New people that never logged in before should be seeing the promoted stuff & what's been added last time. People that logged in need to see last updated and not what's been added. Also, please remove the "similar topics" it pisses me off and it does not add anything to the website beside's hate.
  11. GamingHQ

    Raidable Bases

    What's the report of it? i can ask my members try to break raidable bases. We are at wipe day anyways (=
  12. GamingHQ

    Nodes at 0.0

    Hello there. Today, i noticed that your plugin causes a lagspike at certain times when the event gets triggered. We found out that the nodes that are on the map, but not farmed are placed here at 0.0 but are not destroyed during the process.
  13. GamingHQ

    Clans

    i can agree, my server FPS is tanking like mad a.t.m. Its so huge, it throws a 500 error when attempt on opening it.
  14. What's this?
  15. The idea is as following. User starts using a quarry or the giant excavator. The quarry and excavator gets locked for that specific person only. As the idea is to keep others from stealing your content inside of it, is it now more of a claim game where 12 year olds run to a quarry and keeping it theirs for the rest of the wipe. So, the idea on that is that, if the user goes outside the zone, the quarry or excavator gets unlocked and others can steal their loot.
  16. I have a good example for that. Without the mod if you have a high tiered car, drive around with it like mad. You notice a lot of spikes, rubber banding or trees and other objects being rendered in. In some occasions, you might even see a weird fussy mesh of a tree as its having trouble to keep up with your client. You can easy replicate the weird looking mesh by teleportation to a random location with trees or a large area with monuments. With this mod If you have a high tiered car, you can still enjoy the game with 90% less stutter and drive around like mad. You can easily take sharp turns without lagging, even if a player from another country with a higher ping would coming around the corner saying hi. The area around you is equal rendered, giving your client a drastic boost. I'm running a 5k custom map and everyone really does feel a huge difference in the before the mod and after the mod.
  17. GamingHQ

    /medic does not work

    sadly, i have to inform that chaging the config did not helped. I remain getting the same message somehow. The config however remained untouched besides the number change. Would you still like to have this config file?
  18. GamingHQ

    /medic does not work

    i see i have made a booboo on my side. There was a minimum of two needed in order to activate it. I have set it to one and it works now. My apologies.
  19. GamingHQ

    /medic does not work

    Sadly, this doenst happen. Even with the permissions granted. it only shows the informational trigger that there are 0 medic's active. ( apologies for late reply, not seen that someone had replied )
  20. GamingHQ

    /medic does not work

    The use of /medic and /medicinfo results in the same informational trigger, but does not do anything besides that.
  21. GamingHQ

    Raidable Bases

    Updated raidable bases to latest version. Everything works perfectly fine. No issues at all. thanks nivex ❤️
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