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xNullPointer95

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Everything posted by xNullPointer95

  1. @MetalHead v1.1.0 released with massive improvements in general. Thank you
  2. Changed Status from Pending to Fixed Changed Fixed In to 1.0.5
  3. Added in v1.0.5
  4. Added in v1.0.5
  5. I understand - You can still join Discord if you want to make communication easier so we dont spam the discussion thread since its a support inquiry and if i have questions its simpler and faster # I added it to my todo now: BR
  6. https://discord.com/invite/rGm7VS5ERc The problem is if you dont have any logging about the affected players, online states and entityowner history its kinda hard to find out - I had a similar case but just once (never appeared anywhere else) and it was proofable that the foundation owner was different even if they told that guy was online which was not correct and visible in online logs through BattleMetrics. Dont understand me wrong, im fully available to investigate this, but without data its impossible todo a backwards analysis. - What you could send is the online history of the affected players in that one building, the date/time when the purge happend - So we could check in the rust db when they was online, but still we dont know if there was someone else like a 3rd, 4th player I will add further logging to fully comprehend this in the future since this is the 2nd time. - The plugin is over a year old (always updated of course) but dont have any other complained regarding this and i already checked it once, and its impossible todo it but i'd like to help and understand
  7. Just add some prefixes to yourself and enable the trading, after that you will see a "Trade" Tab in the "/xcs" command You could also hop on discord https://discord.com/invite/rGm7VS5ERc to make life and communication easier
  8. Im sorry for happening in general. Hop on discord and give some files, logfiles, user states history etc., in best case a proof that nothing was built by someone elses house. This is how i can check it and we should check it, but only with text is impossiböe to comprehend it. Thank you
  9. Foundation Owner was not the player who lived there, like taken over a home - I had a similar case were we could proof out of server logs that the player didnt build the whole base. Example 2 Players Purge set to: 24hours One player builds the foundation, second player continues the rest of the whole building and continues to play - The first player isnt online for 24hours - The whole building will break due stability since the entities are purged from the player who build the foundation.
  10. Sure you have to - Players can sell prefixes if they own it, they cant sell a prefix if they dont have it. Just enable it and test it out
  11. Hi, when enabling it (requires Economics Plugin), players can sell there Prefixes and others can buy it. PlayerCanSellPermissionBasedPrefix will additional allow to sell permission based prefixes, so permission is revoked from seller and granted to buyer. It uses Economics balance.
  12. Hi, i will do that and release lately on weekend. BR
  13. Hi, the conveyors works i've tested them - Im unsure about autocrafter, anyways can you please hop on our discord or write me on discord to stop in the discussion page here? Alternatively theres also a support section for each plugin page, so we dont spam the discussion page here with a support inquiry. Thanks
  14. Hey, thank you - I'll check that when im home again (Evening) Please send me your config via PM or Discord Thanks Edit: Came home late, will check tomorrow and fix if needed.
  15. To create a group use default oxide/carbon command. Oxide: o.group add <GroupName> - Example: o.group add vip Carbon: c.group add <Groupname> - Example. c.group add vip
  16. I didnt forget 'em - Will need to check what makes sense and what all wants For now i've added this atleast
  17. Howdy 👋, doing custom plugin creations & performance optimizations. Coding experience since 17 years. I started with C# and web development later, but that's also been about 11 years now. (Usually, I worked on desktop applications) Full-time Software Engineer/Developer in the logistics industry (manual and automation logistics software). I've always done Rust plugin development for learning and education purposes. Now since 1 year, I've been actively selling commercially on Codefling. Always trying to play Rust, but always ending up coding plugins or messing around with Rust's limits… 🤣 Portfolio: https://codefling.com/xnullpointer95 Just message me with your request (doesn't matter what it is, as long as it's coding or consultation related). I'll let you know if I can do it, and once we have a full technical specification, I can tell you the price. For faster communication, join our discord. https://discord.gg/rGm7VS5ERc
  18. Version 1.0.1

    3 downloads

    xFreezeTime xFreezeTime freezes the in-game server time at a configurable hour. It allows admins to enable/disable time freezing, set a custom frozen hour, or instantly lock the current world time using console commands. The plugin automatically applies settings on server startup. Additionally, you can configure events to run at custom intervals, so events like CH47, cargo, or supply drops are not skipped when day/night progression is disabled. You can use any console commands for each configured event trigger. Permissions xfreezetime.admin - Use any console command. xfreezetime.checkevents - Check event triggers and its remaining time for next trigger. Console Commands xfreezetime - See all available console commands and which permission is required to execute xfreezetime.set <0-24> - Sets the frozen in-game time to a specific hour (e.g. 12, 18.5, 6) xfreezetime.now - Captures the current time and freezes the world at that exact hour xfreezetime.toggle - Toggle the freezing time (Enabled = Freezed Time) xfreezetime.activeevents - List all enabled event triggers + remaining time for next trigger Config { "Enabled": true, "FreezeHour": 12.0, "AnnounceTriggeredEvents": false, "AnnounceMessage": "<color=#e3f542>» Event Triggered:</color> {event}", "LogTriggeredEvents": true, "EventTriggers": [ { "Name": "CargoShip", "Enabled": false, "Command": "cargo.start", "IntervalMinutes": 60.0 }, { "Name": "PatrolHelicopter", "Enabled": false, "Command": "event.run heli", "IntervalMinutes": 100.0 }, { "Name": "CH47", "Enabled": false, "Command": "event.run chinook", "IntervalMinutes": 80.0 }, { "Name": "Airdrop", "Enabled": false, "Command": "supply.call", "IntervalMinutes": 30.0 } ] }
    $7.90
  19. xNullPointer95

    Oil rig Scientist

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.1.0
  20. xNullPointer95

    Oil rig Scientist

    Changed Status from Not a Bug to Work in Progress
  21. xNullPointer95

    Oil rig Scientist

    Hi @NukeSter, after analysis i found out that Rust changed scientists model type on oil_rig on previous update, they use Gen2 scientists now, thanks for reporting - I'm already working on a fix.
  22. xNullPointer95

    Oil rig Scientist

    I will check it today night when im at home again.

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