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xNullPointer95

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Everything posted by xNullPointer95

  1. To create a group use default oxide/carbon command. Oxide: o.group add <GroupName> - Example: o.group add vip Carbon: c.group add <Groupname> - Example. c.group add vip
  2. I didnt forget 'em - Will need to check what makes sense and what all wants For now i've added this atleast
  3. Howdy 👋, doing custom plugin creations & performance optimizations. Coding experience since 17 years. I started with C# and web development later, but that's also been about 11 years now. (Usually, I worked on desktop applications) Full-time Software Engineer/Developer in the logistics industry (manual and automation logistics software). I've always done Rust plugin development for learning and education purposes. Now since 1 year, I've been actively selling commercially on Codefling. Always trying to play Rust, but always ending up coding plugins or messing around with Rust's limits… 🤣 Portfolio: https://codefling.com/xnullpointer95 Just message me with your request (doesn't matter what it is, as long as it's coding or consultation related). I'll let you know if I can do it, and once we have a full technical specification, I can tell you the price. For faster communication, join our discord. https://discord.gg/rGm7VS5ERc
  4. Version 1.0.1

    1 download

    xFreezeTime xFreezeTime freezes the in-game server time at a configurable hour. It allows admins to enable/disable time freezing, set a custom frozen hour, or instantly lock the current world time using console commands. The plugin automatically applies settings on server startup. Additionally, you can configure events to run at custom intervals, so events like CH47, cargo, or supply drops are not skipped when day/night progression is disabled. You can use any console commands for each configured event trigger. Console Commands xfreezetime - See all available console commands and which permission is required to execute xfreezetime.set <0-24> - Sets the frozen in-game time to a specific hour (e.g. 12, 18.5, 6) xfreezetime.now - Captures the current time and freezes the world at that exact hour xfreezetime.toggle - Toggle the freezing time (Enabled = Freezed Time) xfreezetime.activeevents - List all enabled event triggers + remaining time for next trigger Config { "Enabled": true, "FreezeHour": 12.0, "AnnounceTriggeredEvents": false, "AnnounceMessage": "<color=#e3f542>» Event Triggered:</color> {event}", "LogTriggeredEvents": true, "EventTriggers": [ { "Name": "CargoShip", "Enabled": false, "Command": "cargo.start", "IntervalMinutes": 60.0 }, { "Name": "PatrolHelicopter", "Enabled": false, "Command": "event.run heli", "IntervalMinutes": 100.0 }, { "Name": "CH47", "Enabled": false, "Command": "event.run chinook", "IntervalMinutes": 80.0 }, { "Name": "Airdrop", "Enabled": false, "Command": "supply.call", "IntervalMinutes": 30.0 } ] }
    $7.90
  5. xNullPointer95

    Oil rig Scientist

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.1.0
  6. xNullPointer95

    Oil rig Scientist

    Changed Status from Not a Bug to Work in Progress
  7. xNullPointer95

    Oil rig Scientist

    Hi @NukeSter, after analysis i found out that Rust changed scientists model type on oil_rig on previous update, they use Gen2 scientists now, thanks for reporting - I'm already working on a fix.
  8. xNullPointer95

    Oil rig Scientist

    I will check it today night when im at home again.
  9. xNullPointer95

    Oil rig Scientist

    Changed Status from Pending to Not a Bug
  10. xNullPointer95

    Oil rig Scientist

    Lol thanks, thats weird - Alos had vanished active. Thanks for letting me know tho.
  11. xNullPointer95

    Oil rig Scientist

    @NukeSter Will close support request in 24hours if no new feedback arrives.
  12. xNullPointer95

    Oil rig Scientist

    There a spawn group commands. The plugin doesnt prevent them from spawning lol
  13. xNullPointer95

    Oil rig Scientist

    I just tried it in the meantime - It works for me, they dont shoot and dont move.
  14. xNullPointer95

    Oil rig Scientist

    Any feedback?
  15. xNullPointer95

    Oil rig Scientist

    Ok, thank you - Please let me know
  16. xNullPointer95

    Oil rig Scientist

    When you set it to true, did you reload the plugin and wait some time, it takes a short time to get effective.
  17. Version 1.0.0

    3 downloads

    xRespawnProtection gives players a short safe moment right after they got killed. They cannot be damaged by other players for a few seconds (depending on config) after coming back to life. The goal is to prevent instant spawn-kills and make respawning feel fairer. Permission xrespawnprotection.use - Players with this permission get the respawn protection timer. Config { "ProtectionSeconds": 5.0 }
    $5.00
  18. I forgot to write it here, but its fixed now
  19. Thank you for letting me know, your completely right! Ill update when im at home today
  20. Version 1.0.0

    1 download

    xWipeRaidProtection Protect your players hard work with this simple and reliable raid protection plugin. This plugin is designed to prevent players from losing everything during wipe periods or unfair raid situations. It helps create a more balanced and enjoyable experience by giving players peace of mind that their bases and items are safer. With easy setup and automatic protection features, server owners dont need to worry about complicated configurations. Once installed, the plugin works quietly in the background to reduce frustration, encourage fair gameplay, and keep your community happy. No datafile - Countdown Time is depending on creation time of new save file (after wipe). Config { "ProtectionHours": 1.0, "AllowLadderPlacement": false, "ProtectionOverMessage": "<color=#55ff88>Global Raid protection is over, happy raiding!</color>", "BlockedDamageMessage": "<color=#ff6b6b>Global Raid protection is active\n</color>» You must wait <color=#ffd166>{0}</color> before damaging bases.", "BlockedLadderMessage": "<color=#ff6b6b>Global Raid protection is active\n</color>» You must wait <color=#ffd166>{0}</color> before placing ladders." }
    $15.99
  21. Yes - But will update today since it makes sense to add a permission.
  22. xNullPointer95

    Bleeding Issues

    Changed Status from Pending to Not a Bug
  23. xNullPointer95

    Bleeding Issues

    Hello, sure i do thats also the reason why i updated it some days ago. Im pretty sure this comes from another plugin, since i hook into it and cancel the bleeding (doesn't matter from where bleeding was triggered). So if there is any bleeding triggered it will get directly cancelled. Did you consider that the permission name changed to "xnobleeding.use"? If you know why i can help you and check it, otherwise not, since as i mentioned cancel the bleeding (doesnt matter how its triggered).

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