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Everything posted by xNullPointer95
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Find professionally designed anti-cheat plugins or methods.
xNullPointer95 replied to kitty's topic in Requests
You know my discord bro -
Banned You do not have permission to view this site.
xNullPointer95 replied to 为什么's topic in General
English please -
Version 1.0.0
10 downloads
xNoBuilding xNoBuilding is a Rust plugin that gives you complete control over which players can or cannot build/deploy. By assigning a permission, you can restrict building privileges for certain players — perfect for handling rule-breakers, restricted zones, or special roleplay scenarios etc. When a player with the xnobuilding.use permission attempts to build, their construction is instantly denied, and they receive a chat message letting them know building is disabled for them, they also receive a chat message if they can build again. Media Features Prevents players with the xnobuilding.use permission from placing any construction pieces (Build & Deploy). Sends a clear, customizable chat message when a player tries to build while restricted. Automatically updates when permissions are granted or revoked — no reload needed. Works with both individual players and groups. Optimized performance (It's not checked on each build/deploy) Permission xnobuilding.use - Players with this permission cannot build/deploy anything. Commands oxide.grant user <username> xnobuilding.use oxide.revoke user <username> xnobuilding.use oxide.grant group <groupname> xnobuilding.use oxide.revoke group <groupname> xnobuilding.use$4.99 -
Version 1.0.0
9 downloads
The xSolarPanel plugin modifies Rust’s solar panel behavior so that once a panel has generated power from sunlight, it will continue producing power indefinitely, regardless of day/night cycles or if the solar panels are are fully sealed in a dark spot. This plugin is designed for servers that want to simplify power management or create unique gameplay experiences involving permanent energy sources. Media Console Commands Configuration$7.99 -
Version 1.0.2
13 downloads
xSlowmodeChat xSlowmodeChat is a configurable chat-rate-limiting plugin for Rust servers. It allows server owners to control how frequently players can send messages, helping reduce spam, toxicity, and chat Flooding. Doesn't affect chat commands, only chat messages. Fully Configurable Slowmode Set custom cooldown between messages for normal- and vip players. Optional cumulative penalties for repeated spamming attempts. Adjustable penalty length for both, normal and VIP players. VIP Support Grant VIP players a separate cooldown & penalty system. VIP permission (xslowmodechat.vip). Lower intervals or completely remove slowmode for VIPs. Admin & Exclusion Options Easily toggle slowmode bypass for admins. Exclude specific SteamIDs from slowmode entirely. Informative Feedback Show a customizable slowmode warning message in chat. Optional on-screen UI timer showing remaining cooldown Console Commands xslowmode.enable - Enable slowmode xslowmode.disable - Disable slowmode xslowmode.setinterval <seconds> - Set default player cooldown xslowmode.setvipinterval <seconds> - Set VIP cooldown xslowmode.reloadconfig - Reload config from file Permission xslowmodechat.active - Only players with this permission will be affected by the slowmode chat if 'GlobalSlowmodeChat' is false. xslowmodechat.vip - Grants players the VIP slowmode settings. Config { "GlobalSlowmodeChat": true, "DisabledForAdmins": false, "ShowMessage": true, "MessageText": "<color=#e63939>Chat is in slow mode.\n»</color> Please wait <color=#e63939>{time} seconds</color> before sending another message.", "ShowSlowdownUi": true, "CumulativePenalty": true, "ChatMessageCooldown": 5.0, "CooldownPenalty": 5.0, "VipPermission": "xslowmodechat.vip", "VipChatMessageCooldown": 2.0, "VipCooldownPenalty": 2.0, "ExcludedSteamIds": [] }$8.99 -
That looks insane - Good work!
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[Giveaway] xSkillSystem + Custom Magazine Capacity
xNullPointer95 replied to xNullPointer95's topic in General
Hello Folks, thank you for participating. Congratulation to the Winners! The Winner results can be found here: xSkillSystem xMagazineCapacity The Winners already received PM and a official copy of the won plugin. -
I was hoping to pay somebody to help me make my own plug-ins
xNullPointer95 replied to Tgx123mgjack's topic in Requests
Now i still dont know if you want to learn how to make custom rust plugins or if you need someone who creates custom plugins for you. You contact me through PM here or Discord -
Failed to create agent because it is not close enough to the NavMesh
xNullPointer95 replied to Soller's topic in General
It might be "impossible" to reproduce, but its definetly possible to catch it. If that problem happens the plugin author should build in debug log and you turn in on -> gather informations and forwarded it to him -> he then will try to fix. - A poor workaround what could be done is to ignore "Failed to create agent because it is not close enough to the NavMesh" messages in the console so it doesnt get print out, i could also do something for your. -
Failed to create agent because it is not close enough to the NavMesh
xNullPointer95 replied to Soller's topic in General
This is the problem of the plugin author, the the plugin author should get acknowledged of this strange behaviour (bug). -
Failed to create agent because it is not close enough to the NavMesh
xNullPointer95 replied to Soller's topic in General
Restarting Plugin is not a solution in my opinion - Instead of this it would make sense to create a support thread for it, right? -
Failed to create agent because it is not close enough to the NavMesh
xNullPointer95 replied to Soller's topic in General
So i was right that there is something Try to kill it with commands or just create a plugin which does that for your. Or just create a plugin that kills each deer. So it seems like i found the root cause of your issue -
Failed to create agent because it is not close enough to the NavMesh
xNullPointer95 replied to Soller's topic in General
Something is trying to spawn an NPC somewhere the navmesh doesn’t cover. Fix the spawn point (plugins/custom map) or regenerate the navmesh (nav_gen). If you tell me whether you’re running a custom map and which plugins you have for NPCs, I can point to the exact setting to change. Try: Teleport to position (0, 0) and see if there is something if so, kill and remove it. Kill all NPCs when server is started up and let them spawn again, seems like an NPC or objects are somewhere where they couldn't be, like bouncing to something or under the map GL -
I was hoping to pay somebody to help me make my own plug-ins
xNullPointer95 replied to Tgx123mgjack's topic in Requests
What exactly do you want to do? Do you have C# skills, or are you an absolute beginner? If so, I would highly recommend learning it before thinking about making your own plug-ins. That way, you’ll really know what you’re doing. Creating custom plug-ins without any knowledge of C# won’t help you learn from a long-term perspective and will mostly lead to a fast "give up". There are well described documentations for Carbon and Oxide (uMod). -
I'm in contact with the requester. I will fulfill his request.
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Hi there, within this post, you’ll have the chance to win the xSkillSystem and/or Custom Magazine Capacity Plugin! Plugins: What you need to do: > Wishlist the plugin(s) End of giveaway: 12th November 2025 // 8 p.m. (Central European Time (CET)) All users who wishlisted the plugin(s), are automatically counting as participant in the duration of the giveaway. Usernames will be collected and thrown in a neutral random generator (like random.org etc.). When the giveaway ends, the random generator will be started, and the winners will be notified and given a copy of the plugin. >>> Winners be announced in this thread and on discord. <<< DiSCORD: https://discord.com/invite/rGm7VS5ERc Good luck!
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Hello, just a quick suggestion or bug i found. If a user buys multiple items within 1 purchase (e.g. 2 Plugins in cart and purchase), only 1 notification is received like this: I know that the user purchased 2 files within 1 purchase and i only get 1 notification that he has bought "Auto Purge", but he also bought something else from my plugins. Another example some days ago, a user bought 3 plugins within 1 purchase, i only received 1 notification of the last plugin. The email for the revenue is correct, but would be cool if it says "... has purchased multiple files from you" or just a standalone notifcation like if you buy more plugins seperately. Thanks
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Oh okay, but it looks nice, good luck to get it finished
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This looks very neat, how far are you until now? Did you finish it completely?
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Updated Review Policy - Improving transparency and fairness
xNullPointer95 replied to Death's topic in Announcements
Thank you! -
Version 1.0.2
15 downloads
xRedGreenLight This plugin adds a “Red Light, Green Light” mini-game to your Rust server. Simple and easy to use, no other plugins required. Players can join rounds, try to survive without moving during RED LIGHT, and earn configurable rewards for each step they successfully take during GREEN LIGHT. Inspired by the Netflix Series "Squid Game. Supports automatic game starts on a schedule. Players can die if caught moving on RED. Rewards per step and item type are configurable. Comes with UI panels showing game state and participant roster. Starts anywhere (no exact location needed) Preview 🛠 Admin Commands Game Flow Configuration { "AutoStartEnabled": true, "AutoStartIntervalMinutes": 60.0, "RoundDurationSeconds": 60.0, "RewardItemShortName": "scrap", "RewardPerStep": 1, "ExplosionEffectOnFail": true, "UseEconomics": false, "OnlyEconomicsCashReward": false, "MinRewardCash": 10.0, "MaxRewardCash": 50.0, "CashRewardUseDecimals": false } AutoStartEnabled → Enable/disable automatic game starts. AutoStartIntervalMinutes → Interval between auto starts. (0.5 would be 30 minutes) RoundDurationSeconds → How long each round lasts. RewardItemShortName → The Rust shortname of the reward item (e.g. scrap, wood, metal.fragments). RewardPerStep → How many of the reward item per step. (Default is 1 scrap per step, only rewarded if game has been won) Economics Configs$12.99- 3 comments
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- #redgreenlight
- #red
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(and 11 more)
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- #skill system
- #level system
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That plugin you mentioned has really alot of work in it and some nice features. - Ever tried to contact the developer of it to suggest your thoughts? The question is also if people want to have a pet simulator plugin, sometimes the work is not worth because to less people would've interest in
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Development of high-quality Maps/Prefabs/Monuments
xNullPointer95 replied to m1t1ngg's topic in For Hire
You got a nice showcase!- 1 reply
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