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Everything posted by xNullPointer95
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Thx for sharing
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Well, was clear that it will come one day
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Which Plugin?
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Version 1.0.0
88 downloads
xNoFallDamage With xNoFallDamage, players can soar from cliffs, towers, or helicopters without fear of shattered ankles or surprise respawns. Whether you're building in the sky or dropping into battle, this plugin ensures smooth landings every time — for those who deserve it. Features Fall Damage Immunity – Completely disables fall damage for players with permission. Silent Landings – Suppresses sound and visual effects on impact for a cleaner, stealthy experience. Permission-Based – Only users with nofalldamage.use can benefit, perfect for VIPs, donators, or admins. Permission oxide.grant user <steamid> nofalldamage.use oxide.grant group <group> nofalldamage.useFree -
Hi and welcome, GL on requests Curious which plugins we'll see from you.
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The intro is imo to long, but in general it looks nice!
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- #battlecity
- #battle
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I will help with the creation and setting of the server in Rust
xNullPointer95 replied to DevHev's topic in For Hire
I think this should be in the "For Hire" section. -
Introducing Carbon - A high performance mod framework
xNullPointer95 replied to Death's topic in Announcements
I have tried it now for some time and for the first time. > Easy Setup > Beautiful UI > TimeSaver regarding Permissions, Configurations etc. I'm happy to see it growing Well done! -
Very neat, GL on finishing it.
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Looks like your using 2 plugins which are using OnChat or similar. As previous member said, get us a PluginList here please. Thank you
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Version 1.0.3
70 downloads
xMagazineCapacity - Set a custom magazine capacity for any weapon. - Define a default capacity - Define a permission or not for any custom magazine capacity Default Config { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 45, "defaultCapacity": 30, "permission": "" }, { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" } ], "RevokePermissionsOnUnload": false, "RestoreRevokedPermissionsOnLoad": true } Keep "permission" empty to override magazine capacity for all players. When config is changed, reload the plugin. Add as much weapons as you want. Multiple permissions for same weapon If you have identical weapon names with different permissions, the capacity will be taken from the one with the highest capacity. Example: 3 times "rocket.launcher" with different permissions: xmagazinecapacity.rl3, xmagazinecapacity.rl6, xmagazinecapacity.rl9 - If a player has all 3 permissions, the capacity will be 9, since its the one with most capacity. RevokePermissionsOnUnload/RestoreRevokedPermissionsOnLoad "RevokePermissionsOnUnload": When the plugin unloads, it takes back any weapon permissions it granted while plugin was running. "RestoreRevokedPermissionsOnLoad": If you turned the "RevokePermissionsOnUnload" on, this restore option puts revoked permissions back on the same players the next time the plugin loads. (It only affects xmagazinecapacity configured permissions)$6.90 -
Waiting for approval then u can find it here:
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Hey there, i've a suggestion to implement 2 new badges. Receiving a badge for First download First purchase
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Version 1.0.4
38 downloads
xAutoPurge - Automatically purges all entities owned by players which are inactive for X days. - xAutoPurge can retroactively detect and track players who haven’t connected to your server (Even before plugin was installed). - Config: InactiveDays - Defines when a players gets purged if not online for X days. (Default: 7 days) PurgeCheckIntervalSeconds - Defines how often it should be checked for inactive players. (Default: 1 hour) AnnouncePurge - Players can now be notified: "Optimizing server performance, brief lag may occur." LogToConsole - Defines if purging activities are getting logged to the console. (Default: true) ExcludedSteamIDs - Defines an exception list for specific SteamIDs, entered SteamIDs doesn't get purged. (Default: none) ResetDataOnWipe - Resets data on wipe automatically, so it doesn't happen that someone gets purged after wipe. (Default: true) Default Config { "InactiveDays": 7, "PurgeCheckIntervalSeconds": 3600, "AnnouncePurge": false, "LogToConsole": true, "ExcludedSteamIDs": [], "ResetDataOnWipe": true } Console Commands purge.run [Triggers the purging immediately with its configurations] purge.player PLAYERNAME/STEAMID [Purges a specific player immediately (ignoring configuration) - Example usage: purge.player xNullPointer95] purge.retroactively - Scans the server database and detects all SteamIDs that have ever connected to your server, adds them to the xAutoPurge data file (if not already there), and sets their lastSeen value to the current date and time, so on next purge schedule they are deleted (depending on config 'InactiveDays').$6.00 -
Version 1.0.3
11 downloads
xCustomCrates - You can create custom crates where the command, prefab, items and chance are configurable. - Custom Crate spawns infront of the player. (If triggered by a command) - You can add as many custom crates as you want. INFO: It doesn't add each item in your custom crate only because you configure it -> As example if you have a crate with 2 items, 20% and 30% chance, the crate can also be empty because its only a 20 and 30% chance to be in it. This works as expected and designed. Commands ======================================== As per out default config. ======================================== spawntools xNullPointer95 spawnelite xNullPointer95 ======================================== You can also use partial name ======================================== spawntools xNull spawnelite xNull Default Config { "Crates": [ { "Command": "spawntools", "PrefabPath": "assets/bundled/prefabs/radtown/crate_tools.prefab", "ItemsPerCrate": 2, "LootTable": [ { "ShortName": "hammer", "Amount": 1, "Chance": 60 }, { "ShortName": "hatchet", "Amount": 1, "Chance": 80 } ] }, { "Command": "spawnelite", "PrefabPath": "assets/bundled/prefabs/radtown/crate_elite.prefab", "ItemsPerCrate": 3, "LootTable": [ { "ShortName": "rifle.ak", "Amount": 1, "Chance": 10 }, { "ShortName": "ammo.rifle", "Amount": 60, "Chance": 50 }, { "ShortName": "explosive.timed", "Amount": 1, "Chance": 5 } ] } ] }$9.00 -
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New Plugins which aren't approved yet will be in "WhatsNew"?
xNullPointer95 replied to xNullPointer95's topic in Feedback
Alright thank you, i was worried because it is visible for me in WhatsNew while goes its not approved and it goes back and back, but if its sorted new in the whatsnew area all is fine. Edit: Request close, i know the answer now (it gets sorted to whats new again when approved) // Thank you -
Hello, i have 4 pending Plugins where i'am waiting to be reviewed and approved. Anyways, i'm wondering if a plugin gets approved after 1 week if it sorted in the front to "Whats New" again? If no, i would recommend this, since it takes a long time until reviewed/approved and some plugins may go under then. Thank you
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I just mean, if you play with it around its straight forward, its very good
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@headtapper, i bought the Plugin now, its insane when you understood it.
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Hi, thank you - I forgot to mention that this plugin you are refering to i already checked but im unsure. Im scared, since its 45$ and i dont see any recent review
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Hi there, I've seen some nice UIs at some plugins where i'm wondering how exactly can this be achieved? I'm doing it normally (Cui) but its very restricted, as example i never found out how to make horizontally scrollview (seen in a battlepass plugin). And slowly i'm getting sick of the Cui Stuff... i think you can understand me , but i'd love to make more plugins with GUIs instead of chat based commands. Thank you!
