Jump to content

xNullPointer95

Creator
  • Posts

    211
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by xNullPointer95

    I made my skill system with this, i like it, but i would highly looking forward to an update to bring it up-to-date and fix some small issues.
  1. @maxalt Join Discord: https://discord.gg/rGm7VS5ERc And i'll test it So we dont spam the discussion thread
  2. You are welcome. Oh thats not cool - Just use Rust defaults then This plugin doesnt touch attack styles or whatever, its only about the firing arc. to grant a 360° detection
  3. Depends on curator availability, AI content and plugin size/complexity. Usually its max. 1 week, but often its also only some hours - You can't tell a fixed plugin review time of course as reasons mentioned above and each plugin has a different size/complexity to review. You will definitely get a result as private message.
  4. Go to the file and find the "Support" Tab -> Click it -> Click "New Support Request" and ask your question(s)
  5. Hi, tbh i didn't try it, but it patches its firing arc, so im pretty sure it will work, since the core behavior of AutoTurret (which is shared by all auto turrets) will be patched with a HarmonyPatch
  6. Version 1.1.1

    109 downloads

    xPermissionManager A modern, intuitive, and powerful permission management tool for Rust servers. xPermissionManager provides a complete visual interface for managing user and group permissions directly ingame. No more console commands, guesswork, or digging through permission lists. Everything is organized, accessible, and easy to control through an straight forward UI. Whether you're adjusting a single permission, overseeing full group structures, or assigning temporary access, xPermissionManager gives server owners a fast and efficient possibility to do so. Plugin Preview (Video) Full Permission Control Grant or revoke any permission from groups or individual players. Timed Permission System Assign temporary permissions that automatically expire (e.g., 30m, 1h, 1d, 1w, custom durations). Timed Group Memberships Add players to groups for a limited time - Perfect for kits, VIP, special events or whatever. Comprehensive UI A clean and intuitive interface for browsing permissions, switching groups, managing users, and applying timed access. User & Group Browsing View all available groups, check individual player permissions, and toggle them instantly. Clear Feedback Every change is acknowledged with clear messages to help admins avoid mistakes. Permission xpermissionmanager.use // Allows a player to open and use the xPermissionManager UI Chat Commands /xpm /xpmuser <name or steamID> /xpmtimed /xpmgroups /xpm [Opens the Permission Manager UI] PERMISSION OR ADMIN REQUIRED /xpmuser <name or steamID> [Opens the UI for managing a specific player’s permissions/groups] PERMISSION OR ADMIN REQUIRED /xpmtimed [Shows all active timed permissions for a player. Includes remaining duration and whether they came from a group] /xpmgroups [Shows all active timed group memberships for a player] Console Commands </> API
    $11.99
  7. Version 1.1.0

    46 downloads

    xNpcFreeze xNpcFreeze is a Rust plugin that completely disables AI for NPCs by stripping their brain components as they spawn. Scientists, Tunnel Dwellers and animals still exist and can be interacted with, but they will no longer roam, think, or attack - Perfect for PvE building servers, cinematic setups, or performance-focused environments. > CH47 at oil rig etc. will work and fly/land normally Features Freeze NPCs (Animals, Scientists, Tunnel Dwellers) Option to disable radiochatter (sound) from scientists Config { "FreezeAnimals": false, "FreezeScientists": false, "FreezeTunnelDwellers": false, "MuteScientistRadioChatterSound": false } * Please note: If you change a setting from "true" to "false", only newly spawned NPCs will start moving again, since the BRAIN of the others were stripped and this is not revertable. * * Important: NPCs that are already frozen will stay frozen. To make them move again, you need to use a respawn command or restart the server. *
    $8.99
  8. Version 1.0.4

    21 downloads

    xMarkToTeleport xMarkToTeleport is a quality-of-life plugin for Rust that allows players to instantly teleport to a map marker they place. Simple, intuitive, and server-friendly, this plugin adds fast travel without commands, UI spam, or complex setup. Just place a marker on the map and you’re there. Tipp: Double rightclick on the map to teleport and automatically remove the map marker at the same time. Features Automatically teleports the player when they place a map marker. Intelligent collision checks ensure players never teleport inside terrain, buildings, or deployables. (No glitchy teleports :)) Prevent abuse with a per-player cooldown (Configurable). Restrict usage to admins, VIPs, or specific groups. (Permission) Safely dismounts players before teleporting to avoid mount issues. (Configurable) Permission xmarktoteleport.use Chat Command /mtt - Toggle if mark to teleport is on/off Config { "RequirePermission": true, "CooldownSeconds": 1.5, "DismountBeforeTeleport": true } Preview
    $6.79
  9. Version 1.0.3

    14 downloads

    xScrapBag xScrapBag adds a virtual scrap storage system to your Rust server, allowing players to automatically store, manage, and transfer scrap without clogging their inventory. Features Automatic Scrap Storage Scrap picked up by players is automatically stored in their Scrap Bag Optional player chat notification when scrap is stored Prevents scrap from filling inventory slots Manual Deposit & Withdraw Deposit scrap from inventory into the Scrap Bag Withdraw stored scrap back into inventory Player-to-Player Scrap Transfer Transfer stored scrap to other online players via UI Persistent Data Storage Scrap balances are saved automatically Death Handling Option to reset stored scrap on death Or keep scrap safe after death - your choice. Plugin Preview Chat Commands /scrapbag /xsb /* Both chat commands will open the scrapbag UI */ Permission xscrapbag.use Config { "PermissionUse": "xscrapbag.use", "ResetStoredScrapOnDeath": false, "StoreScrapAutomatically": true, "StoreScrapAutomaticallyPlayerMessage": true }
    $9.99
  10. Hi there, just had an idea - It would be very cool if we have a plugin upload template, so i think we should have the possibility to create a plugin template (Title, Body, Price, License, Formatting etc.) and when uploading a plugin we can select a template if we have one created before - So we just have to replace small things and each plugin upload summary/description will look static and consistent, of course each user can has its own template How would you feel about that?
      • 1
      • Like
  11. Version 1.0.4

    16 downloads

    xBannedPlayersEntityCleaner xBannedPlayersEntityCleaner is a an efficient Rust plugin designed to automatically clean up all entities owned by players when they are banned. This helps maintain server performance and prevents clutter caused by banned users’ structures, deployables, and other entities. It also includes a manual cleanup command that allows admins with proper permission to trigger entity removal for specific players when needed. Features Automatically removes entities owned by banned players. Optional manual cleanup command with permission control. Adjustable cleanup speed and batch size to minimize lag. Silent or visible destruction modes. Efficient entity queue system for large-scale cleanups. Console Command xbannedplayersentitycleaner.clean <steamid64 or playername> - Manually trigger cleanup for a specific player. Permission xbannedplayersentitycleaner.use - Allows a user to manually trigger the cleanup command. Config { "SilentMode": true, "EntitiesPerCleanupInterval": 100, "CleanupInterval": 0.2, "LogToConsole": true } SilentMode → If enabled (true), entities are destroyed quietly without gibs or visual effects. EntitiesPerCleanupInterval → Number of entities processed per cleanup cycle (CleanupInterval) CleanupInterval → Time in seconds between each cleanup batch execution. LogToConsole → Enables or disables console logging for cleanup events and summaries.
    $6.99
  12. Version 1.0.2

    30 downloads

    xInfiniteDurability xInfiniteDurability gives players infinite item durability — tools, weapons, and other condition-based items never lose condition or break. Server owners can enable it globally or restrict it to players with a specific permission. Features Infinite durability — items never lose condition when used. Permission-based control — optionally require a permission for players to have infinite durability. Fully configurable — toggle the feature and customize the permission name in the config file. Safe integration — works with all item types that have durability. Admin reload command — reapply config changes instantly without restarting the server. Console Commands xid.reload - Reloads the plugin configuration and reapplies permissions. Permission xinfinitedurability.use - Grants infinite durability to players (if RequirePermission is enabled) Configuration { "InfiniteDurability": true, "RequirePermission": false, "Permission": "xinfinitedurability.use", "ExcludeItems": [ "jackhammer", "chainsaw" ] }
    $7.99
  13. @Lumin Economics Support added in newest version. (v1.0.2)
  14. Hey, @Lumin, i can indeed do that. You can join our Discord to make communication faster if you want https://discord.com/invite/rGm7VS5ERc
  15. @Matnat Fixed in version 1.0.2
  16. Changed Status from Not a Bug to Fixed Changed Fixed In to 1.0.2
  17. It was just a suggested behavior for the next update
  18. I think it makes sense if you have multiple permissions for same weaponname, the weapon capacity with most capacity will be taken Example: If we have this config "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" }, { "weaponName": "rocket.launcher", "capacity": 9, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher9" } If we have all 3 permissions, rocketlauncher9 should be taken since its the permission which grants most capacity. Does that sound good?
  19. @Matnat I edited my previous message 15minutes ago, but i think you didn't see yet and only saw the text before i edited it
  20. @Matnat I edited my previous message 15minutes ago, but i think you didn't see yet and only saw the text before i edited it
  21. Edit: I get what you mean now, your provided example before was really bad since it was a normal config... The reason for it is, it checks weaponName not permission - It will be fixed on next version. Thanks for reporting it.
  22. Version 1.0.1

    16 downloads

    xInFlightHeliRepair xInFlightHeliRepair is a Rust plugin that allows players to repair an attack helicopter while mounted or in the air as a passenger, using a hammer and consuming a configurable resource (e.g., metal fragments). It includes plenty of customization options. This overrides the new behavior introduced in the “Pivot or Die” update that prevents players from repairing the attack helicopter while in flight. Features In-Flight Helicopter Repair Players/Passengers can repair an attackhelicopter by hitting it with a hammer while in flight. Resource-Based Repair Each repair “hit”: Costs a configurable item (Default: 30 metal fragments). Restores a configurable amount of health (Default: 50 HP). Automatically removes the required items from player inventory. Recent Damage Cooldown If the helicopter was recently damaged by explosive sources, repair is blocked for a set duration (Default cooldown: 10 seconds) Message informs the player how long they must wait. Player Feedback Configurable message system: Supports UI toast notifications or chat messages. Visual Repair Effect Plays a configurable FX prefab on successful repair (Default metal upgrade effect). Permission xinflighthelirepair.use Config { "RequirePermission": false, "Permission": "xinflighthelirepair.use", "EnableRecentlyExplosiveDamageRepairCooldown": true, "RecentlyExplosiveDamageRepairCooldown": 10.0, "ItemUsedForRepair": "metal.fragments", "ItemCostPerRepair": 30, "HealPerHit": 50.0, "PlayEffectOnRepair": true, "Effect": "assets/bundled/prefabs/fx/build/promote_metal.prefab", "MessagesType": "ui", // Use 'ui' for toast notifications and anything else (e.g., 'chat') for chat messages "ShowMessages": true, "NotReadyMessage": "<color=#ff5555>Heli was damaged recently. Wait {0} seconds before repairing.</color>", "FullyRepairedMessage": "<color=#ffcc00>This helicopter is already fully repaired.</color>", "NotEnoughMetalMessage": "<color=#ff5555>You need {0} {2} to repair ({1} available).</color>", "RepairedMessage": "<color=#55ff55>Repaired heli by {0} HP for {1} {2}.</color>" }
    $8.99
  23. Changed Status from Closed to Not a Bug
  24. Changed Status from Pending to Not a Bug

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.6m
Total downloads
Customers
11.3k
Customers served
Files Sold
161.9k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.