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Everything posted by illknown
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"Ammo Type": [ { "Prefab Type": "assets/content/vehicles/mlrs/rocket_mlrs.prefab", "ItemShortname": "sticks", "SkinID": "skinid", // The skin of what ever ammo you want "ItemDisplayName": "Blowpipe ammo", "Bonus Damage Amount": 0.0, "Cooldown Seconds": 0.0, "Amount To Spawn": 1, "Radius Spread": 0.0, "Weapon List": [ { "Shortname": "blowpipe", // the ammo will work for blowpipe only "SkinID": 0 } ] },
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Getting this in the logs on server start up - NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner.UpdateSkinKeys () [0x000ad] in carbon\plugins\Skinner.cs:501 at Oxide.Plugins.Skinner.UpdateImportedSkins () [0x00196] in carbon\plugins\Skinner.cs:571 at Oxide.Plugins.Skinner+<GetSteamWorkshopSkinData>d__192.MoveNext () [0x005fe] in carbon\plugins\Skinner.cs:5593 any ideas how i fix it?
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with it set to true its fine now - im running carbon not oxide - dunno if that helps you
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NullReferenceException: Object reference not set to an instance of an object at BuriedItem.Create (Item item, UnityEngine.Vector3 worldPosition, System.Int64 expiryTime) [0x000db] in <2882c7c2a95a4586ac6f9f288b265589>:0 at BuriedItems.Register (Item item, UnityEngine.Vector3 worldPosition) [0x0006d] in <2882c7c2a95a4586ac6f9f288b265589>:0 at DroppedItemContainer.BuryLeftoverItems () [0x00050] in <2882c7c2a95a4586ac6f9f288b265589>:0 at DroppedItemContainer.RemoveMe () [0x00010] in <2882c7c2a95a4586ac6f9f288b265589>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DroppedItemContainer:RemoveMe() thats with corpse loot set to false now trying with it set to true
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ok nice one - would you like feedback?
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Hi, where can i get the early access version from?
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oh sorry i ment this to false "Add corpse loot into a new drop container?": false,
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also with it set to false will some of the drops not work ?
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im thinking now that its been since i added skins into the itemperks config would that cause it ? i mean i dont think it affects the server performance as far as i can tell
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- 28 comments
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- #entitylimit
- #entity
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(and 3 more)
Tagged with:
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- 69 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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- 69 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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Hi, so when i have this set to true "Add corpse loot into a new drop container?": false, i get this error spamming, when its false i dont - NullReferenceException: Object reference not set to an instance of an object at BuriedItem.Create (Item item, UnityEngine.Vector3 worldPosition, System.Int64 expiryTime) [0x000db] in <69b874e4299544e4aae538ecf0c87baa>:0 at BuriedItems.Register (Item item, UnityEngine.Vector3 worldPosition) [0x0006d] in <69b874e4299544e4aae538ecf0c87baa>:0 at DroppedItem.IdleDestroy () [0x00036] in <69b874e4299544e4aae538ecf0c87baa>:0
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