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hairybeanstalk

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Everything posted by hairybeanstalk

  1. i think it needs to stop relying on npcspawn for movement and interaction, but use scientist logic or something.
  2. Players on my server are still telling me that even after balancing the bosses, they are easy to kill or cheese. they can be killed with bows most the time. this needs fixed. they arent bosses to them.
  3. RPC Error in Server_RaisLowerFloor when clicking elevator button in eye of the jungle and other monuments. I had to remove a few because of this issue. Please fix
  4. I had a player at the temple monument and he was standing outside of it, maybe 30-60 meters out, and all the npc's went to one spit and he just shot them all. Please fix their paths or allow them to go outside of the monument areas as well, and not get stuck on one spot
  5. i havent gotten any reviews like that, i'll lyk
  6. Besides the ai stuff, the plugin is top notch. Its great. Keep up the good work man. Its different from everyone else and better in many ways.
  7. I did not realize you joined. I will add you. I thought that was some random guy trying to get owner lol. My apologies.
  8. you have an amzing plugin. Any additions coming soon? I was thinking You could allow abilities on them somehow
  9. i fixed it, im sorry
  10. Just test them out. Do not listen to what i'm saying. See it for yourself. Look up "sinister" on the server list. We are the only server with that in the name.
  11. I did try to mess with the settings. I've fine tuned them for weeks now. Nothing seems to be a good balance due to the ai being a bit buggy. They just simply get cheesed by players peeking doors or walls. Sometimes they don't even get targeted or they get stuck. I know the new ai is much better and I feel this may help with that.
  12. yes this issue must have been going on for a while, as I have just re uploaded the plugin to the server
  13. I believe this is because server rewards updated when using /buyzl and you have economy set to : 2 (server rewards) you get this error Failed to call hook 'BuyZombieLicCmd' on plugin 'ZombieHunter v1.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZombieHunter.HasEnoughFunds (BasePlayer player, System.Double amount) [0x00015] in <b15146a2ff024ca4ad8f109646203c9f>:0 at Oxide.Plugins.ZombieHunter.BuyZombieLicCmd (BasePlayer player) [0x00093] in <b15146a2ff024ca4ad8f109646203c9f>:0 at Oxide.Plugins.ZombieHunter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01290] in <b15146a2ff024ca4ad8f109646203c9f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  14. Can we replace the ai of the bosses withe the new ai? They are easily cheesed. Everyone kills them easy even if they have high health. They just do not have good ai.
  15. the basement is glitched on my server. please help
  16. Error while compiling after recent rust update
  17. 00:34 [Warning] [PlayerRanks] PlayerRanks local database was saved. appears in console right when a giant lag spike occurs on the server. It is the only lag spike we have daily.
  18. what format were they in? opus? what bitrate? what app did you use or site? the audio files loop but your stock ones are perfect when they loop. mine get cut off like 3 seconds in the middle even though they are 15 second long files.
  19. I keep getting zombies that are literally invincible, I feel as if it may be something to do with kits and/or the distance they spawn away from their point. The rest of the bots spawn perfectly fine and have no issues when within like 100m of their spawn position. Anything higher and they are invincible I think? Can anyone help me with this?
  20. i fixed it @Adem thannks
  21. "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, does not work. it kee3ps pulling from scientistnpc_heavy loottable from that plugin. Even when using a lootmanager preset. This was tested on the monument "temple". Please fix
  22. These collections worked in the previous update. the collection ID's are: 3545911555 3545912295 3545913579

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