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hairybeanstalk

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Everything posted by hairybeanstalk

  1. Any possible way to make a quest that can only be selected AFTER the completion of another quest? I'd like to make a story line of quests, so this is a request i'd like to make if you can do this or if it's not already possible.
  2. Can you make it possible to reload specific profiles through a console command? That would be great. OR just a "reload all" command for console. This will fix skins not rendering properly due to conflicts with other plugins.
  3. I have gotten the audio files to work but they loop. Is there any way you could either allow durations to be set for each audio instance, or, remove audio looping when it finishes playing a track. ANOTHER BUG: Sometime after the NPC's stand up after being wounded, it teleports them away from their location. THANKS FOR THE MOD. GOOD IDEA BTW! Please just keep it updated
  4. Any possible way to reload the profiles through a console command?
  5. Calling 'OnServerInitialized' on 'AutoCommands v2.0.1' took 190ms [GARBAGE COLLECT] [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... [BossMonster] File Cannibal Clan Leader has been loaded successfully! [BossMonster] File Genetic Lab Prototype has been loaded successfully! [BossMonster] File Military General has been loaded successfully! [BossMonster] File Mutated Experiment has been loaded successfully! Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.1.5' (JsonReaderException: Error parsing comment. Expected: *, got s. Path '', line 1, position 1.) at Newtonsoft.Json.JsonTextReader.ParseComment (System.Boolean setToken) [0x00075] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ParseValue () [0x001d3] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.BossMonster.LoadConfigs () [0x0006a] in <4a30a337fc4f4f2cbd87751ada746a20>:0 at Oxide.Plugins.BossMonster.OnServerInitialized () [0x00035] in <4a30a337fc4f4f2cbd87751ada746a20>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006fa] in <4a30a337fc4f4f2cbd87751ada746a20>:0 I've checked the config file and I do not see any issues?
  6. I have tested itr many times and it does not work at all. they do the same damage as before with the bone club
    Please remove the plugin changing scientists to zombies. Or at least add the option to not replace them. Thank you!
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