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hairybeanstalk

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Everything posted by hairybeanstalk

  1. 14:50 [Error] Failed to call hook 'OnLootSpawn' on plugin 'Enchanting v1.0.9' (ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index) at System.Linq.Enumerable.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x0007b] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.Enchanting.GenerateRandomWeapon () [0x00017] in <a6c0a00fbcf249d3ad5a9b3582e32436>:0 at Oxide.Plugins.Enchanting.OnLootSpawn (LootContainer container) [0x00044] in <a6c0a00fbcf249d3ad5a9b3582e32436>:0 at Oxide.Plugins.Enchanting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ec8] in <a6c0a00fbcf249d3ad5a9b3582e32436>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  2. I found it. So far, looking great!
  3. @Marte6just one question regarding the new update, where is "Loot Box Items"?
  4. @Marte6on the next update, i'd like to request a config setting called "show marker and messages to dungeon buyer only: true" to only display the spawn message to the person who had bought a dungeon, rather than the entire server. Thank you my friend, it's doing fantastic so far!
  5. @Whispers88But i had to add those skins in manually using skinimport. /colimport still did not work for those I do not think.
  6. @Whispers88 I have seen 12 pages added of skins, so I believe I have fixed the issue. Thank you for the most recent update!
  7. YOOO! the Todo: Allow importing of Thot skins is because my collections "Every gooner Skin on rust page 1" and "Every gooner skin on rust page 2" will not import. These are the "thot" skins. Check them out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3545911555 or check out my server "sinister rust" to have access to a portion of these until the update is made. Have fun! THANK YOU SO MUCH FOR THE FUTURE UPDATES UPCOMING
  8. are the pages maxed out at 11 pages for each item?
  9. are you certainly sure @Whispers88?.................. if you are sure then here they are (take precaution, these are the largest gooner skin collections, every gooner skin on rust workshop is here): https://steamcommunity.com/sharedfiles/filedetails/?id=3545911555 https://steamcommunity.com/sharedfiles/filedetails/?id=3545912295 and heres another that wont work https://steamcommunity.com/sharedfiles/filedetails/?id=3545913579
  10. When can we go higher than 6 dungeons? I'd love to make 10 dungeon levels or more
  11. the /colimport is not working, only maybe 1 or 2 skins load out of 700
  12. @Marte6I mean custom limits for dungeon levels, not amounts of dungeons. Too many requests for this feature.
  13. @Cargonia set every line that says this, to 1 "Number of monuments that will spawn additionally (Does not depend on the previous two parameters)": 0,
  14. I have a request, its a really cool one. Basically, a player can create a mining tunnel by placing a custom ladder hatch, then it puts you in a 1x1 room when you enter the hatch which you can expand out to 3x3 or 4x4 using a pickaxe. When you hit a wall so many times, the pickaxe breaks the wall. When players expand the rooms, the walls are treated as different ores. Stone, sulfur, and metal. Then you must exit the tunnel when all walls are destroyed and it destroys that tunnel entrance (ladder hatch) when you exit. It was either a 4x4 room that had walls honeycombed all the way and it would force players to break the walls to get the ores, or I wanted it to spawn a 1x10 room that also spawns ores inside of it somehow (This would be a very difficult thing to do). I think the other method is easier and manageable. Then in the config, you can set a delay on how many times they can place the custom entrance to make a mining tunnel anywhere. I will have a few more configs I'd like to add as well. Do you think you can do this? If so, send discord name or comment below or message me!
  15. Have we considered giving server owners the option to add more dungeons? I am still getting an insane amount of requests for that feature. Thanks for any responses! (10-20 as a limit would be amazing, or allow server owners to make their own amount) @Marte6
  16. I believe this issue is not due to your plugin. Thank you for your time.
  17. Thank you for the new update! AMAZING WORK!
  18. I have a plugin idea i'd like to pay for if you can do it and are up to it: I need to develop a plugin that does commands at certain entity amounts. For example, if the total entities on a server hit 135,000 entities, I'd like to do a specific command at that time. After it executes that command, i'd like it to auto check for entity counts every so often (a config setting), and if the server entities are over a specific amount, it will execute that command. Do you think you can do something like this or is Rust's coding too limited for such a thing? I feel as if it is possible. Name your price if you are up to it!
  19. @Krungh CrowI noticed two folders? Which plugin should I download? The "sci" or the "scare"?
  20. @bilumercan I set a timer to happen in 1 week (like 604,800 seconds) and it will still execute? Like if a server restarts or something, does the timer continue going or reset?
  21. @Scarabyte and @CommandoSoldat, I have sent both of you friend requests since i cannot message you due to privacy settings that you have set... I suggest turning that off if you want me to send you a message.... lol
  22. I have not gotten any response in discord?
  23. Is it possible to add a config setting that controls how many of each monument spawns? I like the "total monuments" settings that are included, but I do wish I would not see 3 or 4 piers or other monuments. @AdemI love the plugin by the way and I love the jungle addon!
  24. Please add the ability to see hitbars when using melee weapons. I am getting a lot of requests for this on my server. Thank you! Great plugin btw! @ProCelle
  25. I'd like to see if you could make something like this. The author shut it down for some reason but I have a feeling someone could do a much better job. I just need a scarecrow to spawn where a players body dies. I'd like to be able to allow frankenstein head, torso and legs to be toggled on and off for the skin, and i'd like to be able to keep the gear the player died with on the zombie such as clothing. I'd love if you could toggle a config setting to true or false for allowing the NPC to spawn with your weapon or without it. I would then like HP config settings, damage settings with ranged and melee weapons, speed config settings, and murderer sound toggle to true or false as an option. here is the reference. All of the above are not exactly what can be done in this plugin but It would make it even better in my opinion. Adding another config option that would allow your loot from your bag that you died with, to go into the NPC's inventory when it spawns, so you need to kill it for your loot. The main feature of this plugin is, you would need to kill an NPC that spawns where your body was (deleting your old body and loot bag immediately, but also it drops your weapon on the ground so you can use it to kill the NPC, and leave a loot bag of your ammo) and your loot bag items would go into the NPC's inventory, meaning you would need to kill it to get your loot. I'd also like a config setting that toggles loot going onto the NPC's body or just dropping like vanilla rust. It can be called "NPC LOOT BAG" or something, I dont care. here is the reference. All of the above are not exactly what can be done in this plugin but It would make it even better in my opinion: https://codefling.com/plugins/walkingdead
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