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hairybeanstalk

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Everything posted by hairybeanstalk

  1. oh ok thanks man! I love the plugin btw! amazing work keep it up!
  2. Needs an update for 5/1/25 update I believe?
    BEST PLUGIN FOR ANY SERVER TRYING TO SHOW NEW PLAYERS SOMETHING ON SPAWN! PLEASE KEEP IT UPDATED! AMAZING WORK MY FRIEND
  3. needs an update 5/2/25
  4. I have tried many plugins that do commands when starting up, and "settime 22" does not work. I cannot get this plugin to work unless an admin is physically logged into the server and types /settime 22 Any possible way to make it automatic on server startup?
    I have asked for support and so have others on many matters and we are ignored. The plugin does not apply automatically. The settings can only be applied if an admin types /settime "x". X being where you put the time of day. This means when the server restarts, if no admin is on, this plugin will not do what it's intended to do unless you literally type that in chat or a command in console. I have tried many plugins that do commands when starting up, and "settime" does not work. I cannot get this plugin to work unless an admin is physically logged into the server and types /settime I do not think there is a way to make it automatic unless the developer of the mod makes it possible.
  5. I have tried many plugins that do commands when starting up, and "settime 22" does not work. I cannot get this plugin to work unless an admin is physically logged into the server and types /settime 22 Any possible way to make it automatic on server startup?
  6. I understand. Unfortunately my specific issue cannot be solved unless you add that as a possibility due to the plugin load order. If I change the name of a plugin to change it's load order (since they run alphabetically), the plugin does not load. This is normal due to the way each plugin is coded. The only way to solve it, as far as i've tested, would be to manually reload every single profile in your plugin sadly. This is why I requested this. Your plugin works well with other plugins other than the load order. It messes with skins of entities if you have another plugin doing the same.
    I like it, I just wish I could find a way to stop the audio delay or cut off for the sounds when they get wounded. Sametimes it'll play it, but start the audio clip halfway through the audio clip rather than from the beginning of it.
  7. Any possible way to make a quest that can only be selected AFTER the completion of another quest? I'd like to make a story line of quests, so this is a request i'd like to make if you can do this or if it's not already possible.
  8. Can you make it possible to reload specific profiles through a console command? That would be great. OR just a "reload all" command for console. This will fix skins not rendering properly due to conflicts with other plugins.
  9. I have gotten the audio files to work but they loop. Is there any way you could either allow durations to be set for each audio instance, or, remove audio looping when it finishes playing a track. ANOTHER BUG: Sometime after the NPC's stand up after being wounded, it teleports them away from their location. THANKS FOR THE MOD. GOOD IDEA BTW! Please just keep it updated 🙂
  10. Any possible way to reload the profiles through a console command?
  11. Calling 'OnServerInitialized' on 'AutoCommands v2.0.1' took 190ms [GARBAGE COLLECT] [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... [BossMonster] File Cannibal Clan Leader has been loaded successfully! [BossMonster] File Genetic Lab Prototype has been loaded successfully! [BossMonster] File Military General has been loaded successfully! [BossMonster] File Mutated Experiment has been loaded successfully! Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.1.5' (JsonReaderException: Error parsing comment. Expected: *, got s. Path '', line 1, position 1.) at Newtonsoft.Json.JsonTextReader.ParseComment (System.Boolean setToken) [0x00075] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ParseValue () [0x001d3] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.BossMonster.LoadConfigs () [0x0006a] in <4a30a337fc4f4f2cbd87751ada746a20>:0 at Oxide.Plugins.BossMonster.OnServerInitialized () [0x00035] in <4a30a337fc4f4f2cbd87751ada746a20>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006fa] in <4a30a337fc4f4f2cbd87751ada746a20>:0 I've checked the config file and I do not see any issues?
  12. I have tested itr many times and it does not work at all. they do the same damage as before with the bone club
    Please remove the plugin changing scientists to zombies. Or at least add the option to not replace them. Thank you!
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