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Everything posted by hairybeanstalk
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14:50 [Error] Failed to call hook 'OnLootSpawn' on plugin 'Enchanting v1.0.9' (ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index) at System.Linq.Enumerable.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x0007b] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.Enchanting.GenerateRandomWeapon () [0x00017] in <a6c0a00fbcf249d3ad5a9b3582e32436>:0 at Oxide.Plugins.Enchanting.OnLootSpawn (LootContainer container) [0x00044] in <a6c0a00fbcf249d3ad5a9b3582e32436>:0 at Oxide.Plugins.Enchanting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ec8] in <a6c0a00fbcf249d3ad5a9b3582e32436>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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@Whispers88But i had to add those skins in manually using skinimport. /colimport still did not work for those I do not think.
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@Whispers88 I have seen 12 pages added of skins, so I believe I have fixed the issue. Thank you for the most recent update!
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YOOO! the Todo: Allow importing of Thot skins is because my collections "Every gooner Skin on rust page 1" and "Every gooner skin on rust page 2" will not import. These are the "thot" skins. Check them out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3545911555 or check out my server "sinister rust" to have access to a portion of these until the update is made. Have fun! THANK YOU SO MUCH FOR THE FUTURE UPDATES UPCOMING
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are the pages maxed out at 11 pages for each item?
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are you certainly sure @Whispers88?.................. if you are sure then here they are (take precaution, these are the largest gooner skin collections, every gooner skin on rust workshop is here): https://steamcommunity.com/sharedfiles/filedetails/?id=3545911555 https://steamcommunity.com/sharedfiles/filedetails/?id=3545912295 and heres another that wont work https://steamcommunity.com/sharedfiles/filedetails/?id=3545913579
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the /colimport is not working, only maybe 1 or 2 skins load out of 700
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I have a request, its a really cool one. Basically, a player can create a mining tunnel by placing a custom ladder hatch, then it puts you in a 1x1 room when you enter the hatch which you can expand out to 3x3 or 4x4 using a pickaxe. When you hit a wall so many times, the pickaxe breaks the wall. When players expand the rooms, the walls are treated as different ores. Stone, sulfur, and metal. Then you must exit the tunnel when all walls are destroyed and it destroys that tunnel entrance (ladder hatch) when you exit. It was either a 4x4 room that had walls honeycombed all the way and it would force players to break the walls to get the ores, or I wanted it to spawn a 1x10 room that also spawns ores inside of it somehow (This would be a very difficult thing to do). I think the other method is easier and manageable. Then in the config, you can set a delay on how many times they can place the custom entrance to make a mining tunnel anywhere. I will have a few more configs I'd like to add as well. Do you think you can do this? If so, send discord name or comment below or message me!
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Getting lag in the server? Maybe these logs will help?
hairybeanstalk replied to hairybeanstalk's Support Request in Support
I believe this issue is not due to your plugin. Thank you for your time. -
I have a plugin idea i'd like to pay for if you can do it and are up to it: I need to develop a plugin that does commands at certain entity amounts. For example, if the total entities on a server hit 135,000 entities, I'd like to do a specific command at that time. After it executes that command, i'd like it to auto check for entity counts every so often (a config setting), and if the server entities are over a specific amount, it will execute that command. Do you think you can do something like this or is Rust's coding too limited for such a thing? I feel as if it is possible. Name your price if you are up to it!
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- 96 comments
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PLUGIN REQUEST scarecrow spawns on players when they die
hairybeanstalk replied to hairybeanstalk's topic in Requests
@Scarabyte and @CommandoSoldat, I have sent both of you friend requests since i cannot message you due to privacy settings that you have set... I suggest turning that off if you want me to send you a message.... lol- 5 replies
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- #zombie
- #scarecrow
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(and 1 more)
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PLUGIN REQUEST scarecrow spawns on players when they die
hairybeanstalk replied to hairybeanstalk's topic in Requests
I have not gotten any response in discord?- 5 replies
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- #zombie
- #scarecrow
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(and 1 more)
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I'd like to see if you could make something like this. The author shut it down for some reason but I have a feeling someone could do a much better job. I just need a scarecrow to spawn where a players body dies. I'd like to be able to allow frankenstein head, torso and legs to be toggled on and off for the skin, and i'd like to be able to keep the gear the player died with on the zombie such as clothing. I'd love if you could toggle a config setting to true or false for allowing the NPC to spawn with your weapon or without it. I would then like HP config settings, damage settings with ranged and melee weapons, speed config settings, and murderer sound toggle to true or false as an option. here is the reference. All of the above are not exactly what can be done in this plugin but It would make it even better in my opinion. Adding another config option that would allow your loot from your bag that you died with, to go into the NPC's inventory when it spawns, so you need to kill it for your loot. The main feature of this plugin is, you would need to kill an NPC that spawns where your body was (deleting your old body and loot bag immediately, but also it drops your weapon on the ground so you can use it to kill the NPC, and leave a loot bag of your ammo) and your loot bag items would go into the NPC's inventory, meaning you would need to kill it to get your loot. I'd also like a config setting that toggles loot going onto the NPC's body or just dropping like vanilla rust. It can be called "NPC LOOT BAG" or something, I dont care. here is the reference. All of the above are not exactly what can be done in this plugin but It would make it even better in my opinion: https://codefling.com/plugins/walkingdead
- 5 replies
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- #zombie
- #scarecrow
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(and 1 more)
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