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Everything posted by hairybeanstalk
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Getting lag in the server? Maybe these logs will help?
hairybeanstalk replied to hairybeanstalk's Support Request in Support
I believe this issue is not due to your plugin. Thank you for your time. -
I have a plugin idea i'd like to pay for if you can do it and are up to it: I need to develop a plugin that does commands at certain entity amounts. For example, if the total entities on a server hit 135,000 entities, I'd like to do a specific command at that time. After it executes that command, i'd like it to auto check for entity counts every so often (a config setting), and if the server entities are over a specific amount, it will execute that command. Do you think you can do something like this or is Rust's coding too limited for such a thing? I feel as if it is possible. Name your price if you are up to it!
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- 96 comments
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PLUGIN REQUEST scarecrow spawns on players when they die
hairybeanstalk replied to hairybeanstalk's topic in Requests
@Scarabyte and @CommandoSoldat, I have sent both of you friend requests since i cannot message you due to privacy settings that you have set... I suggest turning that off if you want me to send you a message.... lol- 5 replies
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- #zombie
- #scarecrow
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(and 1 more)
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PLUGIN REQUEST scarecrow spawns on players when they die
hairybeanstalk replied to hairybeanstalk's topic in Requests
I have not gotten any response in discord?- 5 replies
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- #zombie
- #scarecrow
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(and 1 more)
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I'd like to see if you could make something like this. The author shut it down for some reason but I have a feeling someone could do a much better job. I just need a scarecrow to spawn where a players body dies. I'd like to be able to allow frankenstein head, torso and legs to be toggled on and off for the skin, and i'd like to be able to keep the gear the player died with on the zombie such as clothing. I'd love if you could toggle a config setting to true or false for allowing the NPC to spawn with your weapon or without it. I would then like HP config settings, damage settings with ranged and melee weapons, speed config settings, and murderer sound toggle to true or false as an option. here is the reference. All of the above are not exactly what can be done in this plugin but It would make it even better in my opinion. Adding another config option that would allow your loot from your bag that you died with, to go into the NPC's inventory when it spawns, so you need to kill it for your loot. The main feature of this plugin is, you would need to kill an NPC that spawns where your body was (deleting your old body and loot bag immediately, but also it drops your weapon on the ground so you can use it to kill the NPC, and leave a loot bag of your ammo) and your loot bag items would go into the NPC's inventory, meaning you would need to kill it to get your loot. I'd also like a config setting that toggles loot going onto the NPC's body or just dropping like vanilla rust. It can be called "NPC LOOT BAG" or something, I dont care. here is the reference. All of the above are not exactly what can be done in this plugin but It would make it even better in my opinion: https://codefling.com/plugins/walkingdead
- 5 replies
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- #zombie
- #scarecrow
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(and 1 more)
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I am actually blown away by this plugin addition. At first nothing happened, then I did the /respawnmonuments command and WOW. Amazing plugin man. I set it to automatically do that command in my RCON server control panel. AMAZING addition to my server! Check this plugin out sometime on my server Sinister Rust to see how beautifully it works and blends into the environment! Added many new monuments for players to explore!
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- 96 comments
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Getting lag in the server? Maybe these logs will help?
hairybeanstalk posted A Support Request in Support
10:59 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 10:59 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 10:59 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 10:59 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 10:59 [Info] [Skill Tree] Saving player data for 3 players. 10:59 [Info] [Skill Tree] Finished saving player data. 11:04 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:04 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:04 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:04 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:04 [Info] [Skill Tree] Saving player data for 3 players. 11:04 [Info] [Skill Tree] Finished saving player data. 11:06 [Warning] [PlayerRanks] PlayerRanks local database was saved. 11:06 [Warning] [UpdateChecker] 8 Jul 2025 17:06 All plugins have the latest version 11:07 [Info] [Advert Messages] <color=#ffff00>Events will occur periodically. Be cautious, they are not easy.</color> 11:09 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:09 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:09 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:09 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:09 [Info] [Skill Tree] Saving player data for 3 players. 11:09 [Info] [Skill Tree] Finished saving player data. 11:11 [Info] [DiscordExtension] [Info]: Reconnecting to Discord. 11:11 [Info] [DiscordExtension] [Info]: Discord socket connected! 11:11 [Info] [DiscordExtension] [Info]: Your bot was found in 1 Guilds! 11:14 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:14 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:14 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:14 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:14 [Info] [Skill Tree] Saving player data for 3 players. 11:14 [Info] [Skill Tree] Finished saving player data. 11:18 [Info] [HarborEvent] HarborEvent has begun 11:19 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:19 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:19 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:19 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:19 [Info] [Skill Tree] Saving player data for 3 players. 11:19 [Info] [Skill Tree] Finished saving player data. 11:20 [Info] [Advert Messages] <color=#ffff00>Type /info and /help in the chat to answer any questions you may have.</color> 11:24 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:24 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:24 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:24 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:24 [Info] [Skill Tree] Saving player data for 1 players. 11:24 [Info] [Skill Tree] Finished saving player data. 11:29 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:29 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:29 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:29 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:29 [Info] [Skill Tree] Saving player data for 1 players. 11:29 [Info] [Skill Tree] Finished saving player data. 11:33 [Info] [Advert Messages] <color=#ffff00>RAIDING, PVP AND GRIEFING ARE ALL ALLOWED. This is just Rust with zombies, events and skills.</color> 11:34 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:34 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:34 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:34 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:34 [Info] [Skill Tree] Saving player data for 1 players. 11:34 [Info] [Skill Tree] Finished saving player data. 11:36 [Warning] [PlayerRanks] PlayerRanks local database was saved. 11:39 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:39 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:39 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:39 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:39 [Info] [Skill Tree] Saving player data for 1 players. 11:39 [Info] [Skill Tree] Finished saving player data. 11:44 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:44 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:44 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:44 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:44 [Info] [Skill Tree] Saving player data for 1 players. 11:44 [Info] [Skill Tree] Finished saving player data. 11:46 [Info] [Advert Messages] <color=#ffff00>When doing the main story line quests at the outpost, you can do /quest to get info</color> 11:49 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:49 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:49 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:49 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:49 [Info] [Skill Tree] Saving player data for 1 players. 11:49 [Info] [Skill Tree] Finished saving player data. 11:54 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:54 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:54 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:54 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:54 [Info] [Skill Tree] Saving player data for 1 players. 11:54 [Info] [Skill Tree] Finished saving player data. 11:59 [Info] [Advert Messages] <color=#0bff00>Visit our VIP webstore by pressing ESC, clicking session and then clicking VIEW WEBPAGE. Premium kits, commands and items are available there!</color> 11:59 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 11:59 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 11:59 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 11:59 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 11:59 [Info] [Skill Tree] Saving player data for 1 players. 11:59 [Info] [Skill Tree] Finished saving player data. 12:04 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 12:04 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 12:04 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 12:04 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 12:04 [Info] [Skill Tree] Saving player data for 1 players. 12:04 [Info] [Skill Tree] Finished saving player data. 12:06 [Warning] [PlayerRanks] PlayerRanks local database was saved. 12:06 [Warning] [UpdateChecker] 8 Jul 2025 18:06 All plugins have the latest version 12:09 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 12:09 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 12:09 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 12:09 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 12:09 [Info] [Skill Tree] Saving player data for 1 players. 12:09 [Info] [Skill Tree] Finished saving player data. 12:12 [Info] [Advert Messages] <color=#ffff00>Events will occur periodically. Be cautious, they are not easy.</color> 12:15 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 12:15 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 12:15 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 12:15 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 12:15 [Info] [Skill Tree] Saving player data for 1 players. 12:15 [Info] [Skill Tree] Finished saving player data. 12:19 [Info] [Better Chat] [Global] [Hola] [Lv.18] Goddess_Winter: are you working on anything? 12:19 [Info] [Better Chat] [Global] [Hola] [Lv.18] Goddess_Winter: I'm getting a bit of lag 12:20 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 12:20 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 12:20 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 12:20 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. 12:20 [Info] [Skill Tree] Saving player data for 2 players. 12:20 [Info] [Skill Tree] Finished saving player data. 12:25 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 12:25 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 12:25 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 12:25 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 9 teams were saved. it seems that the disbanded team restore plugin runs periodically. Is there any way to lower the duration of how quickly it acts? -
Id love to see at least an option to add any number of difficulties. Many players may want more than just 5, at least in my experience thats the main request they give me. I'd highly suggest looking into at least that suggestion as well in the near future. It would make this plugin even more versatile in terms of what servers would like to run it in my opinion.
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"Broadcast start message to players?": true, not working
hairybeanstalk posted A Support Request in Support
title says all -
22:58 [Info] [DisbandedTeamRestore] Called hook 'OnServerSave' 22:58 [Info] [DisbandedTeamRestore] Called 'SaveTeams' with parameter 'shutdownWasSuccessful' False 22:58 [Info] [DisbandedTeamRestore] Called 'SaveDataFile' with parameter 'fileName' SavedTeams 22:58 [Info] [DisbandedTeamRestore] Ended 'SaveTeams', 7 teams were saved.
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ALSO, the bots sometimes just stand still and do not move when they cannot shoot you but you can shoot them. This happens sometimes when a bot will get close to a garage door and half of its body is sticking out. It cannot shoot you, but you can shoot it, resulting in free kills. I think some sort of coding can be done to adjust it so they move when being shot too many times if they did not do any damage. Thats just a suggestion of mine to make them feel more alive and react better.
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I purchased this, and tons of monuments popped up in the jungle. You can also control how many. It's pretty sweet in my opinion. You can check on my NEW zombie server (PVP and RAIDING always on): Sinister Rust (search in rust server browser) or, here is a quick pic to show you whats added in the jungle (all the green icons are new monuments, you can lower or increase how many spawn with the dynamic monuments plugin).
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when a player dies, it says "Weclome back" with their name afterwards
hairybeanstalk replied to hairybeanstalk's Support Request in Support
My apologies, I went with another plugin due to this issue. I will try it again possible in the future. Thank you for getting to it quickly!