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hairybeanstalk

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Everything posted by hairybeanstalk

  1. When I join my server, I get many red errors going down my screen. I have not touched this plugin at all or its config file since I installed it months ago. No issues until recently after update. heres my console log 05:00 [Error] [Zone Command] Newtonsoft.Json.JsonSerializationException: Error converting value "Actions" to type 'Oxide.Plugins.ZoneCommand+ZoneAction'. Path 'Actions[0]', line 4, position 11. ---> System.ArgumentException: Could not cast or convert from System.String to Oxide.Plugins.ZoneCommand+ZoneAction. at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <271c58b7a8684db5a2c92be17a81f252>:0 --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x000bd] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x000d7] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (System.Collections.IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x0016f] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id) [0x000dc] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0007f] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00061] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00267] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  2. @Marte6it was user error, my apologies.
  3. I just updated my rust server with a steam update and my entire config deleted and reset to default config. Please fix this issue. I have spent many many many hours making that custom config
  4. I just updated my rust server with a steam update and my entire config deleted and reset to default config. Please fix this issue. I have spent many many many hours making that custom config
  5. hairybeanstalk

    issue with economy

    When a player buys a dungeon, it does not spend their RP. I have it set to "2" for the economy. heres the config setting: "Economy Plugin (1 - Economics, 2 - ServerRewards, 3 - Custom)": 2, and heres the buy cost for the tier "Buy Cost":500, Since it does not work, I have to set "enable purchases" to false. Please fix this bug ASAP, or, if its just me, I can speak in discord. I joined your discord and posted about it. @Marte6
  6. 14:50 [Error] Failed to call hook 'OnLootSpawn' on plugin 'Enchanting v1.0.9' (ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index) at System.Linq.Enumerable.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x0007b] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.Enchanting.GenerateRandomWeapon () [0x00017] in <a6c0a00fbcf249d3ad5a9b3582e32436>:0 at Oxide.Plugins.Enchanting.OnLootSpawn (LootContainer container) [0x00044] in <a6c0a00fbcf249d3ad5a9b3582e32436>:0 at Oxide.Plugins.Enchanting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ec8] in <a6c0a00fbcf249d3ad5a9b3582e32436>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  7. I found it. So far, looking great!
  8. @Marte6just one question regarding the new update, where is "Loot Box Items"?
  9. @Marte6on the next update, i'd like to request a config setting called "show marker and messages to dungeon buyer only: true" to only display the spawn message to the person who had bought a dungeon, rather than the entire server. Thank you my friend, it's doing fantastic so far!
  10. @Whispers88But i had to add those skins in manually using skinimport. /colimport still did not work for those I do not think.
  11. @Whispers88 I have seen 12 pages added of skins, so I believe I have fixed the issue. Thank you for the most recent update!
  12. YOOO! the Todo: Allow importing of Thot skins is because my collections "Every gooner Skin on rust page 1" and "Every gooner skin on rust page 2" will not import. These are the "thot" skins. Check them out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3545911555 or check out my server "sinister rust" to have access to a portion of these until the update is made. Have fun! THANK YOU SO MUCH FOR THE FUTURE UPDATES UPCOMING
  13. are the pages maxed out at 11 pages for each item?
  14. are you certainly sure @Whispers88?.................. if you are sure then here they are (take precaution, these are the largest gooner skin collections, every gooner skin on rust workshop is here): https://steamcommunity.com/sharedfiles/filedetails/?id=3545911555 https://steamcommunity.com/sharedfiles/filedetails/?id=3545912295 and heres another that wont work https://steamcommunity.com/sharedfiles/filedetails/?id=3545913579
  15. When can we go higher than 6 dungeons? I'd love to make 10 dungeon levels or more
  16. the /colimport is not working, only maybe 1 or 2 skins load out of 700
  17. @Marte6I mean custom limits for dungeon levels, not amounts of dungeons. Too many requests for this feature.
  18. @Cargonia set every line that says this, to 1 "Number of monuments that will spawn additionally (Does not depend on the previous two parameters)": 0,
  19. I have a request, its a really cool one. Basically, a player can create a mining tunnel by placing a custom ladder hatch, then it puts you in a 1x1 room when you enter the hatch which you can expand out to 3x3 or 4x4 using a pickaxe. When you hit a wall so many times, the pickaxe breaks the wall. When players expand the rooms, the walls are treated as different ores. Stone, sulfur, and metal. Then you must exit the tunnel when all walls are destroyed and it destroys that tunnel entrance (ladder hatch) when you exit. It was either a 4x4 room that had walls honeycombed all the way and it would force players to break the walls to get the ores, or I wanted it to spawn a 1x10 room that also spawns ores inside of it somehow (This would be a very difficult thing to do). I think the other method is easier and manageable. Then in the config, you can set a delay on how many times they can place the custom entrance to make a mining tunnel anywhere. I will have a few more configs I'd like to add as well. Do you think you can do this? If so, send discord name or comment below or message me!
  20. Have we considered giving server owners the option to add more dungeons? I am still getting an insane amount of requests for that feature. Thanks for any responses! (10-20 as a limit would be amazing, or allow server owners to make their own amount) @Marte6
  21. I believe this issue is not due to your plugin. Thank you for your time.
  22. Thank you for the new update! AMAZING WORK!
  23. I have a plugin idea i'd like to pay for if you can do it and are up to it: I need to develop a plugin that does commands at certain entity amounts. For example, if the total entities on a server hit 135,000 entities, I'd like to do a specific command at that time. After it executes that command, i'd like it to auto check for entity counts every so often (a config setting), and if the server entities are over a specific amount, it will execute that command. Do you think you can do something like this or is Rust's coding too limited for such a thing? I feel as if it is possible. Name your price if you are up to it!
  24. @Krungh CrowI noticed two folders? Which plugin should I download? The "sci" or the "scare"?
  25. @bilumercan I set a timer to happen in 1 week (like 604,800 seconds) and it will still execute? Like if a server restarts or something, does the timer continue going or reset?
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