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Pepuni.

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Everything posted by Pepuni.

  1. Pepuni.

    Console Error

    The download link must be broken. I don't know if my problem is fixed in the new version 1.14. When I click download, it downloads version 1.13. Could you please look into it?
  2. Pepuni.

    MultiTool

    got permision?
  3. Pepuni.

    Console Error

    Hello some support?
  4. Pepuni.

    Need update...

    Could you take a closer look at all of this? I bought it on Codefling because you said it would save us work because it would be up-to-date. However, in the end, I always have to update it myself. Many of the skins do not appear, leaving a blank space.
  5. Pepuni.

    Console Error

    clearplayerdata 76561199654097571 Failed to call hook 'ClearPlayerDataCMD' on plugin 'TeamTracker v1.1.3' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.TeamTracker.ClearPlayerDataCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0016d] in <112214936af543efa0d13791aa8c6c84>:0 at Oxide.Plugins.TeamTracker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00681] in <112214936af543efa0d13791aa8c6c84>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  6. Pepuni.

    Possible Plugin Improvement

    I'm trying exactly as you're telling me, blocking objects from passing through walls, but notice, when I activate it, the objects don't pass through even if I'm standing right next to them. If I activate this, should the loot pass through if there are open doors, even if they're on another floor? Or does it have to have a straight line visible like the marks in the video?
  7. Pepuni.

    Possible Plugin Improvement

    Yes, the problem with using walls is that it makes it very difficult to use. For example, leaving the drop box on the roof so everything is organized on lower floors. I can think of things like... that I can only have one drop box, that the drop box to change state has some kind of cooldown, or simply that the drop box can't be so close to a bag. Don't you think that would solve it?
  8. Pepuni.

    Possible Plugin Improvement

    Sorry for the delay, I've had a lot of work, here is the video, I had to use Vanish but I could do it without it anyway.
  9. Pepuni.

    Smart Sorter

    For now, I have it in production on my server, and everything's perfect. I'm waiting for you to come up with something to improve what I mentioned in support. On the other hand, all players can see other players' filter lists when they hit load (my players don't like this). Could this be removed so that when a player opens a box with a filter assigned to it, the filter panel doesn't automatically open unless they hit the "filter" button? One more thing: in my case, it seems the chains don't work with each other when filling boxes. (I didn't check this myself; it's a ticket from a single player.)
  10. Pepuni.

    Possible Plugin Improvement

    Pepuni#7417
  11. Pepuni.

    Possible Plugin Improvement

    Got it in spanish but please check my report
  12. Pepuni.

    Electric

    Hello! Since we have the ability to increase the speed of furnaces and many other things, would it be feasible to add improvements to wind turbines? That is, to always generate a certain amount of energy.
  13. Pepuni.

    Possible Plugin Improvement

    Yes, sleeping bag. If you make a structure surrounded by high-quality metal walls, a box, and a sleeping bag. Filters have been placed on that box to hold missiles, gunpowder, and everything important. When you're going to disconnect, you... Once you connect, you commit suicide. You appear in the sleeping bag surrounded by high-quality walls with the box full of everything important. You change the role of the box; in this case, you use it as a drop box. And outside these walls, you place filters with the important things to remove them from the walls without access. I don't know if I can explain myself like this, otherwise I'd be happy to make a video or show you on Discord.
  14. Pepuni.

    Possible Plugin Improvement

    Creo que es mejor hablar aquí para tener todo más organizado. Soy vendedor en Codefling y siempre prefiero comunicarme a través del soporte. ¿Tienes alguna idea para solucionar el siguiente problema? Al mostrar el complemento a los jugadores, dicen que les encanta, pero han notado lo que consideran un "defecto". Si un jugador bloquea una caja y un saco de dormir llenos de botín, puede exportarlo posteriormente a una caja externa, lo cual no sería legítimo. He visto que las transferencias de pared se pueden bloquear, pero claro, el complemento es fantástico para mover objetos de un piso a otro de forma legítima; es maravilloso. Aun así, los jugadores podrían aprovechar esta posible vulnerabilidad para almacenar objetos de forma injusta. Una idea que me viene a la mente es que los buzones asignados podrían tener algo único, o tal vez una vez que se les asignen filtros, ya no se puedan usar como buzones... Estoy seguro de que se le podría ocurrir una solución mucho mejor. Muchas gracias por tu complemento. Creo que es absolutamente increíble.
  15. Pepuni.

    Smart Sorter

    I've seen in the video that if the center of the drop box "doesn't see" the destination box, it won't send the items. But in this case, if they are different floors, will the items move? That is, let's imagine the drop box is in compound and we want to send the items to opencore. Would it work? Likewise, if the loot were tapped, is there a possibility that it wouldn't be able to be removed from there? To prevent players from tapping loot with the plugin?
  16. Is it easy to configure these zones? If I have a zone designed to have events fall there, and a house is built, the plugin will try to avoid it, right?
  17. I read through a discussion that at some point it was going to be added that it would land randomly anywhere on the map (with land). Has that finally been added? Or does it have fixed coordinates? Will it not collide with any player entities?
  18. Pepuni.

    dissapear

    Hi, I can't upload the clip here because it's too big, but please, will it be fixed?

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