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Everything posted by 林鳳珠
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Specific functions in the Basements plugin that cause lag There are several particularly risky parts in your code: SpawnBasement Calls Spawn1x1BasementCell() → spawns the foundation + walls + ceiling + door. After spawning, it also calls SpawnLadderHatchPair(), which then spawns the upper and lower hatches, triggers SFX, and synchronizes over the network. If multiple foundations are spawned within the same tick, it will cause server latency. SpawnMissingExteriorWalls() Scans exterior walls for every block in the entire basement and automatically fills in any missing walls. Each time it uses Physics.SphereCastAll + Vis.Entities for checks, which is extremely CPU-intensive. GetFoundationsForBasement() + GetProjectedBasementElevation() Every build scans the foundation group to determine elevation and flatness. When your base has a “huge rectangular foundation” like in the screenshot, this logic performs hundreds of physics collision checks.
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- 161 comments
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- #arena
- #tournament
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There’s nothing wrong in the console, and the situation remains the same even after I restarted the server.
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Your paintball event, Zombie King, and motorcycle racing are all very fun. I really hope all these issues can be resolved, and I will continue to purchase and support your work.
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First: After entering the arena as a team and leaving, many team functions become invalid, and sometimes players are directly removed from the team. Second: After the event ends, some players fall directly from the sky and bring the arena’s equipment, weapons, and ammunition with them.
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- 254 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 254 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
