-
Posts
85 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by 林鳳珠
-
- 9 comments
-
- 1
-
-
- #inventory
- #storage
- (and 20 more)
-
I mean, it doesn’t require TC authorization. I also haven’t enabled the permission that allows viewing all items without TC authorization. When I separated the items and placed them into different boxes. I didn’t lock the boxes. When the enemy looks into the first box without TC authorization, they can see the contents of the other boxes (as long as the boxes aren’t full). This default setting isn’t good. Even if the enemy has TC authorization, they still shouldn’t be able to see it. The enemy should only be able to see the contents of one box. But your plugin’s mechanism is very similar to the industrial system’s principle. It pulls all the items into the first box.
- 9 comments
-
- #inventory
- #storage
- (and 20 more)
-
I separated the items, but the enemy can open the first box without TC authorization and see all the contents. Of course, you’re right that the second box only shows items when the first is full, but it’s unreasonable for an enemy without TC authorization to see all box contents just by opening the first one. Also, in your configuration, once the enemy gains TC access, they can see all boxes within the territory just by using one box — that’s too convenient.
- 9 comments
-
- #inventory
- #storage
- (and 20 more)
-
What do you need me to provide? How is it related to restarting the server?
-
- 9 comments
-
- #inventory
- #storage
- (and 20 more)
-
-
Is he able to achieve it?
-
Can someone help me make a solar panel control plugin? Requirements are as follows: After the solar panel receives sunlight, it can stay at full power. It can be locked so that it remains fully powered even without sunlight. It should be possible to configure the maximum full power value. Payment is available. Plugin found, thank you everyone.
-
- 31 comments
-
- 31 comments
-
-
Could you please add both reward systems? Economics ServerRewards
-
- 2 comments
-
- 12 comments
-
Specific functions in the Basements plugin that cause lag There are several particularly risky parts in your code: SpawnBasement Calls Spawn1x1BasementCell() → spawns the foundation + walls + ceiling + door. After spawning, it also calls SpawnLadderHatchPair(), which then spawns the upper and lower hatches, triggers SFX, and synchronizes over the network. If multiple foundations are spawned within the same tick, it will cause server latency. SpawnMissingExteriorWalls() Scans exterior walls for every block in the entire basement and automatically fills in any missing walls. Each time it uses Physics.SphereCastAll + Vis.Entities for checks, which is extremely CPU-intensive. GetFoundationsForBasement() + GetProjectedBasementElevation() Every build scans the foundation group to determine elevation and flatness. When your base has a “huge rectangular foundation” like in the screenshot, this logic performs hundreds of physics collision checks.
