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Samael777

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Everything posted by Samael777

  1. Samael777

    Closing menu

    It would be cool if we could exit the menu via ESC
  2. Samael777

    Can't proceed further

    It was the default dungeon. But it won't work because if I try to put code in it, it says that I'm not on the team with the owner (SimplePvE plugin). So yeah, if it would work, it has to be zoned, just like raidable bases or other mods of this type. Creating zones using Zone Manager is relatively easy so you can try this.
  3. Samael777

    Biomes update needed?

    thank you
  4. Samael777

    Biomes update needed?

    Please let me know if this parameter in the config "Allow Raid Bases In Biomes" needs to be updated from the plugin side, or I can just add "Jungle".
  5. Samael777

    Can't proceed further

    My first try and first failure, I couldn't proceed any further. When I nocliped to the lower levels, I found a strange glitch with no walls and floors. Please review my video, there is everything I found.
  6. Thank you, I don't why I didn't see that
  7. Without any reason, there is only one event per difficulty level. I don't see any other setting to set the amount of events. My map https://rustmaps.com/map/5000_1949803227 "Always Maintain Max Events": true, "Max Maintained Events": 15
  8. The right outlet of the water splitter is connected to the sprinkler. When you right-click on it, an error occurs.
  9. Samael777

    Raidable Bases

    Has someone already noticed that the paid version doesn't have a global setting for stability in Paste Options? I can't set this in one place; I have to set it for every base. This is how it looks like in a free version. I can change it in one place, and that's all: "Paste Options": [ { "Option": "stability", "Value": "true" }, { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ]
  10. Yes, it works normally in most cases, but only some of the guns are affected for some reason. I'll try to debug all looted items to see if they have an owner and creator assigned to them. I have the impression that when the base is despawned, some weapons are still on the list of those within the base or are related to some box.
  11. I came across a strange bug on the free version (I'm still testing the paid one). Random weapons from raids either don't have a number indicating the amount of ammo or when trying to reload, errors related to BaseProjectile and BasePlayer appear on the screen. For a regular player, the game kicks to the main menu, and for me (auth 2) the movement is blocked until I have the weapon in my hand, after holstering the weapon, everything returns to normal. I tried to find an algorithm, but it seems pretty random, most often affecting AK. On the other hand, the first of the mentioned problems is much less impressive because you simply can't use the weapon in any way, but at least it doesn't kick the player. I'm unsure if the problem relates to raidable bases or copypaste.
  12. No matter what I do while jumping on cargo from the harbour, NPCs are invincible. even if both harbours are on the excluded list and "enabled: Is Monument enabled and to be used in this map?" is false. I can damage NPCs from the harbour, but they become invincible when I get on the cargo. I also tried to set everything up so it would work only as a chat notification that someone is on the monument, but everything else is allowed, and still, it doesn't work. The plugin may have some missing settings because even if I unload it, the NPCs are still invincible. A similar thing happens when you are trying to kill NPCs from outside the monument (you can kill them), but when you enter the monument, they become invincible. I would be grateful if you could provide a proper configuration so I can have it work only as a chat notification.
  13. Can we get the configuration to show / not show the marker on the map?
  14. Version 1.0.0

    1 download

    HUGE OIL RIG Get ready for an adrenaline-packed experience with this thrilling new raidable base/monument! Designed as a striking addition to the landscape, this monumental structure boasts over 8,000 construction elements. Each floor offers a unique and expansive treasure trove of loot and NPCs waiting to be discovered. With over 400 NPCs guarding the riches within, players will face a daunting challenge like no other! Embark on a solo expedition if you dare, but be prepared: it will demand a hefty supply of ammo, a stockpile of meds, and a considerable chunk of your time. The loot is abundant, and even if the admin decides to amp up the challenge with even more treasures, there will be no shortage of spots to uncover. Requires copypaste plugin. It is best to paste this object near the edge of the mesh where the bottom is at a predictable depth. Suggested paste command: /paste HugeOilRig h -48 stability false
    $14.00
  15. The blocked area is consistent with the blocking area of the given monument's building. Blocking looting and showing the blocked area on the map in this way would be a great option.
  16. Samael777

    Auto detection - sugestion

    Could you add a feature to automatically detect if the player has already left the monument? My assumption is that the monument is automatically unlocked after leaving it (maybe leaving + some seconds) or after a timer, depending on what happened before. This would be useful when the player runs through monuments, for example, to collect only diesel. Additionally, it would be useful to detect the transition between harbor and cargo without having to manually unlock the harbor beforehand.
  17. You can use multiple sections in Text Lines. Like this: "Text Lines": [ [ "<size=25><color=#c14229>Server Rules</color></size>", "", "<size=15>The rules are here.</size>", "", ], [ "<size=15><b>Fair Play</b></size>", "", "<size=15>- And here.</size>", "", ] ]
  18. Samael777

    Custom user group exception

    I have a server where we have fun role-playing and other events, such as players preparing events for other players. Adding some players to a custom group that will be excluded from all or some of the plugin's rules would be very useful, as is the case with admins. From what I see in the code, adding this shouldn't be very complicated.
  19. Samael777

    Admin Map

    Can you add or change the existing command so it will work as a toggle? For example, only /amap as an on/off command.
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