Samael777
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Everything posted by Samael777
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I'm getting an error that the building is not found in the copy-paste directory, despite it being there.
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For now, I have already changed it on my side. But you could also add it to your repo, so it will work like most people expect it
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- 62 comments
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- #trainserver
- #train
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- 127 comments
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- #customizablequests
- #dezlife
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AddEventSphere is called at the wrong moment; it should be called in crashSite. The issue is that the dome is created when the first player does damage to the NPC. I would love to be able to see the dome from a distance so players won't enter the battle area without knowing that. (yeah, it's more important for PVE servers)
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A few suggestions: - callcargoplane {steamID} - should also be available from the chat. - callcargoplane {steamID} - should also contain an option for username. - callcargoplane {steamID} - could be a separate event with an individual configuration, not included in the general events count. It could be used, for example, as a buyable event. - showcrashzone - need a different description on the codefling website, it sounds like the area/zone where the plane crashed or will crash, but by default, it covers almost the whole map. - while the plane is hitting the ground, MLRS or C4 sound should be played. - NPCs type config - should have an option for random generation of NPCs.
- 246 comments
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- #event
- #cargoplane
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- 241 comments
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- #auto plant
- #auto farm
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- 241 comments
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- #auto plant
- #auto farm
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(and 5 more)
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I'm trying to build a base, but I'm bombarded by 'Not Enough Space' errors. I'm attaching some screenshots where I had those issues. In most of those places, there is ample space to build. Is there a possibility to fix that?
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It appears that prefab names need to be updated. Here is an example of the error I'm getting now. Couldn't find prefab "assets/prefabs/building/wall.external.high.frontier/wall.external.high.frontier.prefab"
- 1 reply
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ok, thank you. I will modify other parameters
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Is it possible to stop NPCs' AI if no players are inside the raid dome, or while the raid has not started? The NPCs' AI is killing the server. Okay, I set a lot of NPCs to spawn (up to 40 on the nightmare) and several bases (up to 15 total), but still. It could be awesome if NPC AI could get some rework to make it less performance-consuming.
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For now, no. Plugins designed for players' interactions shouldn't impact it. As I remember correctly from reading assembly, some flags can be set to bases and seen as monuments or something like this.
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- 2 comments
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It would be cool if we could exit the menu via ESC
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It was the default dungeon. But it won't work because if I try to put code in it, it says that I'm not on the team with the owner (SimplePvE plugin). So yeah, if it would work, it has to be zoned, just like raidable bases or other mods of this type. Creating zones using Zone Manager is relatively easy so you can try this.
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thank you
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Please let me know if this parameter in the config "Allow Raid Bases In Biomes" needs to be updated from the plugin side, or I can just add "Jungle".
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My first try and first failure, I couldn't proceed any further. When I nocliped to the lower levels, I found a strange glitch with no walls and floors. Please review my video, there is everything I found.
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Thank you, I don't why I didn't see that