Samael777
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Everything posted by Samael777
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It was like: 1. Everything works ok 2. Plugin loaded 3. Crashes started
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I would rather not have additional performance impact. Better solution would be to solve the issue on the plugin side
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Despite having "Destroy Meteors Underwater" set to true, meteors are still placed underwater, and map markers are not destroyed after mining ore. Water level hasn't been modified.
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The plugin also breaks the functionality of the copy-paste plugin. For some reason, all pasted objects end up at coordinates (0, 0, 0).
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Unfortunately, the plugin causes a critical error that prevents admins from working. Whenever I try to use teleport2marker or another teleport command, I'm teleported far off the map and blocked. Sometimes this happens only 2-3 seconds after teleporting. If I also use Vanish, implemented in the carbon panel, I only get a large amount of red text and nothing else changes; I'm still blocked, even after respawning. To fix this, I have to disconnect and reconnect to the server.
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I'm getting strange error: Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
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Custom radios added by the admin as public are only available to users who have the same game language selected as the admin's current language. If I set a radio as public, it should be accessible to all users, regardless of their language. Alternatively, there should be an option to configure this. Please fix this. Especially since I have players from all over the world, it's a pain in the arse setting up everything for all languages.
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The default config is empty. Please fix it. It would be good to have realistic loot and other settings.
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When players try to walk on ceilings or objects placed on the train, they are kicked. Can you do anything about this?
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I'm getting strange errors related to passengers: Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. #Passenger1818 was killed by Generic at (-104.14, 308.80, -898.71)
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Custom radios added by the admin as public are only available to users who have the same game language selected as the admin's current language. I think that if we set a radio as public, it should be accessible to all users, regardless of their language. Alternatively, there should be an option to configure this. Please fix this.
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Please add an option to keep everything on server restart or plugin reload. I know that it will be very annoying.
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I don't know why everything is removed on plugin reload despite having "Plot Clear/Despawn": false. Maybe there is some issue with one of the dicts, bc I'm getting this error on reload: KeyNotFoundException: The given key 'STEAMID' was not present in the dictionary. I've replaced my Steam ID with a placeholder.
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Thank you, so I'm stupid
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Keybind: Change Building Grade doesn't work, or I'm stupid. I bet it's the second one, but it needs to be checked. In my mind, it should work like that: - I have a stone building - In the menu, I'm selecting a new building grade - I'm holding a hammer and hitting the USE button while aiming at the structure I want to change. Removing works as expected, so I don't know why changing doesn't.
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The Auto Electricity menu is missing many items. Please add all items that can be powered.
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Jungle skin is missing, and yes, I have it.
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I'm getting an error that the building is not found in the copy-paste directory, despite it being there.
