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Everything posted by imthenewguy
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Did you want to send me a map file through that has the prefabs on it and I will do a boot test to try and replicate the issue?
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Nah not intentional. I will do some testing on my server and see if I have the same result.
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The only conflict that would trigger that is when someone tries to stack the caskets on top of each other. If they get stacked and opened, all the caskets get removed.
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Changed Status from Pending to Closed
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I will add another fail safe in and look at adding a command to kill anything in the sky as a last resort.
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Shouldn't be happening. I will add fail safe to the next release to assist.
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- 75 comments
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- #recycler
- #monetization
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- 75 comments
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- #recycler
- #monetization
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- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Or Errors that Skirmish is printing out specifically? Are Skirmish and FishingCompetition actually loading on start up? IE if you type o.unload Skirmish, do you get a message of it unloading, or does it say that it's not loaded?
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Are you getting any console errors on start up indicating there is a problem?
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Skirmish
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Thats an odd one. Maybe delete the data file when you shut the server down next and see if that fixes the issue.
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- 75 comments
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- #recycler
- #monetization
- (and 5 more)
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- 197 comments
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I just tested it on my server. Dragged 1k scrap into the box. Closed it. Dragged it out and it stacks fine. I have StackModifier, EpicLoot, ImageLibrary and GlobalStorage running.
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Nope, they should work out of the box together since they are responsible for different things.
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Sweet, let me know
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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I cant see any reason with the item creation that they would no longer stack. The plugin handles it the same way as EventHelper does (with deleting and re-creating the items).
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Changed Status from Pending to Closed Changed Fixed In to 1.0.9
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All updated, thank you.
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- 1,253 comments
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- 2
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- #leveling
- #progression
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