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imthenewguy

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Everything posted by imthenewguy

  1. Changed Status from Pending to Closed
  2. imthenewguy

    On Entity Take Damage

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  3. imthenewguy

    On Entity Take Damage

    The second error may be related to an invalid item in config. I have added a failsafe to return if the item is null after creation. The other direct call hooks MAY have been fixed in 1.5.0. It's available on my discord if you wanted early access.
  4. imthenewguy

    Error

    Check the item amounts in the data file and see if any of them are in the negatives.
  5. Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. Changed Status from Pending to Closed
  7. I have added native support for prestige systems in the next release. You are welcome to join my discord and get it early.
  8. Yeah don't run "resetdata {name}" That's causing the issue.
  9. Yeah its set per client from that menu I believe.
  10. Yes the venue is the building that's in the video. It does support economics and custom items as prizes.
  11. imthenewguy

    Raffles

    I can look at adding a field for it so that it will choose the earliest of the 2: x days after wipe or the date/time set. The issue is when the plugin is loaded mid wipe. or if a server wipes regularly etc. Ill see what I can arrange. Regarding IQEconomics, if its not on lone, codefling or umod, I probably won't add support for it as it's not really a mainstream plugin.
  12. imthenewguy

    Raffles

    Is it available on codefling/lone/umod?
  13. The speed boost on heli doesn't need enabling; its automatic. I have a new update that I'll be releasing soon. Can't remember if I tinkered with the heli in that one already. If not, we can probably do some testing to find out what the issue is.
  14. imthenewguy

    DISPLAY

    New version will have settings to adjust a few messages: [JsonProperty("Send a message when the Woodcutting ultimate goes on cooldown?")] public bool Cooldown_woodcutting_ultimate = true; [JsonProperty("Send a message when the Double Bandage Heal skill goes on cooldown?")] public bool Cooldown_Double_Bandage_Heal = true; [JsonProperty("Send a message when the Wounded Resist skill goes on cooldown?")] public bool Cooldown_Wounded_Resist = true; [JsonProperty("Send a message when the Rationed skill procs?")] public bool Rationed_Proc = true; [JsonProperty("Send a message when Skinning Luck procs?")] public bool SkinningLuck_Proc = true; [JsonProperty("Send a message when Mining Luck procs?")] public bool MiningLuck_Proc = true; [JsonProperty("Send a message when Woodcutting Luck procs?")] public bool WoodcuttingLuck_Proc = true; [JsonProperty("Send a message when Fishing Luck procs?")] public bool FishingLuck_Proc = true; [JsonProperty("Send a message when the Regrowth skill procs?")] public bool Regrowth_Proc = true; [JsonProperty("Send a message when receiving extra fish?")] public bool Extra_Fish_Proc = true; [JsonProperty("Send a message when Crafting Refund procs?")] public bool Craft_Refund_Proc = true; [JsonProperty("Send a message when Crafting Duplicate procs?")] public bool Craft_Duplicate_Proc = true; [JsonProperty("Send a message when Node Respawn procs?")] public bool Node_Respawn_Proc = true; [JsonProperty("Send a message when Iron Stomach procs?")] public bool Iron_Stomach_Proc = true; [JsonProperty("Send a message when Free Upgrade procs?")] public bool Free_Upgrade_Proc = true; [JsonProperty("Send a message when Research Refund procs?")] public bool Research_Refund_Proc = true;
  15. Movebar is individual, but you can enter settings into config and force an update via command if you want to change it globally. The xp bar is anchored to the bottom right of the screen. Any scaling will be handled based on where the players stat bars are positioned.
  16. Ill add void OnEventLeave(BasePLayer player, string eventName) as well
  17. I have hooks that he can use: object OnEventJoin(BasePLayer player, string eventName) I can probably add a hook for when a player leaves as well.
  18. Impossible to say that's throwing that error. No issues with binoculars on my end. 1.5.0 should be released soon though, so hopefully most of these issues go away then.
  19. I don't understand. They don't have their stuff on them when they are in the arena, how can they lose it?
  20. imthenewguy

    perms

    Changed Status from Pending to Closed
  21. Its the last update from Oxide. I have a version being tested on my discord at the moment for a fix.
  22. imthenewguy

    perms

    Ensure you have given skilltree.chat - required to use the chat commands to access the skill tree menu. skilltree.xp - required to obtain xp from xp sources. skilltree.tree - required to access and use the skill tree.
  23. imthenewguy

    Skilltree error

    I have patched that in 1.5.0. You can join my discord and verify your purchase to try the new version out (be sure to back up your data as its a major update), or you can disable the skinning ultimate buff until 1.5.0 is released later in the month. This is the current 1.5.0 change log: /* 1.5.0 * Fixed errors with the givexptoall and givesptoall commands. * Added option for the medical ultimate to prevent in PVP death. * Added HookMethod to API: float GetBuffValue(BasePlayer player, string skill) - Returns the buff value for the specified buff. * Added a prestige system [default off] * Updated the way the plugin runs the reset commands for levels. Only relies on the data file instead of BasePlayer.allPlayerList. * Added console command for updatexptable * Added new HookMethod: AwardXP(ulong userid, double value, string plugin, bool noMod = false) * XP awarded to the player while they are offline will now be added to a pending pool, which will be awarded when they next connect. * Separated player save data into individual files, rather than 1 large data file. * Added an option for the Raiding ultimate to use the MLRS on the map, rather than spawning MLRS rockets above the players head. * Prevented resource yield stacking with tea bonuses, unless the player has the skilltree.teabonus permission. (Thanks Nivex) * Fixed an issue that would prevent xp from all crates if bradley and heli crate xp was set to 0. * Wrapped RunResetCommands in a try catch to prevent it from stopping player data reset. * Added cooldown option for woodcutting ultimate. * Added cooldown option for Double_Bandage_Heal. * Added cooldown option for Wounded_Resist. * Added a number of config options to disable certain chat messages. * Added a new Tree: Team. This tree is focused around team based benefits. * Added a new skill: Comfort. This turns the player into a source of comfort for all nearby team members. * Added a new skill: Heal-Share. When the user receives healing, a percentage of the health received is shared with nearby team mates. * Added a new skill: XP_Share. When the user receives xp, a percentage of the xp is shared with nearby team mates. * Added a new skill: Tea_Share. When the user drinks a tea, a percentage of the teas modifiers are shared with nearby team mates, unless their current modifiers are better. * Added a new skill: Metabolism_Share. When the player receives calories or hydration, a percentage of it is also given to nearby team mates. * Added a new skill: Human_Workbench. This skill turns the player into a walking workbench, providing them and all nearby team mates with access to a workbench equal to the skills level. * Updated Double Explosive change to work with RF Explosives. * Added console command to delete player data: stremoveplayerdata <userid> * Fixed a number of Overflow exceptions caused by infinite healing loops after the last oxide update. */
  24. imthenewguy

    Database

    Will add a command to next release. The data structure is changing in 1.5.0. All player data will be stored in individual files in a new folder. This command will simply delete that folder, and will require that the player not to be connected to the server.
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