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Everything posted by imthenewguy
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Hey unfortunately there isn't really a way to tell if a players inventory is open or not (as far as I am aware), so there isn't a way to add the button upon opening the inventory. Hey mate, when running the command via console, you need to have a target player to receive the item. When run via chat command (with perms), the item is given to the command user. You would need the Battlepass plugin to substitute the userid of the player into a string value, allowing you to insert it into the command line. I do this with VIP Token, so the command would be: "genitem {id} s". The {id} is replaced by the VIPTokens plugin with the consumers ID.
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Here you go. Chat/Console: giveitem <player name/ID> <item shortname> <optional: amount> <optional: skinID> AdminGive.cs
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Version 1.0.10
285 downloads
Fishing contest is a an event plugin that spawns an arena in the ocean for players to compete at. Players must catch the most of a certain type of fish that the contest randomly selects to win. The arena is spawned using the CopyPaste plugin. You can create your own arena, but there are requirements (see the video). The plugin is highly configurable, allowing you to select if players keep what they catch, adjust drop rates for caskets for participants, modify the fishing rod tensile strength, and what fish the competition requires the players to catch. EpicLoot - Integrates a list of enhanced fishing attire into the rewards list. NightVision - Locks the players time to day while at the event. FishingTreasure - Allows for the drop rates of fishing caskets to be changed for players at the event. fishingcontest.admin - required to manually start and stop the event. joinfc - Joins the fishing contest. leavefc - Leaves the fishing contest. startfc - Manually starts the fishing contest. endfc - Manually ends the fishing contest.$15.00- 52 comments
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- #competition
- #event
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- 279 comments
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
- #progression
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- 279 comments
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Version 1.0.6
62 downloads
Casinos is a plugin that allows players to host or join a casino. Hosts have a large amount of control over the amount of players that can join, the visibility of their lobby, and players that it contains. Casinos are spawned under the map and are read from a CopyPaste file (see CopyPaste below for more information). There are 3 casinos available by default, but you can design and add your own (see below). Casinos are removed when the host terminates the casino, there are no more players left in the lobby, or an admin terminates all casinos. This plugin is ideal for PVE, RP and PVP servers, as it handles the players transportation to and from the casino, as well as damage and building restrictions while there. Type: Chat command Command: ic Parameters: NA Use: General command used for all interaction with the plugin for hosts and patrons. Type: Console command Command: ClosingAllLobbies Parameters: <Optional: time> Use: Forces all active casinos to close after 30 seconds, or the time specified in the parameter. casinos.join - required to join a lobby. casinos.host - required to host a lobby. casinos.admin - required to use the ClosingAllLobbies command. Since Casinos uses the CopyPaste plugin to create the casino buildings, you can add your own casinos to the list. There are a few things that you need to take note of when you build your casinos though: Deployed Pookie bears represent the spawn point of your casino. Any pookie that is pasted will be automatically deleted, and the spawn point will be registered at it's old position. Spinning wheels will be converted to the Big Wheel (from bandit camp) when pasted. Any terminal in a 10f radius of the Big Wheel will be assigned to it. All other CopyPaste restrictions apply. You can read more about CopyPaste here: https://umod.org/plugins/copy-paste Config example: https://pastebin.com/AtNbU0Dp$17.00 -
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- #leveling
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- 279 comments
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- 16 comments
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- #skills
- #skill tree
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If you are using a stack modifier plugin, be sure to set the following to false in your config: Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin It functions fine on my test server. Most likely something to do with a stack modifier plugin.
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Hey mate could we get a hook for the pre-start? Either the following just before _active = true; Interface.CallHook("OnHarborEventPreStart"); or the following method for us to call: [HookMethod("IsHarbourEventActive")] public bool IsHarbourEventActive() { return _active; } I am making a plugin that kills the cargo ship on spawn if my event is active. Don't want to accidentally kill this ship lol.
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- #barricade
- #ch47
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