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Everything posted by imthenewguy
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I just tested it on my server; it's working fine on my end. Keep in mind contests won't spawn while cargo is active.
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It needs to be added to a loot plugin using the items shortname, skin and custom name (all case sensitive). That information can be found in the config under "Scrapper settings"
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Have you updated CopyPaste?
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Changed Status from Pending to Closed
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You can't unless you make a custom plugin to handle it
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when setting custom fishing village location
imthenewguy replied to MrLiquid's Support Request in Support
If the custom fishing village doesnt use the actual fishing village as a base, it's not compatible. It searches for the fishing village monuments specifically to anchor the locations. -
Changed Status from Pending to Closed
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Yeah they have the same ability, but they stack, so having both maxed out means that the player receives 100% protection from sharks.
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- 1,333 comments
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- #leveling
- #progression
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Second time I lost data because of this error
imthenewguy replied to antho-blod's Support Request in Support
You will need to join my discord and get in touch with me so I can give you a modified version of the plugin that has debug included, so we can see where the issue is triggering. -
Using Base Yield settings will multiply with the skills, where as skills will not multiply with other gather rate plugins. For example, you have a skill that gives you a 100% bonus to wood yield. If you used an external plugin to increase the base yield by 100%, and you hit a tree that would normally give you 25 wood before modifiers, you would only receive 75 wood. (25 x 2 + (25 x 2)). If you were using base yield settings, you would instead receive 100 wood, because the skill would multiply the already multiplied base yield (25 x 2 x 2)..
- 1,333 comments
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- 1
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- #leveling
- #progression
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Second time I lost data because of this error
imthenewguy replied to antho-blod's Support Request in Support
Do you know what was in the container when this happened? How often are you getting these errors? We'll need to debug it to find out what is causing the issue. -
yeah just needs to go in data.
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It creates a new folder called SkillTree inside of data. That is where all user info is stored.
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Create a new folder in oxide/data/ called Paintball Inside of your new directory (..oxide/data/Paintball/) add the attached files. There should also be a file that generates after the plugin loads called PlayerSaves.json Paintball2.json PaintballArena.json
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I have it fixed in the next release.
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Really depends what the problem is.
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I don' understand what your request is. EpicLoot already has a disenchant feature that allows you to enchant things with a specific set type.
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on pickup - player getting two recyclers..
imthenewguy replied to GreenCardPVE's Support Request in Support
You'll need to speak to the place anything dev to stop his plugin from touching entities that don't belong to it. -
Best way to test would be to: - Ensure you are on the latest version. - Unload all other plugins except for Paintball - Test (start event, join, leave event as its the same as being eliminated) - If it works load 5 more plugins - Test again You will eventually find that when you load 5 plugins, it will stop working, and you know one of those 5 are causing the issue.
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- 11 comments
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- #arena
- #underwater
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(and 1 more)
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How are they keeping their backpacks when they join? The event strips their items and stores them until it finishes, then restores them after they have left. Tested it on my server and it restores the backpacks with all of their content (custom or not).
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- 31 comments
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- 151 comments
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- #items
- #enhancement
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(and 6 more)
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I receive xp from bradley kills when I tested.