-
Posts
3,666 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by imthenewguy
-
Changed Status from Pending to Closed
-
Don't need to do anything for Harmony as its the native modding architecture for Rust. So weird that it worked after reloading EpicLoot. I actually loaded StackSizeController last before my test and had no issues.
-
Booted my server up with Stack Size Controller and I can't replicate the error.
-
I can add pvp as a source to the next release. Default will be 0 though so you will need to change it. The xp steal is a cool idea, but I don't think it's something I'll be implementing at this point in time.
-
Can you talk me through step by step on how i can replicate the problem? I tested StackModifier on my server over the weekend and wasn't able to stack and clothing with Epic Loot items at all except when using the industrial conveyor.
-
What version of EpicLoot are you using?
-
If it was possible I would have done it when the plugin was built. The item icons are based on their skins. You would need to create multiple skins for each item in order to achieve this, and even then the player can simply reskin the item.
-
- 1,290 comments
-
- #leveling
- #progression
- (and 19 more)
-
I can do it easily enough for BotRespawn. I have reached out for BossMonster to see if there is a quick way to identify it.
-
Message me on discord and I will throw you a copy to test.
-
Compile Error After Server Restart
imthenewguy replied to LandOfTheBlind's Support Request in Support
HumanNPC references in my plugin is to the class that inherits from NPCPlayer, which inherits from BasePlayer. It doesn't have anything to do with the HumanNPC plugin. There shouldn't be any reason this error is appearing. Its almost as though the compiler is getting the native HumanNPC class and the plugin HumanNPC class mixed up. Does it happen if the HumanNPC plugin is removed from the server when the server boots? -
https://youtu.be/_kY3EK1Tivo
-
I only speak english sorry. Based on the error, I am assuming it is thrown when the server restarts?
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
Adding optons to disable stack and split handling in ItemPerks and EpicLoot next releases.
-
- 26 comments
-
- #industrial
- #rust
-
(and 7 more)
Tagged with:
-
Changed Status from Pending to Closed
-
I don't handle translations, but I do support lang, so you can create a copy of the language file, translate it to french, and then put it in the fr lang folder.
-
- 249 comments
-
- #enhanced
- #custom loot
-
(and 7 more)
Tagged with:
-
- 249 comments
-
- #enhanced
- #custom loot
-
(and 7 more)
Tagged with:
-
- 1,290 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,290 comments
-
- #leveling
- #progression
- (and 19 more)
-
Unload SkillTree Go into oxide/data/ Delete SkillTree.json Rename the SkillTree_backup_x.json to SkillTree.json Load SkillTree