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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    SCAVENGING ULTIMATE

    Tested on my server and its working fine. If its not working for you, you either have it toggled off in the ultimate settings, or another plugin on your server is messing with the barrel at the same time Skill Tree is trying to handle the shredder perk.
  2. No because that doesnt make sense and the xp debt would never be used. If the player is 10 xp into their level and they lose 20%, they only lose 2xp. If they have 1xp into level, then they won't lose any xp. Setting "Use the players xp (not the level xp) to calculate loss" to false will calculate the xp loss based on the chunk of the level. If level 70 > 71 requires 28,776 xp, then regardless of how far into that level the player is, the calculation will be done based on that xp amount. Example: IF they are 10,000 xp into the level, and the xp loss mod is set to 20.0, they will lose 5,775.2 xp. IF they are 1,000 xp into the level, and the xp loss mod is set to 20.0, they will still lose 5,775.2 xp, 4,775.2 of which will be accumulated as xp debt if that is enabled. Otherwise it will simply set their current xp value to 1. Setting true for "Use the players xp (not the level xp) to calculate loss" is meant to base it on the total accumulation of xp that the player has (in the case of level 70, they would have around 1,010,365 xp) and is only recommended for more difficult servers, with a lower loss value.
  3. imthenewguy

    Update

    Changed Status from Pending to Closed
  4. imthenewguy

    Update

    It is correct, I just didnt update the version number on the file.
  5. Try updating SkillTreeItems to 1.0.3
  6. Having it set to true was always meant to roll the player back to the start of the level if the % of the xp loss exceeded how much xp they had into a level. If you want % of current level xp loss, then set it to false like I explained in the last support ticket. Also please don't create multiple support tickets for the same thing. You can still respond to a close support ticket if you need to.
  7. imthenewguy

    Prestige BlackOut

    Changed Status from Pending to Closed
  8. imthenewguy

    Prestige BlackOut

    Any errors in console when the prestige button is pressed?
  9. Wrap t in <size=8></size> tags like all other text.
  10. Will patch it next release.
  11. Do you have it set to wipe recycler credits on wipe? Not having VIP simply stops them from getting more recyclers.
  12. imthenewguy

    No scoreboard

    Changed Status from Pending to Closed
  13. Changed Status from Pending to Closed
  14. Just set this to false: "Use the players xp (not the level xp) to calculate loss"
  15. Changed Status from Pending to Closed
  16. I dont understand the question
  17. This setting is the issue: "Use the players xp (not the level xp) to calculate loss": true, Example: The player has 300,000 xp. The xp threshold for the players current level was 275,000 xp. The next level up is at 325,000 xp. The UI shows that the player requires 25,000 xp. This means that the player is 50% through their current level. Scenario: If the above config setting is set to true and the player dies, the plugin will calculate the xp loss based on the players TOTAL xp (in this case 300,000xp). If it was set to 20%, then they would be losing 60,000 xp. Since Skill Tree does not allow you to lose levels, It will either: put their xp back to the start of the level (275,000 xp), or put them back to the start of the level, and add the rest as xp debt (35,000 xp debt). If the above config setting is set to false and the player dies, it will calculate the loss based on the current level threshold. In this case it would be 50,000 xp (325,000 - 275,000). This means that the player would lose 10,000 xp, putting them back to 290.000 xp.
  18. XP is only given if the player interacts directly with the entity, which calls OnCollectiblePickup. I may look at giving xp to the tea station down the track. They aren't straight forward as you need to track who started the craft and whether it finishes (in case the bench is destroyed mid process etc).
  19. Do they have the "skilltree.noxploss" permission assigned to them or a group that they are in?
  20. imthenewguy

    Stats

    It'd be a lot of work to integrate and Im not sure how many people would actually want this feature as it doesn't add any real features to the plugin.
  21. ItemPerks doesnt support permission based skills at this point, so no.
  22. Its not prefab based, its type based. It supported DroppedItemContainer type. Do you know what the other entities type is?
  23. I just need these settings "XP Loss settings": { "Allow players to lose xp when they die?": true, "Allow players to go into xp debt if they lose more xp than their level would allow?": true, "Use the players xp (not the level xp) to calculate loss": false, "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0, "Percentage of xp into their current level that players lose when killed in PVP": 20.0, "Percentage of xp into their current level that players lose when killed in PVE": 20.0, "Percentage of xp into their current level that players lose when they suicide": 0.0, "Prevent xp loss when a player is offline?": true, "Permission based modifiers [1.0 = no reduced amount]": { "vip": 0.5 } },
  24. I need to see your xp loss settings
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