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Everything posted by BetterDeadThanZed
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I know how to add a zone, but what do you mean "set the multiplier to zero"? Where do I set that?
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Can you explain how Zone Manager is used with this plugin? I'd like to create an exemption zone where no rewards are given for kills in that zone. Is that possible?
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I updated to the newest version this morning and now we're missing the option to buy a raid with scrap. I have it configured to use scrap: "Custom Buy Raid Costs": { "Easy": { "Enabled": true, "Item Shortname": "scrap", "Amount": 250, "Skin": 0 }, "Medium": { "Enabled": true, "Item Shortname": "scrap", "Amount": 500, "Skin": 0 }, "Hard": { "Enabled": true, "Item Shortname": "scrap", "Amount": 1000, "Skin": 0 }, "Expert": { "Enabled": true, "Item Shortname": "scrap", "Amount": 1500, "Skin": 0 }, "Nightmare": { "Enabled": true, "Item Shortname": "scrap", "Amount": 2000, "Skin": 0 } },
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1. When you've spawned an ATM, is there a way to get rid of it? For example, if you decide you don't want to place it where you were going to replace it. Is there a way to "take it back"? Also, can we have a way to delete the ATM's that we place? I spawned an ATM but then didn't like where it was going to go and now I can't get it out of my "hands". I even exited the server and joined again and it's still there!
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Should the event be able to spawn this close to a player's base?
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A very nice monument. I removed a swamp on a procgen map and placed it there. Using Zone Manager, I made it so it's always night at this monument. I removed the AI spawners and I use BotSpawn for the zombies. The only reason it doesn't get 5 stars is because of the optimization. I am unsure if anything can be done about it, but I start with around 55 - 60 FPS and when I get up to the house, it drops as low as 25 in places. Now, I don't have the best computer in the world (It's an Intel i5 with a decent video card) but I don't normally have my FPS drop that low on my server. Excellent product. I highly recommend it. If any optimization can be done to improve the FPS, that would be fantastic!
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I couldn't pass through these three spots. It was like there was an invisible wall there. Specifically, between the doors and over the sandbags.
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Bases with parts unground
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Ok, I've updated. Hopefully bases won't spawn into the ground like that anymore. Glad to hear that was a fix you made to the plugin! -
I keep getting complaints of base parts, and crates being under ground. Is there a way to prevent that? I'm attaching screenshots to show what is happening.
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Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3'
BetterDeadThanZed replied to TheBot's Support Request in Support
This error popped up when a player suicided for me: 09/10 19:31:02 | Failed to call hook 'OnPlayerDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnPlayerDeath (BasePlayer player, HitInfo info) [0x000eb] in <c9b856248817407a899396cbc8125162>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035b] in <c9b856248817407a899396cbc8125162>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 09/10 19:31:02 | [Death Notes] Legends Tale had enough of life. 09/10 19:31:02 | Legends Tale[76561198400794076] was suicide by Suicide -
I've put plenty prefabs on maps so I know how to add them. When I tried to put this on my map, there's tons of missing textures, no grass, able to see straight through to the water. Is there an issue with this prefab? I had a screenshot and thought I submitted a previous support request, but apparently I didn't do it right. I can give a screenshot later tonight if you need to see what I am talking about.
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I didn't try the obvious solution... set a value for the Scarecrow line! Oh well, sorry to waste your time reading this!
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Hello. I am using this on Last Train. They have AI labeled as "Scarecrow" that spawn in one part of the map (Lost City). The other AI on the map, I use BotSpawner and the rewards work fine for those. RustRewards isn't giving a reward for killing the ones that come with the map, at least in this particular areas. Is there a way to add them to the config for RustRewards? The screenshots show the "Scarecrow" that this map spawns in, then after I killed him, and it shows a BotSpawn zombie that I killed and you can see the RustRewards in that screenshot.