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Everything posted by BetterDeadThanZed
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Shotgun traps not injuring players
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
What did you have to edit to let players get injured by them? Before the last update, you could be damaged by the shotgun traps. The turrets still work just fine. All of my bases are PVE and I use TruePVE on my server. -
I was just told by a player that that shotgun traps are not inuring players and the handmade ammo from them are not dropping since the last update. I assume that means that they have no ammo?
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Was there a technical reason for removing the option to use economics and scrap? My players really liked having both options.
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So you can't use two methods to pay for raids? I could have sworn I had it set to be able to use both Economics and Scrap previously. Also, if I set distance to spawn from player to 5000, the raid would be off the map so I don't understand that.
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https://www.dropbox.com/s/64n6l86q9e6tnam/rb_cantbuy.txt?dl=0
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I tried to put the config in a pastebin link but pastebin labeled it offensive.... there's no option for the players to use scrap. Here's the pastebin. I had to make it private for pastebin to allow it... https://pastebin.com/df3Y2N7n
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Now the zone is staying there through the plugin reload (No idea why that changed) but I still get points in the zone. I am guessing there's something simple I'm missing.
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I added the zone but I'm still getting points for killing them. Also, when I reload Rust Rewards, the zone in this menu disappears.
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I know how to add a zone, but what do you mean "set the multiplier to zero"? Where do I set that?
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Can you explain how Zone Manager is used with this plugin? I'd like to create an exemption zone where no rewards are given for kills in that zone. Is that possible?
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I updated to the newest version this morning and now we're missing the option to buy a raid with scrap. I have it configured to use scrap: "Custom Buy Raid Costs": { "Easy": { "Enabled": true, "Item Shortname": "scrap", "Amount": 250, "Skin": 0 }, "Medium": { "Enabled": true, "Item Shortname": "scrap", "Amount": 500, "Skin": 0 }, "Hard": { "Enabled": true, "Item Shortname": "scrap", "Amount": 1000, "Skin": 0 }, "Expert": { "Enabled": true, "Item Shortname": "scrap", "Amount": 1500, "Skin": 0 }, "Nightmare": { "Enabled": true, "Item Shortname": "scrap", "Amount": 2000, "Skin": 0 } },
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1. When you've spawned an ATM, is there a way to get rid of it? For example, if you decide you don't want to place it where you were going to replace it. Is there a way to "take it back"? Also, can we have a way to delete the ATM's that we place? I spawned an ATM but then didn't like where it was going to go and now I can't get it out of my "hands". I even exited the server and joined again and it's still there!
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Should the event be able to spawn this close to a player's base?
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A very nice monument. I removed a swamp on a procgen map and placed it there. Using Zone Manager, I made it so it's always night at this monument. I removed the AI spawners and I use BotSpawn for the zombies. The only reason it doesn't get 5 stars is because of the optimization. I am unsure if anything can be done about it, but I start with around 55 - 60 FPS and when I get up to the house, it drops as low as 25 in places. Now, I don't have the best computer in the world (It's an Intel i5 with a decent video card) but I don't normally have my FPS drop that low on my server. Excellent product. I highly recommend it. If any optimization can be done to improve the FPS, that would be fantastic!
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I couldn't pass through these three spots. It was like there was an invisible wall there. Specifically, between the doors and over the sandbags.
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Bases with parts unground
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Ok, I've updated. Hopefully bases won't spawn into the ground like that anymore. Glad to hear that was a fix you made to the plugin!
