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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. I noticed the speed when just putting wood into a furnace is vanilla. Would that be something that can be changed in the next version?
  2. So you can't use two methods to pay for raids? I could have sworn I had it set to be able to use both Economics and Scrap previously. Also, if I set distance to spawn from player to 5000, the raid would be off the map so I don't understand that.
  3. https://www.dropbox.com/s/64n6l86q9e6tnam/rb_cantbuy.txt?dl=0
  4. I tried to put the config in a pastebin link but pastebin labeled it offensive.... there's no option for the players to use scrap. Here's the pastebin. I had to make it private for pastebin to allow it... https://pastebin.com/df3Y2N7n
  5. Now the zone is staying there through the plugin reload (No idea why that changed) but I still get points in the zone. I am guessing there's something simple I'm missing.
  6. I added the zone but I'm still getting points for killing them. Also, when I reload Rust Rewards, the zone in this menu disappears.
  7. I know how to add a zone, but what do you mean "set the multiplier to zero"? Where do I set that?
  8. BetterDeadThanZed

    Zone Manager

    Can you explain how Zone Manager is used with this plugin? I'd like to create an exemption zone where no rewards are given for kills in that zone. Is that possible?
  9. I updated to the newest version this morning and now we're missing the option to buy a raid with scrap. I have it configured to use scrap: "Custom Buy Raid Costs": { "Easy": { "Enabled": true, "Item Shortname": "scrap", "Amount": 250, "Skin": 0 }, "Medium": { "Enabled": true, "Item Shortname": "scrap", "Amount": 500, "Skin": 0 }, "Hard": { "Enabled": true, "Item Shortname": "scrap", "Amount": 1000, "Skin": 0 }, "Expert": { "Enabled": true, "Item Shortname": "scrap", "Amount": 1500, "Skin": 0 }, "Nightmare": { "Enabled": true, "Item Shortname": "scrap", "Amount": 2000, "Skin": 0 } },
  10. I just placed another one and I'm having a hell of a time removing it... ent kill not working. Is there really no simpler way to remove it once it's placed?
  11. It finally worked. I guess you need to make sure you are looking exactly at it?
  12. Now I have an ATM keypad stuck in the air and the ATM machine floating in the air.
  13. It didn't work. It's still floating in front of me.
  14. 1. When you've spawned an ATM, is there a way to get rid of it? For example, if you decide you don't want to place it where you were going to replace it. Is there a way to "take it back"? Also, can we have a way to delete the ATM's that we place? I spawned an ATM but then didn't like where it was going to go and now I can't get it out of my "hands". I even exited the server and joined again and it's still there!
  15. Should the event be able to spawn this close to a player's base?
  16. Why are these in the prefab? Looks like there's supposed to be something there...
  17. Any word on an update that will allow multiple pages?
    A very nice monument. I removed a swamp on a procgen map and placed it there. Using Zone Manager, I made it so it's always night at this monument. I removed the AI spawners and I use BotSpawn for the zombies. The only reason it doesn't get 5 stars is because of the optimization. I am unsure if anything can be done about it, but I start with around 55 - 60 FPS and when I get up to the house, it drops as low as 25 in places. Now, I don't have the best computer in the world (It's an Intel i5 with a decent video card) but I don't normally have my FPS drop that low on my server. Excellent product. I highly recommend it. If any optimization can be done to improve the FPS, that would be fantastic!
  18. Im very interested in this but it looks like it was last updated in November 2020. Used it still supported and will there be more updates?
  19. Will this be updated? I'm very interested in it.
  20. BetterDeadThanZed

    Invisible walls

    I couldn't pass through these three spots. It was like there was an invisible wall there. Specifically, between the doors and over the sandbags.
  21. Ok, I've updated. Hopefully bases won't spawn into the ground like that anymore. Glad to hear that was a fix you made to the plugin!
  22. I keep getting complaints of base parts, and crates being under ground. Is there a way to prevent that? I'm attaching screenshots to show what is happening.
  23. This error popped up when a player suicided for me: 09/10 19:31:02 | Failed to call hook 'OnPlayerDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnPlayerDeath (BasePlayer player, HitInfo info) [0x000eb] in <c9b856248817407a899396cbc8125162>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035b] in <c9b856248817407a899396cbc8125162>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 09/10 19:31:02 | [Death Notes] Legends Tale had enough of life. 09/10 19:31:02 | Legends Tale[76561198400794076] was suicide by Suicide
  24. I've put plenty prefabs on maps so I know how to add them. When I tried to put this on my map, there's tons of missing textures, no grass, able to see straight through to the water. Is there an issue with this prefab? I had a screenshot and thought I submitted a previous support request, but apparently I didn't do it right. I can give a screenshot later tonight if you need to see what I am talking about.
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