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Everything posted by ShadoW6
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- 1,521 comments
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- #leveling
- #progression
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it is a chance to restore regular timer like it is in Vanila mixing table? also I make a test and looks like the plugin not works i give permission to make Warm i put correct items and quantity in the mixing table and press Try Brewing - nothing happen Ok the problem is not with the plugin it self but with incorrect config file here is fixed file and how this works CustomMixing.json
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- 1,521 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 91 comments
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- #rust
- #rust-server
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(and 4 more)
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- 91 comments
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- #rust
- #rust-server
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(and 4 more)
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if you will mess up with HEAVY loot there will bore problems, like Silo monuments and Oil Rig (both) so better will be put this assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab then mess with loot for junkpile and you will not mess with other loot in some monument
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look inside NPCSpawn. And change there. Better NPC just use oilrig prefab better npc do not use this to change loot. to change that you need change prefab inside NPCSpawn. to any prefab you want assets/rust.ai/agents/npcplayer/gingerbread/gingerbread.aidesign.asset assets/rust.ai/agents/npcplayer/gingerbread/gingerbreadmelee.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/banditguard/npc_bandit_guard.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/bandit_guard.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/heavyscientist-1.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/heavyscientist-2.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/heavyscientist-3.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/heavyscientist-4.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/heavyscientist.oilrig.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist 1.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.arctic1.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.arctic2.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.arena.roam.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.bradleyapc.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.bradleyapc.stationary.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.cargoship.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.cargoship.turret.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.ch47.gunner.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.excavator.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.junkpile.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.militarytunnels.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_arena.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_lr300.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_excavator.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_lr300.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_mp5.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_pistol.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_shotgun.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol_arctic.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_peacekeeper.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam_nvg_variant.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.nvgm2.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.nvgm.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.nvg.roam.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.patrol.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.peacekeeper.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.roam.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/scientist/scientist.spawnmovetovector3.aidesign.asset assets/rust.ai/agents/npcplayer/humannpc/testloadout.asset assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldwellerspawned.prefab assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/tunneldwellera.asset assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/tunneldwellerb.asset assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdwellera.asset assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdwellerb.asset assets/rust.ai/agents/npcplayer/npcplayertest.prefab assets/rust.ai/agents/npcplayer/pet/frankenstein02.asset assets/rust.ai/agents/npcplayer/pet/frankensteinpet_corpse.prefab assets/rust.ai/agents/npcplayer/pet/frankensteinpetmarker.prefab assets/rust.ai/agents/npcplayer/pet/frankensteinpet.prefab assets/rust.ai/agents/npcplayer/pet/pet.assist.aidesign.asset assets/rust.ai/agents/npcplayer/pet/pet.combat.aidesign.asset assets/rust.ai/agents/npcplayer/pet/pet.follow.aidesign.asset assets/rust.ai/agents/npcplayer/pet/pet.guard.aidesign.asset assets/rust.ai/agents/npcplayer/pet/pet.idle.aidesign.asset assets/rust.ai/agents/npcplayer/pet/pet.movetopoint.aidesign.asset assets/rust.ai/agents/npcplayer/pet/sound/frankenstein-monster-vocal-attack.asset assets/rust.ai/agents/npcplayer/pet/sound/frankenstein-monster-vocal-confused.asset assets/rust.ai/agents/npcplayer/pet/sound/frankenstein-monster-vocal-groan.asset assets/rust.ai/agents/npcplayer/pet/sound/frankenstein-monster-vocal-groan-soft.asset assets/rust.ai/agents/npcplayer/pet/sound/frankenstein-monster-vocal-hurt.asset assets/rust.ai/agents/npcplayer/pet/sound/frankenstein-monster-vocal-ordered.asset assets/rust.ai/agents/npcplayer/scarecrow.aidesign.asset assets/rust.ai/agents/npcplayer/scarecrow.dungeon.noroam.aidesign.asset
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- 113 comments
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- #rust weather control
- #weather presets
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- 113 comments
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- 1
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- #rust weather control
- #weather presets
- (and 7 more)
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- 91 comments
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- #rust
- #rust-server
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(and 4 more)
Tagged with:
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- 91 comments
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- 1
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- #rust
- #rust-server
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(and 4 more)
Tagged with:
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- 91 comments
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- 1
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- #rust
- #rust-server
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(and 4 more)
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I don't get it, or I misunderstand something, why you making server's P2W that is insane, why you buy a plugins, and not giving all player same chance. why only VIP can have access to all where players without VIP don't have access to 10% of any thing, i was play on moded server's where most of them are P2W. P2W wipe for example, they make rules put some statistic ranking and ppl that even not there or they on the bottom of the list and they win wipe (they are just not wiped) when someone who are on the top of that ranking get wiped all even BP's so you see guys there is some servers where they don't care about EVEN OWN RULES, Kobani better if your server will not have any VIP ranks. I was see how good player left one of that server that i write about. He cant understand why ppl who buy a VIP rank win the wipe instead of place on the ranking Any way it will be your server and you make the rules, so be careful with this because many good players will left the server and can make worse that no one new will came.
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- 311 comments
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i have Zone Manager Auto Zone that map all monument to PvP zone, also there is a monument names for that, i never was try play around with Dynamic PvP. I'm not sure that War Mode works at all with Zone Manager Auto Zone. when i was testing on my test server, when you enter to any monument status from PvE zome (entire map) change to PvP only when you are in monument. When you left monument the status are back to PvE from PvP. you can try this way and test with some friend that War Mode works properly with Zone Manager Auto Zone.
- 311 comments
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- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
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you can rename any monument in the game by using Rust Edit to edit map and even monument to add own things on the map, like custom monument, puzzle and extend existing monuments to add extra crate spawn, npc spawn any almost any thing you need to add. about dynamicpvp there is a plugin that is named dynamicpvp. about bradtey to add to any monument you need create path with two node - why with two node becose with one it will not work and will give error. for Heli there is a plugin that you can call Heli.
- 311 comments
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another solution you can use Zone Manager Auto Zone that will create PvP zone on Monuments. Rust plugin is big field of experiment, so you need find own solution, because none of the server owner will give you a hand wit this only who make the plugin can help, but for 100% sure none of the server owner will keep his secret for him self.
- 311 comments
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- 311 comments
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- 311 comments
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- 311 comments
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hello. I have a suggestion about this plugin , will be good if this select screen PvE PvP will not show after reconnect. also this should be select at one time because as i know many players will abuse this /flag i know there is a timer but like i say this should be one time select no swap from PvE to PvP and vice versa.
- 311 comments
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I don't know how this can't work for you. i was import many skins even if they was not approved. import one skin for specific item where you don't have to much skins, use /sip "skinID" without "" after press enter in chat you will see information. open skinner by /sb and use the item for witch you import the skin (mostly new skin will be at last page) or paste skinID that you import in search and you will know you have this skin imported or no about the wipe its no possible as i wipe my server as well and all skin that was imported before wipe are sill present in the game.
