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Steenamaroo

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Everything posted by Steenamaroo

  1. I'll have a think about this. Maybe I can write a hook that lets other plugins register new 'items', and have these custom items listed in a separate section so their easier to keep track of. Each should have all the options a regular item has but, then, in addition it would have to have the prefab full name and the category that the item should be in. Maybe that would work. If it works out nice then it means other plugin developers could register 'new' items with CustomLoot
  2. Hey man, The categories and items are grabbed and auto-maintained from in game, so it would be kind of difficult to have multiple entries for the same item. On top of that keys must be unique. I could make it that displayname is customisable but I think having multiple options would be awkward. What I could do is have string array of names and one is picked randomly, as is the case with BotSpawn kits/names. It's not quite the same as you're asking for but close-ish. "pickaxe": { "display name": ["pickaxe", "pickaxe", "Uranium Pickaxe - 3x gather at the cost of radiation"], "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [859006499], "IncludeAllApprovedSkins": false, "MinConditionPercent": 100, "MaxConditionPercent": 100 }, That would give 1 in 3 chance of the name being Uranium blah blah. Any use?
  3. Good to know. Thanks mate.
  4. Hey. I'm doing some Rust stuff later. I'll take a look at this then. If Mike did make that plug and it works, please let me know.
  5. Just noticing, your console output isn't showing 'admin' or 'treasurehunter' either. Perhaps there's some option with groups to prevent them from being displayed by command? I'll investigate.
  6. Not sure what would cause that. PermissionsManager grabs the groups 'live' from oxide's permissions.GetGroups(), so it's not like it's caching old information or anything like that. Do the names dniper or ppop mean anything to you? Did they ever exist? I'll take a look into it and see what I can find.
  7. Is there an oxide console command to list groups? If so, give that a bash. It may be that the groups exist but the remove command is case sensitive?
  8. I've not been able to replicate this but I'll have another look and see what I can find out.
  9. Steenamaroo

    Quarry Levels

    Hi @iDodger24 If the permission doesn't exist the chances are the plugin isn't compiling. Watch your server console or rcon window when installing and see if any errors are thrown. If you do see errors I'd delete any config file the plugin may have created and oxide.reload QuarryLevels. If that doesn't sort it ping back and we'll see what's going on.
  10. Hi, Sure - That shouldn't be a problem. Thanks for the suggestion.
  11. I guess I've overlooked something. Thanks for letting me know. It's not going to do any harm but I'll get it sorted as soon as I can.
  12. All good. Enjoy.
  13. Hi, I'll check it out but if there's a problem you're the first to let me know. It'd be worth checking in UI to make sure your rewards/multipliers are still set up correctly, and also checking that player permissions haven't been wiped. Perms are required for each reward category so if server perms got wiped that would effectively disable the plugin.
  14. Version 1.0.1

    762 downloads

    Adds frickin' laser beams to sharks.
    Free
  15. That's right - A multiplier of 1 on anything effectively disables it.
  16. Hi, Thanks for the report. You're right - The happy hour multiplier is always in play, by mistake. That'll be fixed in the next update. I think the other error is also fixed but I'll double check before releasing.
  17. I can take a look, sure, but I think @MikeHawkemight have done it already?
  18. @Fast_CD- Noted, thank you. @FuelStream- I think I make explosive weapons recognised although in testing it showed me 'explosive.timed.deployed' as the name.
  19. Thanks man. I'll take a look at the hitinfo for death by explosion.
  20. Pretty sure I didn't test it but yes, I believe you can do that.
  21. Hi, Thanks for reporting. Yeah, at the moment UpdatesChecker goes on names, and it doesn't filter out files pending approval, so it needs some work or, rather, Codefling API does @Death In the meantime you can add FurnaceSplitter to the config Ignore list.
  22. Yes, they'll be in the next update.
  23. Oh, sorry - Leave the HappyHour multiplier at 1. That disables it.
  24. Hi, Setting start and end hour to the same thing would disable it, but I'll add a true/false back in. Must have gotten lost along the way.
  25. I assumed that was author debug and removed it, although I'd be happy to add it back in again.
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