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Everything posted by Steenamaroo
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I'll have a think about this. Maybe I can write a hook that lets other plugins register new 'items', and have these custom items listed in a separate section so their easier to keep track of. Each should have all the options a regular item has but, then, in addition it would have to have the prefab full name and the category that the item should be in. Maybe that would work. If it works out nice then it means other plugin developers could register 'new' items with CustomLoot
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Hey man, The categories and items are grabbed and auto-maintained from in game, so it would be kind of difficult to have multiple entries for the same item. On top of that keys must be unique. I could make it that displayname is customisable but I think having multiple options would be awkward. What I could do is have string array of names and one is picked randomly, as is the case with BotSpawn kits/names. It's not quite the same as you're asking for but close-ish. "pickaxe": { "display name": ["pickaxe", "pickaxe", "Uranium Pickaxe - 3x gather at the cost of radiation"], "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [859006499], "IncludeAllApprovedSkins": false, "MinConditionPercent": 100, "MaxConditionPercent": 100 }, That would give 1 in 3 chance of the name being Uranium blah blah. Any use?
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- 222 comments
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- #permissions
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Not sure what would cause that. PermissionsManager grabs the groups 'live' from oxide's permissions.GetGroups(), so it's not like it's caching old information or anything like that. Do the names dniper or ppop mean anything to you? Did they ever exist? I'll take a look into it and see what I can find.
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- #permissions
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- 222 comments
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Hi @iDodger24 If the permission doesn't exist the chances are the plugin isn't compiling. Watch your server console or rcon window when installing and see if any errors are thrown. If you do see errors I'd delete any config file the plugin may have created and oxide.reload QuarryLevels. If that doesn't sort it ping back and we'll see what's going on.
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- #rust plugin
- #custom rust plugin
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- #statistics
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Hi, I'll check it out but if there's a problem you're the first to let me know. It'd be worth checking in UI to make sure your rewards/multipliers are still set up correctly, and also checking that player permissions haven't been wiped. Perms are required for each reward category so if server perms got wiped that would effectively disable the plugin.
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- #updates
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